Author Topic: dink's FBN Development & Fixes thread  (Read 760349 times)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2580 on: May 09, 2023, 08:29:25 PM »
Thanks. I'm rusty, and failed to make any enemy fall in holes, so it was more tedious than it could have been. :p
Anyway, glad it was useful. I also learned about a funny trick recently: the "ghost" bug.

Wow neat - I didn't know about this ghost bug, thanks for sharing!

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2581 on: May 09, 2023, 08:40:34 PM »
Today user nll5171 submitted code to create duplicate(macros) for all input buttons, including start/select/coin.  These can also be toggled to autofire buttons (checkbox on the left side of the button name).

I've been wanting this for a while now, hooray! :)

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2582 on: June 14, 2023, 04:19:08 AM »
Hi dink and whoever wants to help,

Not sure where to post this, but there's an English patch for Land Maker: https://www.romhacking.net/translations/6968/
Would be nice to have in FBN. It's a pretty nice game. Thank you!

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2583 on: June 14, 2023, 04:21:53 AM »
Hi dink and whoever wants to help,

Not sure where to post this, but there's an English patch for Land Maker: https://www.romhacking.net/translations/6968/
Would be nice to have in FBN. It's a pretty nice game. Thank you!

Support was added a few days ago.

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2584 on: June 14, 2023, 04:45:00 PM »
Nice, thanks for the info.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2585 on: July 05, 2023, 12:05:15 AM »
Hi guys,
Neo Geo CD now supports Universe Bios, it comes with built-in cheats and a couple other options - enjoy :)  (note: select via DIPS)

A couple bugfixes to NeoGeo CD lead to the above support - big thanks to nicobat87 for reporting them!
These are the bugs that were reported/fixed:
 x After formatting a memory card in the bios, couldn't load the CD game without first resetting (F3)
 x Street Hoop could take up to 8 minutes to load
 x Puzzle Bobble wouldn't load

More de-barryfication, this time brought to you by iq_132:
Terra Cresta, Soldier Girl Amazon & Hore Kids arcade driver was re-written - would you like to test it and report any issues to help us keep up the high standards of FB Neo? :)

ZeroTeam, big thanks to [not very]OpenAI's ChatGPT for fixing the sprite priority issue in this game. 

BurnTimer unification project
This one was huge, and affected nearly every driver which has fm soundchips.  Previously BurnTimer only supported 2 timers, each fm chip requires 2 timers, so on games that used more than 1 fm chip, things got really really copy&pastey-hacky.  That has all been fixed and cleaned up, with over 100 drivers / files modified in the process. Sorry about any trouble that was caused by this humungous change - we had a few broken systems (Sega System16+, 32, ..).. they were fixed within a few hours of problems being reported. :)  How to check if your fbneo exe is affected?  Run ddcrew, sonic, or astorm.  If it crashes, grab an update at the usual place:
https://github.com/finalburnneo/FBNeo/releases/tag/latest


best regards,
- dink

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2586 on: July 07, 2023, 06:31:09 AM »
Wow , thanks for the updates , dink :) especially NeoCD stuff  :biggrin:

Been wanting to try NeoCD games with FBNeo for some time and now seems like the best time to do so  :cool:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2587 on: July 22, 2023, 08:16:30 PM »
ClessxAlghazanth, hope you had a nice time with the NeoCD emulation, it sure is an interesting system :)

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2588 on: July 22, 2023, 08:38:18 PM »
Hi friends & fans of FB Neo,

2 neat features added to the shots factory today: [tag-team iq_132 vs. dink]

[iq_132]
1: Neo-Geo can now have sprite-layers enabled/disabled - this required some krafty code because damn near everything on Neo Geo is a sprite.

[dink]
2: Shots factory's disabled layers can now stay active while the game is playing, just hit the "[ ] Keep" checkbox before hitting OK (see the green arrow in the first picture) :)

Grab the update from our nightly builds section on github & give it a try:
https://github.com/finalburnneo/FBNeo/releases/tag/latest

best regards,
- dink
« Last Edit: July 22, 2023, 08:39:33 PM by dink »

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2589 on: July 27, 2023, 06:15:14 PM »
Hi guys,
Neo Geo CD now supports Universe Bios, it comes with built-in cheats and a couple other options - enjoy :)  (note: select via DIPS)

A couple bugfixes to NeoGeo CD lead to the above support - big thanks to nicobat87 for reporting them!
These are the bugs that were reported/fixed:
 x After formatting a memory card in the bios, couldn't load the CD game without first resetting (F3)
 x Street Hoop could take up to 8 minutes to load
 x Puzzle Bobble wouldn't load

More de-barryfication, this time brought to you by iq_132:
Terra Cresta, Soldier Girl Amazon & Hore Kids arcade driver was re-written - would you like to test it and report any issues to help us keep up the high standards of FB Neo? :)

ZeroTeam, big thanks to [not very]OpenAI's ChatGPT for fixing the sprite priority issue in this game. 

BurnTimer unification project
This one was huge, and affected nearly every driver which has fm soundchips.  Previously BurnTimer only supported 2 timers, each fm chip requires 2 timers, so on games that used more than 1 fm chip, things got really really copy&pastey-hacky.  That has all been fixed and cleaned up, with over 100 drivers / files modified in the process. Sorry about any trouble that was caused by this humungous change - we had a few broken systems (Sega System16+, 32, ..).. they were fixed within a few hours of problems being reported. :)  How to check if your fbneo exe is affected?  Run ddcrew, sonic, or astorm.  If it crashes, grab an update at the usual place:
https://github.com/finalburnneo/FBNeo/releases/tag/latest


best regards,
- dink

Hi dink,

Any plans to "remove" loading screens in neocd?

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2590 on: July 28, 2023, 01:40:34 AM »
Hi dink,

Any plans to "remove" loading screens in neocd?

Hi geese howard,
I figure now is a good time - it's a dip option: "CD Loading Speed", set to "Super Speed"

If you'd like to enable it for all neogeo cd games, do this:

set this dip in any neogeocd game, then go to "map game inputs" and hit "save preset"
then delete ngcd_*.ini from support/games

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2591 on: July 30, 2023, 09:31:38 AM »
Neo Geo CDz Super Speed-Loader
refined this feature a bit & fixed some bugs, now it's enabled by default.  :)

Load time difference: (timed from end of bios animation&sound to titlescreen of a random game)
Enabled:  1.5 seconds
Disabled: 14 seconds

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2592 on: July 30, 2023, 01:22:19 PM »
Thanks for your continued hard work, dink!
Great to read about all of these improvements.

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2593 on: July 31, 2023, 08:56:59 AM »
Neo Geo CDz Super Speed-Loader
refined this feature a bit & fixed some bugs, now it's enabled by default.  :)

Load time difference: (timed from end of bios animation&sound to titlescreen of a random game)
Enabled:  1.5 seconds
Disabled: 14 seconds

best regards,
- dink

Awesome!!!
You are the best dink!!

Thanks!!!

Offline Neildark

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Re: dink's FBN Development & Fixes thread
« Reply #2594 on: July 31, 2023, 11:02:48 AM »
Fantastic! I've been waiting years for you to add this option to give me an excuse to play these games again, with  CD-quality. I am a TAS fan and I will try to record and replay gameplays some of these games several times, to test that everything is ok, if I find any error I will notify you in the forum. Many thanks for your work! :biggrin: :biggrin:
« Last Edit: July 31, 2023, 11:04:04 AM by Neildark »