Author Topic: dink's FBN Development & Fixes thread  (Read 760125 times)

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #975 on: August 22, 2016, 02:34:42 PM »
Then I think even the MAME have the same problem with Rastan III lol.  :eek:

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #976 on: August 23, 2016, 07:32:02 AM »
More good news: the track and field driver is done :)

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #977 on: August 23, 2016, 08:32:05 AM »
Excellent work guys! :)

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #978 on: August 23, 2016, 09:12:33 AM »
The FBA boys are busy busy good job fellas!!!!

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #979 on: August 27, 2016, 10:48:42 PM »
Recent fixes:  (big thanks to Gab75 for reporting them)
Konami GT / RF2 & Hyper Crash have improved analog controls
Konami GT / RF2 now have a proper gear shifter also...
Fixed voice (VLM5030) samples in Hyper Crash
US AAF Mustang: Fixed background movement and sprite priority issues, also applies to Twin Action

best regards,
- dink

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #980 on: August 28, 2016, 12:37:52 AM »
Recent fixes:  (big thanks to Gab75 for reporting them)

Thanks to you for your work! :)

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #981 on: August 28, 2016, 08:50:16 AM »
@dink some nice fixes and improvements there!!!

Offline synnchan

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Re: dink's FBA Development & Fixes thread
« Reply #982 on: August 28, 2016, 01:49:02 PM »
nice to see more fixes! ^^

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #983 on: August 30, 2016, 08:42:58 AM »
The Bucky O'Hare has some transparency glitches during the second stage's cages.

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #984 on: August 30, 2016, 01:19:51 PM »
The Bucky O'Hare has some transparency glitches during the second stage's cages.

Can you take some screenshots for a better understanding of supposed bug? :)

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #985 on: August 30, 2016, 03:21:49 PM »
Here you go:

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #986 on: August 30, 2016, 03:59:48 PM »
Thanks for sending the screenshot... it seems to be an issue related to the sprite priority...

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #987 on: August 30, 2016, 04:43:26 PM »
Thanks for sending the screenshot... it seems to be an issue related to the sprite priority...
Definitely. ^^


Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #988 on: August 30, 2016, 10:31:54 PM »
In the current dev. build of FBAlpha that Bucky O'Hare priority bug is already fixed.  I can't tell you when it was fixed, but I just played to the 3rd level and everything is in order :)

best regards,
- dink

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #989 on: August 31, 2016, 02:10:35 AM »
So, at present, the only graphic glitches should be some little bugs with the translucent shadows and with the sprites/objects scaling code... as far as I know, these "bugs" are also in the MAME emulation...

On the "mobile platform" (second part of stage 2) the characters and enemies shadows are not visible, maybe a priority issue (as you can see in the screenshot 1).

Sometimes, when the sprites zoom, they don't stick well among them and this produces vertical split lines (as you can see in the "blasts" of screenshot 2)... probably a perfectible math for the sprite zooming.

PS: "for the record", these are very minor bugs! ;)