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Final Burn Neo => FBN Development => Topic started by: menikan on May 21, 2022, 01:14:23 AM

Title: Music replacement?
Post by: menikan on May 21, 2022, 01:14:23 AM
With the newly added CV1000 support, and FinalBurn's low input lag, custom CRT shaders and bezels in Retroarch, save states etc I feel like the only place where modern arcade ports of Cave games are superior to the emulator experience are the stereo sound and rearranged soundtracks. So I was wondering whether it would hypothetically ever be feasible for Finalburn to allow replacing the original ROM sound with custom music and stereo sound? I suppose hacking the ROMs would be necessary too. I know that this is probably a very niche request so I am more wondering out of sheer curiosity whether something like that was technically possible at all.
Title: Re: Music replacement?
Post by: dink on May 21, 2022, 09:08:54 AM
We (iq_132: impl. dink: finetune) already did it with Donpachi :)  Have you tried Donpachi with the HQ Music mode & soundtrack?
...But, that was easy due to how Donpachi requests each song from the second soundchip, and plays the effects from another.
It would be do-able with cv-1000, but it would be a bit more intense:
Music commands would need to be filtered and re-directed from the ymz700 chip, and effects will need to pass through.
We would also need someone to provide us the soundtracks, maybe you could do it?

best regards,
- dink
Title: Re: Music replacement?
Post by: menikan on May 22, 2022, 04:45:58 AM
WOW, I just came across your thread on shmups.system11.org about that and it looks like you already have all the same ideas as me! Amazing that you made it work so flawlessly. And great to see someone else interested in tinkering with what I find to be a somewhat neglected area in this era of crazy shaders and other emulator enhancements - i.e. sound.

I actually have nearly all the Cave soundtracks that were ever separately published on CD which includes I think all CV1000 titles (but of course non-CV1000 games would really benefit as well like DOJ and Dangun Feveron and Espgaluda - in the mentioned thread you wrote that Espgaluda proved trickier in this regard, has anything changed about that?). But I don't know if the lengths as released on CD are different from the ingame versions or if that would even be a problem. I assume they would all need to be uncompressed WAV?
Title: Re: Music replacement?
Post by: geese howard on May 22, 2022, 08:48:08 AM
@dink, is it possible to do with cps2 super street fighter 2 turbo using 3DO soundtracks?