Author Topic: dink's FBN Development & Fixes thread  (Read 741167 times)

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2610 on: September 10, 2023, 04:14:37 AM »

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2611 on: September 10, 2023, 01:10:05 PM »
@geese howard

So if you want to create a dat file for a specific driver, you can now do the following :

Download DatUtil.
Use the following command line (DatUtil is a command line utility) :

Code: [Select]
datutil.exe -G d_cps2.cpp -c -f generic -o CPS2_Datfile.dat "FinalBurn Neo (ClrMame Pro XML, Arcade only).dat"

Where :
- d_cps2.cpp is the filename of the driver
- CPS2_Datfile.dat is the filename of the new dat file
- "FinalBurn Neo (ClrMame Pro XML, Arcade only).dat" is the filename of the original dat file

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2612 on: September 14, 2023, 10:30:38 AM »
thanks for all!!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2613 on: October 12, 2023, 12:28:52 AM »
Hi guys,
Just a couple little changes lately:
1: Martial Champion, fixed shadows & added a speedhack for Chaos' level (this level doesn't play nice on low systems, like pi4.  speedhack option, in dips, will fix.)
2: Added Angelo Salese's protection fix for Super Trio (suprtrio), it fixes the protection-reset on the bonus stage after level 9.
3: The final/non-prototype version of Pack'n Bang Bang was added to fbn!  Thanks to arcadez for adding it to fbn, and twistedsymphony, Hammy, ekorz, rtw for finding & purchasing the pcb/dumping it & etc

As for the slow news - I'm working on a little side-project started by Kev that may or may not be added to fbn in the future.  It's very cpu-hungry, but, I'm having fun here... :)

best regards,
- dink
« Last Edit: October 12, 2023, 12:33:52 AM by dink »

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2614 on: October 13, 2023, 09:35:52 AM »
Hi guys,
Just a couple little changes lately:
1: Martial Champion, fixed shadows & added a speedhack for Chaos' level (this level doesn't play nice on low systems, like pi4.  speedhack option, in dips, will fix.)
2: Added Angelo Salese's protection fix for Super Trio (suprtrio), it fixes the protection-reset on the bonus stage after level 9.
3: The final/non-prototype version of Pack'n Bang Bang was added to fbn!  Thanks to arcadez for adding it to fbn, and twistedsymphony, Hammy, ekorz, rtw for finding & purchasing the pcb/dumping it & etc

As for the slow news - I'm working on a little side-project started by Kev that may or may not be added to fbn in the future.  It's very cpu-hungry, but, I'm having fun here... :)

Give us at least a little tip about this project... :cool:

best regards,
- dink

Offline tmznix

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Re: dink's FBN Development & Fixes thread
« Reply #2615 on: October 16, 2023, 07:28:24 PM »

As for the slow news - I'm working on a little side-project started by Kev that may or may not be added to fbn in the future.  It's very cpu-hungry, but, I'm having fun here... :)

best regards,
- dink

SNES ?  :eek:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2616 on: October 24, 2023, 10:37:45 AM »
TBA :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2617 on: October 24, 2023, 10:39:30 AM »
Takeda Shingen (tshingen) on the Jaleco Mega System 1 has finally been fixed, yay!
Big thanks to Haze for cracking this nut :)

Saint Dragon (also on Mega System 1), fixed a bug that would occasionally cause a hang about halfway through level 4

Also thanks to Arcadez for the heads-up!

best regards,
- dink
« Last Edit: October 24, 2023, 12:39:44 PM by dink »

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2618 on: October 26, 2023, 07:55:48 AM »
Thanks for the Saint Dragon fix , dink  ;p

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2619 on: October 29, 2023, 09:06:51 AM »
Thanks for the Saint Dragon fix , dink  ;p

Always welcome! :)

You might want to try stdragon after updating exe again, I added support for the raster effect that Haze worked out the other day.  It only appears on the start screen, but it's neat :)

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2620 on: November 02, 2023, 08:36:22 PM »
Hi guys,
Just a couple small updates from me:

Added the sprite trails feature to Jaleco Megasystem 1, this effect can be seen on the Jaleco logo on P-47 - The Phantom Fighter (romset p47).  Big thanks to Haze for figuring out how that works.  (He figured it out several years ago, I just forgot to add it.., oops!)

Replaced libpng with libspng after a png was found to not only cause fbneo to crash, it caused some random code within fbneo to run as well, before crashing.  o.O  Yikes.  To libpng's credit: sometimes it didn't crash, but gave us the png graphics with distorted / weird lines in it.  Let's not take any chances here..

Fixed a bug in Athena, Ikari Warriors and Victory Road (Ikari Warriors 2), the sound tempo was running a little too fast, thanks to Peter Venkman for letting us know

Please let us know if any sorta issues arise from the changeover, so they can be fixed! :)

Super big thanks:
barbudreadmon, he's currently on a mission to update all the arcade romsets, add missing clones, and such!
Gab75, for always keeping the console / home computer games up to date & adding new stuff!
Bug reporters, the highest regarded of FBN fans!  Thanks for taking the time to make FBNeo better!

best regards,
- dink

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2621 on: November 03, 2023, 02:09:01 AM »
The new "libspng" renderer code seems to work very well... thanks a lot for your work! :)

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2622 on: November 04, 2023, 06:49:50 AM »
Thanks once again for all the great fixes & updates , dink   :cool:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2623 on: December 02, 2023, 09:07:59 PM »
Street Fighter Zero 3 Mix 0.22 added to FBNeo
This took a week of hacking the cps2 code, but, its finally in! :)
Samples untested, but should be hooked up!

best regards,
- dink

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2624 on: December 03, 2023, 07:36:10 AM »
Thanks a lot, dink!