Author Topic: King of Fighters 10th Anniversary Edition  (Read 83750 times)

Offline James33

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King of Fighters 10th Anniversary Edition
« Reply #15 on: April 24, 2005, 08:39:01 PM »
Thanks FerchogtX  I will let you know .
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Offline James33

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King of Fighters 10th Anniversary Edition
« Reply #16 on: April 25, 2005, 01:18:32 AM »
Your code has issues it will not compile .
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Offline neo04

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King of Fighters 10th Anniversary Edition
« Reply #17 on: April 25, 2005, 02:21:44 AM »
some issues:
'sekAddress' is not define
'NeoUpdateTextOne' = ?
'BITSWAP08' should be BITSWAP8

Offline James33

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King of Fighters 10th Anniversary Edition
« Reply #18 on: May 01, 2005, 03:36:12 AM »
Ok I give up This is making me crazy . So I will stay with the current Mame driver.
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Offline neoslug

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Re: King of Fighters 10th Anniversary Edition
« Reply #19 on: June 20, 2005, 03:01:28 PM »
Hello friends who have seen of kof10th unique this game it I have played in MVS system and is hack.

PD:sorry, my english no is good :confused:

Offline iq_132

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Re: King of Fighters 10th Anniversary Edition
« Reply #20 on: November 14, 2005, 08:37:52 PM »
Well, I managed to port most of BD's code to MAME.  It still doesn't get the S data on the fly, but it no longer requires a bunch of patches to fix the P.

Please let me know of any bugs, etc.

*edit*
Known bugs:
The Uni-Bios CRC check is wrong (Thanks to Sabrinor for pointing this out)
* I have fixed this bug, it will be included in the next version of this code.
« Last Edit: November 16, 2005, 07:36:42 PM by iq_132 »


Offline neo04

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Re: King of Fighters 10th Anniversary Edition
« Reply #21 on: November 14, 2005, 08:50:37 PM »
thx iq! will test it :)

Offline James33

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Re: King of Fighters 10th Anniversary Edition
« Reply #22 on: November 15, 2005, 06:27:44 AM »
Thanks IQ :)
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Offline iq_132

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Re: King of Fighters 10th Anniversary Edition
« Reply #23 on: November 15, 2005, 09:11:35 AM »
I noticed a small bug in the emulation (patches being overwritten), so here's a fix:

Find this:
Code: [Select]
memcpy (src + 0x400,  src + ((data & 1) ? 0x800400 : 0x700400), 0xdfbff);
Replace it with this:
Code: [Select]
memcpy (src + 0x10000,  src + ((data & 1) ? 0x810000 : 0x710000), 0xcffff);


Offline KingHanco

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Re: King of Fighters 10th Anniversary Edition
« Reply #24 on: November 15, 2005, 09:39:12 PM »
Hey what happen to my post that post here earlyer iq_132? It been removed!

Anyway. I can't get this to make on the Mame/Mame32 0.102 at all. It crashes on ether one. Here is what I did. I don't know what went wrong.
« Last Edit: November 15, 2005, 09:43:43 PM by KingHanco »

Offline James33

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Re: King of Fighters 10th Anniversary Edition
« Reply #25 on: November 15, 2005, 09:46:15 PM »
I noticed a small bug in the emulation (patches being overwritten), so here's a fix:

Find this:
Code: [Select]
memcpy (src + 0x400,  src + ((data & 1) ? 0x800400 : 0x700400), 0xdfbff);
Replace it with this:
Code: [Select]
memcpy (src + 0x10000,  src + ((data & 1) ? 0x810000 : 0x710000), 0xcffff);


Will this fix be ok to use on FBA as well ?
« Last Edit: November 16, 2005, 03:27:54 AM by James33 »
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Offline iq_132

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Re: King of Fighters 10th Anniversary Edition
« Reply #26 on: November 15, 2005, 10:16:04 PM »
KingHanco please stay with the topic of this thread .



Will this fix be ok to use on FBA as well ?

You don't need it to.  The code in FBA is just fine as it patches both copies of the p1 header.
I didn't want to use a second set of patches, so I simply changed this.



Hey what happen to my post that post here earlyer iq_132? It been removed!

Anyway. I can't get this to make on the Mame/Mame32 0.102 at all. It crashes on ether one. Here is what I did. I don't know what went wrong.

I removed it because you obviously made no attempt to read this thread and find what you're looking for.


Offline KingHanco

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Re: King of Fighters 10th Anniversary Edition
« Reply #27 on: November 15, 2005, 11:29:04 PM »
You don't need it to.  The code in FBA is just fine as it patches both copies of the p1 header.
I didn't want to use a second set of patches, so I simply changed this.



I removed it because you obviously made no attempt to read this thread and find what you're looking for.

What are you talking about? I read it before I post. You seem haven't read my post. You just keep on deleted those post that I make without reading those.

Now tell me what was I trying to get help on then? Seem you don't know because you keep deleted those. If you did then you wouldn't removed those post that I made. Beside you wouldv'e help me out which you haven't yet. lol

James33 where do I need to look to change this? Which you did not say where at.

Code: [Select]
I noticed a small bug in the emulation (patches being overwritten), so here's a fix:

Find this:
Code:
memcpy (src + 0x400,  src + ((data & 1) ? 0x800400 : 0x700400), 0xdfbff);

Replace it with this:
Code:
memcpy (src + 0x10000,  src + ((data & 1) ? 0x810000 : 0x710000), 0xcffff);

Hell you guys never help me out on Mame/Mame32!!!  :mad:

I remmember correcty. You guys said Mame is the easyer to do. This is stupid for me even ask for help then. Mame/Mame32 is harder than fba. lol

Your a pro which I'm stupid I guest. :redface:
« Last Edit: November 15, 2005, 11:30:30 PM by KingHanco »

Offline iq_132

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Re: King of Fighters 10th Anniversary Edition
« Reply #28 on: November 16, 2005, 12:07:18 AM »
You should use this code:

http://neo-source.com/index.php?action=dlattach;topic=358.0;id=238

If it doesn't work, you've done something wrong.


Offline KingHanco

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Re: King of Fighters 10th Anniversary Edition
« Reply #29 on: November 16, 2005, 01:52:35 AM »
You should use this code:

http://neo-source.com/index.php?action=dlattach;topic=358.0;id=238

If it doesn't work, you've done something wrong.

I added in the neogeo.c and removed the one that I had in there. (D:\MAMESRC\src\drivers)

I added the "Driver( kof10th )       /* Bootleg kof2002 hack */" in the driver.c (D:\MAMESRC\src)

I removed the UINT8 *Cart10RAMA = NULL; and the UINT8 *Cart10RAMB = NULL; from the neogeo.h (D:\MAMESRC\src\includes)

It went crazy when it got to the kof10th making and then quit.

I will put the  UINT8 *Cart10RAMA = NULL; and the UINT8 *Cart10RAMB = NULL; back into the neogeo.h (D:\MAMESRC\src\includes) and see what happen.

There anything else that I don't know about that I need to add? Unless the 0.102 doesn't like it one bit.

Edit. It still running crazy.
« Last Edit: November 17, 2005, 05:45:18 PM by KingHanco »