Author Topic: dink's FBN Development & Fixes thread  (Read 1561291 times)

Online dink

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Re: dink's FBN Development & Fixes thread
« Reply #2790 on: February 23, 2025, 01:14:18 AM »
Unfortunately, I ran into yet another problem related to Sonic 2. Unless there was an option that I didn't notice, it seems that the record avi feature does not handle the resolution changes in multiplayer, so instead of starting a new video, it just ends the recording completely.

Hi Nick,
I added a check for resolution change during recording, and it'll now properly restart the recording with the new resolution

best regards,
- dink

Online dink

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Re: dink's FBN Development & Fixes thread
« Reply #2791 on: February 23, 2025, 01:15:32 AM »
Hello Dink, I've been following your work on cheats. Do you have any cheat dat for Genesis and other systems besides NES & SNES?

Hi,
Not yet, but, it's somewhere on the todo list :)

best regards,
- dink

Offline Nick Reynolds

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Re: dink's FBN Development & Fixes thread
« Reply #2792 on: February 23, 2025, 11:07:42 PM »
Hi Nick,
I added a check for resolution change during recording, and it'll now properly restart the recording with the new resolution

best regards,
- dink
Thank you!

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2793 on: March 02, 2025, 02:14:54 AM »
Added a new driver (d_tehkanwc.cpp) to the Arcade roster (by jjiglesias):
Gridiron Fight (1985)
Tee'd-Off (1987)
Tehkan's World Cup (1985)
« Last Edit: March 02, 2025, 02:16:11 AM by Gab75 »

Offline matchew64

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Re: dink's FBN Development & Fixes thread
« Reply #2794 on: March 09, 2025, 03:19:33 PM »
Thx for adding these fun multiplayer sports titles!

Online dink

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Re: dink's FBN Development & Fixes thread
« Reply #2795 on: March 09, 2025, 08:18:07 PM »
mattchew64, right on buddy! User jjiglesias on github surprised us with this new driver the other day.
Had a lot of fun playing tehkanwc, the enemy AI was exceptional for 1985...

..almost as good as Red Arremer AI in Ghosts'n Goblins :)

best regards,
- dink

Online dink

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Re: dink's FBN Development & Fixes thread
« Reply #2796 on: March 18, 2025, 09:08:39 PM »
dull CPS-2 shooter now epic and playable!

aka
Eco Fighters (c) 1993 Capcom gets the Dual-Stick treatment!

...a pjft and dink production :)

Control the ship's turret with your second thumbstick \o/

https://www.youtube.com/watch?v=rg3jj4DFVxc

edit: better quality video added

best regards,
- dink
« Last Edit: March 19, 2025, 12:55:37 AM by dink »

Offline JacKc

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Re: dink's FBN Development & Fixes thread
« Reply #2797 on: March 19, 2025, 04:21:10 PM »
Well done :)



Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2798 on: March 20, 2025, 02:07:51 AM »
dull CPS-2 shooter now epic and playable!

aka
Eco Fighters (c) 1993 Capcom gets the Dual-Stick treatment!

...a pjft and dink production :)

Control the ship's turret with your second thumbstick \o/

Excellent, now Eco Fighters is clearly more playable! :)

Offline fprietog

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Re: dink's FBN Development & Fixes thread
« Reply #2799 on: April 11, 2025, 01:11:03 PM »
Added a new driver (d_tehkanwc.cpp) to the Arcade roster (by jjiglesias):
Gridiron Fight (1985)
Tee'd-Off (1987)
Tehkan's World Cup (1985)
Why did you do that?
Do you know the time and money I wasted in "Tehkan's World Cup" when I was young?
Not again!!!! Aggggg!!!!

Be warned: don't dare to add a driver for Atari's Systems I and II (Marble Madness, Road Blasters, Indiana Jones and the Temple of Doom, Paperboy, Super Sprint, etc...)

I'll make you fully responsable of any problem with my marriage if done!

 :wink:

Online dink

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Re: dink's FBN Development & Fixes thread
« Reply #2800 on: April 17, 2025, 09:36:52 AM »
Big thanks to eye2eye for an early Christmas present :)

Gladmort, played in FBNeo

https://www.youtube.com/watch?v=t4HwbJwKbU8

Important note: Game is way too easy.  Go into service mode with F2, Soft Dips - then set the level to "Hard" to get a skill level similar to Ghouls 'n Ghosts / Super GNG.

best regards,
- dink
« Last Edit: April 17, 2025, 09:39:56 AM by dink »

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2801 on: April 17, 2025, 10:16:10 AM »
I, too, join in thanking for this new addition!
Probably Gladmort is one of the best titles ever made on Neo Geo... not only in the homebrew/aftermarket landscape! ;)

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2802 on: April 18, 2025, 11:42:17 PM »
Big thanks to eye2eye for an early Christmas present :)

Gladmort, played in FBNeo

https://www.youtube.com/watch?v=t4HwbJwKbU8

Important note: Game is way too easy.  Go into service mode with F2, Soft Dips - then set the level to "Hard" to get a skill level similar to Ghouls 'n Ghosts / Super GNG.

best regards,
- dink

Great, it's always good to try new games.

By the way I have a little problem with this game. When scanning the roms the emulator does not detect the game, it does not show it in "Show available", however if I go to "Show unavailable" and start the game from there it recognizes it but shows the following message:




Is there any way to make the game appear in "Show available"?

Thank you very much

PS: I have the latest build available in github: "d_megarive.cpp: New working clones".
« Last Edit: April 19, 2025, 12:01:16 AM by Pelucon8 »

Offline fprietog

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Re: dink's FBN Development & Fixes thread
« Reply #2803 on: April 18, 2025, 11:59:13 PM »
Is there any way to make the game appear in "Show available"?
The Gladmort ROM you have is an old demo version. You need the currently supported ROM that is the complete game.

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2804 on: April 19, 2025, 12:04:20 AM »
The Gladmort ROM you have is an old demo version. You need the currently supported ROM that is the complete game.

Ah, ok. I'll look for it. Thanks for replying  :smilie: