Author Topic: MAME v0.129u6 released  (Read 6307 times)

Offline JacKc

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MAME v0.129u6 released
« on: March 05, 2009, 10:59:45 AM »

http://mamedev.org/release.html [Downloads]
http://mamedev.org/updates/whatsnew_0129u6.txt [Full v0.129u6 Change Log]

Quote
0.129u6
-------


MAMETesters Bugs Fixed
----------------------
- 02963: [Documentation] All games in aristmk5.c: Added region info
         to all games (Heihachi_73)
- 00015: [Sound] Noticeable static in OKI 6295 audio. (Aaron Giles)
- 02698: [DIP/Input] royalmah.c: BET games: Bet button does not work
         by default. (Angelo Salese)
- 02180: [Core] Corrupt archives are read without problems (couriersud)
- 02694: [DIP/Input] demoderb, demoderm: Duplicated input definitions
         for P1 and P2 buttons. (couriersud)
- 02983: [Crash/Freeze] racedriv and clones: Race Drivin' and clones
         loop after "downloading DSP" screen (Phil Bennett)
- 02998: [Crash/Freeze] pkunwar, ninjakun, raiders5: These games don't
         make it through their rom checks. (Phil Bennett)
- 02368: [DIP/Input] fourtrax: Controls are glitched (Phil Bennett)
- 02996: [Crash/Freeze] hotchase: [debug] Access Violation
         (Phil Bennett)
- 02894: [Graphics] cprosocc: Ingame graphics corruption.
         (Phil Bennett)
- 02711: [DIP/Input] spacegun: EE-ROM error after gun calibration.
         (Phil Bennett)
- 02478: [Graphics] finalapr, finalapo, finalapb, speedrcr: Some
         graphics are not displayed. (Phil Bennett)
- 02877: [Sound] deadang, leadang, ghunter: Music drowns out sound
         effects (Phil Bennett)
- 02995: [Crash/Freeze] liberate, dualaslt: Black screen shows after
         disclaimer (Phil Bennett)
- 02994: [Crash/Freeze] labyrunr, labyrunk, tricktrp: Booting is never
         completed (Phil Bennett)
- 02991: [Graphics] polyplay: Broken graphics when playing
         (Phil Bennett)
- 02526: [Graphics] mahmajn2: Missing 'special' linescroll mode.
         (Olivier Galibert)
- 02979: [Graphics] All sets in m10.c: Dialog box on all sets in m10.c
         (couriersud)
- 02988: [Crash/Freeze] blswhstl, detatwin: ROM RAM EEPROM Check fails
         at startup (Phil Bennett)
- 02980: [Documentation] wsbbgd: Year is listed as 200?, flyer
         confirms as 2001 (incog)
- 02986: [Documentation] ggxx: Year listed as 200?, confirmed as 2002
         (incog)
- 02985: [Documentation] ggxxrl: Year is listed as 200?, confirmed as
         2003. (incog)
- 02973: [Crash/Freeze] chmplst2: Access Violation (Phil Bennett)
- 02964: [Sound] dingo: No Audio (Phil Bennett)
- 02965: [Crash/Freeze] gradius, gwarrior, rf2, twinbee: Bootup
         process is never completed/No Sound (Phil Bennett)
- 02909: [Original Reference] boothill: Specification of discrete
         filters for shot and hit sounds doesn't agree with schematic.
         (Derrick Renaud)



Source Changes
--------------
Added built-in layouts for a large number of games: 280zzzap,
buggyboy, buggychl, cbombers, changela, chasehq, chqflag, contcirc,
dblaxle, finallap, grchamp, hotchase, lagunar, outrun, overdriv,
pdrift, polepos, radr, roundup5, sci, slipstrm, stocker, superchs,
topspeed, toutrun, turbotag, tx1, wecleman. [Mr. Do!]
 
Merged memory maps in nemesis.c. [Aaron Giles]

Scramble now is a lot closer to reports and recordings (background
sound, sound of bullets). [couriersud]

Fixed descriptions of the games running on NAOMI series hardware,
and NAOMI game list. [Yasuhiro Ogawa]

Input ports clean-up for the jangou driver. [Angelo Salese]

Finally low pass filtering on channel 2A in btime driver: [couriersud]
 * Changed resistor to bill of material value
 * Adjusted volume level and added more documentation

Fixed regression (missing graphics) in ipminvad (m10). [couriersud]

Added support for System 24 tilemap linescroll modes.
[Olivier Galibert]

Various improvements to Heavy Unit:
   [Angelo Salese, Tomasz Slanina, David Haywood]
 - Added a VERY preliminary simulation of the protection, just enough to get the game to boot, not make it playable
 - Corrected CPU communication, IRQ/NMI generation etc.
 - Fixed some video emulation issues (added tilemap scroll etc.)
 - Corrected GFX rom loading (at least for the graphics used in attract mode)

Fixed King Derby sprite colors [Stefan Lindberg, Angelo Salese]

Merged tetrisp2 memory maps. Renamed teplus2->tetrisp2j. [Aaron Giles]

Merged labyrunr memory maps. [Phil Bennett]

Added GAME_IMPERFECT_GRAPHICS to Tutankham & clones. [couriersud]

Hooked up layer enables in goldstar.c driver, fixes 'girl' in Cherry
Master. [David Haywood]

Scaled up renegade and mjkjidai ADPCM levels in line with recent
clock_adpcm() change. [Phil Bennett]

Converted all drivers to the new device-based 6821 PIA. [Aaron Giles]

Added new function memory_install_read_port_handler() to more
easily allow you to install read handlers for ports based on tag.
[Aaron Giles]

Removed input_port_read_handler8/16/32/64 functions, since they
were really only used for getting a memory handler for a port by
tag, and this is no longer necessary. [Aaron Giles]

Moved input port handlers to internal code in the memory system.
[Aaron Giles]

Added port names to the taito8741 device pending its proper
devicification. [Aaron Giles]

Removed all remaining uses of input_port_n_r() functions, and
purged them from src/emu/machine/generic. [Aaron Giles]

Removed device types from device queries that use tags, under the
assumption that all device tags are unique. Specifically, the
following no longer need to provide a device type:

   AM_DEVREAD/WRITE
   DEVCB_DEVICE_HANDLER
   devtag_get_device
   devtag_reset
   device_list_find_by_tag

as well as several device interfaces that referenced other devices.
[Aaron Giles]

Moved SH2 set info functions to direct calls. [Aaron Giles]

Various improvements to the Zero Target / Counter Steer HW and
cleaned-up the driver. Fixed foreground & background colors and
hand-tuned sound in Zero Target based on a side-by-side test.
Fixed sprite colors. [Angelo Salese]

Fixed pedals in Final Lap 3. [Phil Bennett]

Hooked up correct C75 MCU in namcofl.c (based on RB's namconb1.c
implementation) [Phil Bennett]

Corrected Dip-Switch settings for Zero Target.
[Yasuhiro Ogawa, Angelo Salese]

maketms: Free strings on exit. [Olivier Galibert]

tms57002 - don't abort on unimplemented instructions.
[Olivier Galibert]

Changed eeprom erase command to write 0xff values.
[Pierpaolo Prazzoli]

Fixed handling of corrupt archives: [couriersud]
 * corrupt files in archives now generate an error
 * archive files ending in "/" will not be tested for crc - skip path entries
 * add new flag FILE_OPEN_NO_PRELOAD to skip decompressing on open
   This is used in audit.c, which only tests whether files exist
 * added error checking to all calls to load_file_zipped

Added flags to the CHD metadata entries, encoded in the top bit. Right
now it is a no-op, but eventually will be used to indicate which bits
of metadata are included in the overall checksum. [Aaron Giles]

Fixed gcc 4.4 compilation error. [Belegdol]

Fixed auditing of ROM-less systems (for MESS). [Rene Reucher]

Another round of static/const qualifier additions, plus a rename of
has_addon_chip to snes_has_addon_chip.  Notably a number of
z80ctc_interface are now const (devicification must have removed the
cases where it was dynamically modified). [Atari Ace]

Added the correct gfx roms to jjsquawkers bootleg. [David Haywood]

sfbonus version cleanups part 1. [David Haywood]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Great Sluggers 94 (Japan) [Phil Bennett]
Daisyarin [Yasuhiro Ogawa]
Mahjong Club [Yasuhiro Ogawa]



New clones added
----------------
Violence Fight (Japan)
Joker Poker (Version 16.03BI) [Jim Stolis] (not working)
Scud Race (Japan) [Leif Hurst] (not working)
Splatter House (World new version) [Andy Henderson]
New clones: T-MEK (3 sets) [Lars Bull]



New games marked as GAME_NOT_WORKING
------------------------------------
Tokimeki Mahjong Paradise Doki Doki Hen [Uki]
E-Jan Sakurasou [Uki]


Offline CaptainCPS

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Re: MAME v0.129u6 released
« Reply #1 on: March 05, 2009, 11:02:04 AM »
ThanX JacKc for taking care of the news in this section  :smilie:, I've been very busy with university

SeeYaa!
 :biggrin: