Author Topic: dink's FBN Development & Fixes thread  (Read 760624 times)

Offline dink

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Another new addition to FBA - big thanks to iq_132 for help fixing the bad sprite issue :)

Offline Arcadez

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Nice going fellas Never played Sky Skipper Before and i kinda like it!!!

Offline dink

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Its a great game, I never played it until doing the driver and I got hooked on it quite a bit.  Absolutely love the character design - especially the chicken :)  Watch out for that second loop, its insane!

best regards,
- dink

Offline dink

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in a joint iq_132-dink venture (teamwork).  jalecomegasys1 sprite mosaic effect emulated 99.5%

Video goodness: https://www.youtube.com/watch?v=AdktT-UvFuo
« Last Edit: August 25, 2015, 10:37:51 PM by dink »

Offline dink

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Ever since the excellent mini-review of Mr.Do's Castle in RetroGamer had reminded me what a great classic game I had been missing out on, I have been wanting to get this game in my favorite emulator.  Sure - we already had the ColecoVision version of it, but I wanted the arcade version :D

Tonight I present, Mr. Do's Castle for FB Alpha...

Offline dink

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The next day...

Offline iq_132

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Nice!!


Offline Arcadez

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Dink "do"'n the classics well done man

Offline dink

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and a couple more...

Offline vbt

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great job dink !!! all these games in the same driver ?

Offline Arcadez

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great job dink !!! all these games in the same driver ?

Yip same driver daddy-oh!!!

Offline dink

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Re: dink's FBA Fixes thread (battle garegga, scramble, super cobra, tengai & more)
« Reply #656 on: September 03, 2015, 11:11:25 PM »
Friends,
Our Mr.Do (original Mr.Do!) driver got a nice make-over tonight, fixing a couple of bugs and bringing the emulation quality up all the way [to 11] :)

best regards,
- dink

Offline csmart

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Re: dink's FBA Fixes thread (battle garegga, scramble, super cobra, tengai & more)
« Reply #657 on: September 04, 2015, 12:26:04 AM »
Great job as always Dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #658 on: September 06, 2015, 11:37:52 PM »
A few weeks ago my heart sank as I realized that one of my favorite classic games ever (other than Centipede/Millipede) - Warp Warp aka Warp & Warp had used an i8080 cpu - a cpu which FBA doesn't support.  I was thinking, this game will probably never make it into my favorite emulator.  Drat.

2 days ago I noticed Space Invaders in our games list.  That game uses an i8080, how is this possible?  Digging a little deeper I see "they" (probably iq_132) used the Z80 core to run the i8080 code.  2 minutes and a quick google later, I found out that the Z80 is fully i8080-compatible.  "Wow, what a joyous day", he said.

Here's an early development video from several years ago... uh; - I mean, yesterday:
https://www.youtube.com/watch?v=dQsLjsmxge4

Fast-forward to today: (with sound! *click piccy for happy scanlines*)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #659 on: September 08, 2015, 08:09:59 AM »
One neat factoid regarding Warp Warp, other than the bullet - everything is done with characters, if you pause the game in mid-action and step through it frame-by-frame with the f1 key, you'll notice that everything moves in half-character movements.  If you're not sure about what I mean by characters - think of back to the C64/Vic-20 days with magazine type-in programs & user-defined characters - like that :)  The only thing that sort-of resembles a sprite is the 4x4 pixel "bullet" that the main character fires - it can sorta do smooth-scrolling by moving in 2 pixel incremements.  They really did a good job considering the hardware limitations they had in 1981 :)

best regards,
- dink