Author Topic: FB Neo Bugs Reports  (Read 159011 times)

Offline dink

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Re: FB Neo Bugs Reports
« Reply #705 on: January 12, 2022, 09:47:36 AM »
Our github builds are completely messed up right now,
they will totally f* your ini file, and for that, I'm very sorry.

Been trying toget this fixed for 3 solid days now, of course, barbudreadmon has been doing great work.  Hopefully we'll find a solution.

for now, please don't use github builds, and stay with a previous working exe until we post that everything is OK.

Here's a current non-debug exe, attached to this message.

best regards,
- dink
« Last Edit: January 12, 2022, 10:42:20 AM by dink »

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #706 on: January 12, 2022, 12:00:14 PM »
After spending my day on this, i managed to find a way to downgrade gcc, it should fix all buildbot issues including this one. Testers welcome.

Offline Joaquim2020

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Re: FB Neo Bugs Reports
« Reply #707 on: January 12, 2022, 12:19:59 PM »
I post on Retroroms the Jan 8, 2022 version both debug.  :wink:

Offline Stifu

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Re: FB Neo Bugs Reports
« Reply #708 on: January 12, 2022, 03:15:45 PM »
After spending my day on this, i managed to find a way to downgrade gcc, it should fix all buildbot issues including this one. Testers welcome.

It works. Thank you! I could run R-Type just now.
However, some of my games are no longer recognized, although they are valid and match what FBN expects according to RomCenter.

For example, I get errors such as:
Quote
There was a problem starting 'Rainbow Islands (new version)'.
Quote
There was a problem starting 'Rainbow Islands (Extra)'.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #709 on: January 12, 2022, 03:47:39 PM »
It works. Thank you! I could run R-Type just now.
However, some of my games are no longer recognized, although they are valid and match what FBN expects according to RomCenter.

For example, I get errors such as:

That's strange, they're working fine here.  To find out more info why they aren't working, find the game in the list and click the [ Game Info ] button, then click the [ Rescan Romset ] button, it'll then say which file(s) are missing, if any.

If it still doesn't work, please see PM :)

best regards,
- dink

Offline Stifu

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Re: FB Neo Bugs Reports
« Reply #710 on: January 12, 2022, 03:59:17 PM »
Hmm... Now they work. Just now I've been cleaning other games in my ROM folder (replacing / fixing bad dumps), I wonder if other games might have affected those?

About Grid Seeker, I see through Game Info that my ROM is missing "gseeker.nv". RomCenter confirms that. No big deal.

Thanks dink!

Offline dink

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Re: FB Neo Bugs Reports
« Reply #711 on: January 12, 2022, 05:41:05 PM »
Stifu, that's good, glad they work now!
Regarding Grid Seeker, back in july 2021 the romset was updated to match mame, I see they (mame guys) added the .nv file.

best regards,
- dink

Offline ClessxAlghazanth

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Re: FB Neo Bugs Reports
« Reply #712 on: January 14, 2022, 07:55:08 AM »
Hi friends  :smilie:

Coming back online after a few days of hiatus (due to work stuff) and wonder if the github issue has been sorted ?

Where can I get the latest 'safe' devbuilds atm ?

Best regards  :cool:

Offline Stifu

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Re: FB Neo Bugs Reports
« Reply #713 on: January 14, 2022, 08:07:28 AM »
Yes, the automatic builds work again. You can find the link in the sticky thread: https://github.com/finalburnneo/FBNeo/releases/tag/latest

Offline Joaquim2020

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Re: FB Neo Bugs Reports
« Reply #714 on: January 15, 2022, 11:11:50 AM »
Thank you guys, please make always a backup before it is too late to prevent errors in the future.
Always Fork the website too.
« Last Edit: January 15, 2022, 11:13:48 AM by Joaquim2020 »

Offline Stifu

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Re: FB Neo Bugs Reports
« Reply #715 on: January 15, 2022, 11:37:32 AM »
Thank you guys, please make always a backup before it is too late to prevent errors in the future.
Always Fork the website too.

They're automatic builds, not official releases, so it's fair if they break, IMO. Making automatic backups is not cheap and adds complexity. I'd say it's much simpler if users back things up on their side.

Offline Joaquim2020

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Re: FB Neo Bugs Reports
« Reply #716 on: January 17, 2022, 06:50:06 AM »
They're automatic builds, not official releases, so it's fair if they break, IMO. Making automatic backups is not cheap and adds complexity. I'd say it's much simpler if users back things up on their side.

I mean backup the updates in your computer before they screw up again.

Offline geese howard

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Re: FB Neo Bugs Reports
« Reply #717 on: January 17, 2022, 02:26:12 PM »
They're automatic builds, not official releases, so it's fair if they break, IMO. Making automatic backups is not cheap and adds complexity. I'd say it's much simpler if users back things up on their side.

 :confused:

Offline dink

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Re: FB Neo Bugs Reports
« Reply #718 on: January 17, 2022, 03:33:47 PM »
To clarify:
We have no control over if github changes their compiler/tools and it breaks something, all we can do is fix it (as we did).

best regards,
- dink

Offline Loggan

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Re: FB Neo Bugs Reports
« Reply #719 on: January 17, 2022, 06:42:25 PM »
Zx spectrum game got updated: TJ's Cavern Capers CRC is 2749ECC9

Was told to speak to gab