Author Topic: dink's FBN Development & Fixes thread  (Read 760733 times)

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #765 on: January 01, 2016, 05:06:05 PM »
Happy new year  :biggrin:

Happy new year to you too! :)

Offline samo79

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Re: dink's FBA Development & Fixes thread
« Reply #766 on: January 01, 2016, 05:25:02 PM »
@dink

Ok maybe a bit unrelated but do you think it could be possible to increase the performance of the Megadrive emulation ?
In the AmigaOS4 port of FBA i'm using i conducted a lot test related to the MegaDrive and in all of them i noted that turning off the audio is often the best solution to gain decent performance reaching the famous 50/60 FPS

Of course my Amiga in general is a bit slow so i will never expect 100% speed for any emulated hardwares of FBA, however other platforms such CPS-1 and CPS-2 are both a lot faster compared to MegaDrive so i wonder if somethings can be done in term of optimization :-)

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #767 on: January 01, 2016, 07:02:20 PM »
Happy new year  :biggrin:

Happy New Year! :D

Thanks, sometimes I get confused :)
EDIT: Wild Fang / Rohga is fixed now.

Cool, now I can play on my favorite arcade game, and can record it. :)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #768 on: January 01, 2016, 09:00:13 PM »
Great :)  Shadow Force is now fixed as well!

best regards,
- dink

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #769 on: January 02, 2016, 07:13:09 PM »
I have a question. Is it possible to add multiple keys to a single funktion?

For example in Double Dragon you can perform the round kick by pressing the two button together. Some of the emulators support to add more keys to a single button. So you can set the two button to an additional single one.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #770 on: January 03, 2016, 03:01:19 PM »
2016 is starting off nicely, mostly thanks to shoutime of The Dumping Union for dumping quite an amazing discovery - Wing Force (c) 1993 Atlus on Kaneko16 hardware/pcb.  Somehow this rare pcb showed up on yahoo's Japanese version of ebay.  Read more about the find & game here: http://shmups.system11.org/viewtopic.php?f=1&t=56051

Offline vbt

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Re: dink's FBA Development & Fixes thread
« Reply #771 on: January 03, 2016, 04:30:58 PM »
congrats dink !!!

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #772 on: January 03, 2016, 06:42:26 PM »
@derek nice work fella!!!

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #773 on: January 04, 2016, 07:52:37 PM »
The new sprite code for Wing Force also happens to fix a few errant sprites in BlaZeon, as well :)

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #774 on: January 04, 2016, 08:29:51 PM »
The new sprite code for Wing Force also happens to fix a few errant sprites in BlaZeon, as well :)

Two for the price of one is always cool i like BlaZeon nice game and Wing Force sure is Tasty as well


Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #775 on: January 05, 2016, 12:20:13 AM »
Added the necessary code to FBAlpha so it can upload 720p/60fps vids to yt.  mmmm, pie!
https://www.youtube.com/watch?v=H6q5aCevm-0

best regards,
- dink
( on pie and things: http://www.newgrounds.com/portal/view/119283 )

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #776 on: January 05, 2016, 03:57:50 PM »
Where we can try this game? It looks fun. :)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #777 on: January 05, 2016, 05:17:52 PM »
Unfortunately, I can't really think of much that could increase the performance besides frame skipping - does the Amiga FBA have auto-frame skipping?  If not, you might want to try and ask HunoPPC to add that feature.
In the next release of FBA the Megadrive emulation will be slightly more cpu demanding, but the compatibility and emulation is now near perfect.  On my ancient p4 computer it barely touches the cpu, though, so you needn't worry too much.

best regards,
- dink

@dink

Ok maybe a bit unrelated but do you think it could be possible to increase the performance of the Megadrive emulation ?
In the AmigaOS4 port of FBA i'm using i conducted a lot test related to the MegaDrive and in all of them i noted that turning off the audio is often the best solution to gain decent performance reaching the famous 50/60 FPS

Of course my Amiga in general is a bit slow so i will never expect 100% speed for any emulated hardwares of FBA, however other platforms such CPS-1 and CPS-2 are both a lot faster compared to MegaDrive so i wonder if somethings can be done in term of optimization :-)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #778 on: January 05, 2016, 05:19:38 PM »
Where we can try this game? It looks fun. :)

In the next release of FBAlpha, of course :)

best regards,
- dink

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #779 on: January 06, 2016, 09:47:36 AM »
In the next release of FBAlpha, of course :)

best regards,
- dink

Oh I see. Thanks. :)