Author Topic: dink's FBN Development & Fixes thread  (Read 760306 times)

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1005 on: September 07, 2016, 06:17:14 AM »
this took literally weeks to figure out, but now its fixed :D

Excellent work, thanks dink! :)

PS: maybe a similar graphic glitch is in Konami Violent Storm (some pixels of the sprites are trasparent, while they should be opaque). If you watch the attached screenshots you can observe that some parts (pixels) of the belt and gloves are in trasparency with the background.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1006 on: September 07, 2016, 07:08:35 AM »
Gab75 yes its the same problem, nice catch!  It's funny how in both games the issue affects the armbands :)

best regards,
- dink
« Last Edit: September 07, 2016, 03:07:11 PM by dink »

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1007 on: September 07, 2016, 08:59:12 AM »
Yes, a very similar bug "in every respect"... after all both games use almost the same arcade board and, probably, also the related game engines are rather similar! :)

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1008 on: September 07, 2016, 03:52:05 PM »
I did a quick test with the other games based on "mystwarr.c" driver (Gaiapolis, Monster Maulers and Mystic Warriors) and, at first glance, they seem to be free from "trasparent pixels bug" ! :)

PS: unfortunately, I was unable to test "Martial Champion", because it doesn't work in FBA.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1009 on: September 10, 2016, 07:11:20 PM »
Updated our cheat engine a little bit:

One-shot cheats like "Finish this level now!" (and such) now work as they should.

EDIT: (later that day...) Level selection cheats are now supported as well.
EDIT: (even later that day.. or next morning) Wait for modification cheats are also supported.

Watch-mode is added - for the "Watch *stuff*" cheat options.  For example: in Battle Garegga, there is a cheat to "Watch game rank".  This will show the rank value at the bottom-right of the screen.

Other stuff:
Added support for KOF98AE >16mbyte adpcm sample rom banking, for the new character voices.

best regards,
- dink
« Last Edit: September 11, 2016, 12:21:14 AM by dink »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1010 on: September 11, 2016, 09:36:12 PM »
Metamorphic Force "Break The Statue"
https://www.youtube.com/watch?v=BOO_WfGFAmQ

Wheres the "Start" text in this picture?  Watch the video and find out...
p.s. thanks Gab75 for the savestate and reminding me to try to fix this

best regards,
- dink
« Last Edit: September 11, 2016, 09:42:54 PM by dink »

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #1011 on: September 11, 2016, 11:01:03 PM »
I think that may be broken in MAME too. ^^


Offline synnchan

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Re: dink's FBA Development & Fixes thread
« Reply #1012 on: September 11, 2016, 11:05:15 PM »
Whoa! I didn't know the statue thing was broken. Thanks again, dink. :D

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1013 on: September 12, 2016, 12:33:31 AM »
Metamorphic Force "Break The Statue"
https://www.youtube.com/watch?v=BOO_WfGFAmQ

Wheres the "Start" text in this picture?  Watch the video and find out...
p.s. thanks Gab75 for the savestate and reminding me to try to fix this

Thanks to you to fix it! :)
Now the Metamorphic Force emulation is perfect! ;)

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1014 on: September 12, 2016, 12:48:41 AM »
I think that may be broken in MAME too. ^^

Yes, at present, the "MAME version" should be unfixed yet!
Hereunder two explanatory screenshots... :)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1015 on: September 12, 2016, 07:59:01 AM »
It's not perfect, there's at least a handfull of bugs left in the graphics emulation, and one of them is exclusive to fbalpha (titlescreen should fade to a black background - but doesn't).  This one, though, is (was)just horrible and very obvious.  The first 2 times I got here I didn't realize that one had to break the statue - I was just collecting powerups that were being tossed out. (derp!)

best regards,
- dink

Offline Pityesz

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Re: dink's FBA Development & Fixes thread
« Reply #1016 on: September 12, 2016, 09:12:30 AM »
There is a monir graphical problem with Ufo Senshi Yohko Chan. At the screen's bottom the weapons' name are invisible. If you move between screens however partially visible.

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1017 on: September 12, 2016, 09:54:41 AM »
It's not perfect, there's at least a handfull of bugs left in the graphics emulation, and one of them is exclusive to fbalpha (titlescreen should fade to a black background - but doesn't).  This one, though, is (was)just horrible and very obvious. 

So I rectify: the game emulation is near to be "perfect"... in any case, nice work dink! ;)

The first 2 times I got here I didn't realize that one had to break the statue - I was just collecting powerups that were being tossed out. (derp!)

I had the "inverse issue"... the first time I only broke the statue and I overlooked all powerups! :P

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1018 on: September 12, 2016, 10:35:14 AM »
There is a monir graphical problem with Ufo Senshi Yohko Chan. At the screen's bottom the weapons' name are invisible. If you move between screens however partially visible.

I'm not 100% sure, but it should be normal, a specific weapon's name is visible if and when you buy it in the shop. As you wrote, when you move between screens, sometimes all weapons' names appear for a short amount of time, however I don't know if this is "normal" or it's a "small bug"...

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1019 on: September 12, 2016, 10:45:02 AM »
There is a monir graphical problem with Ufo Senshi Yohko Chan. At the screen's bottom the weapons' name are invisible. If you move between screens however partially visible.

Thanks!  It will probably be fixed in the next version :)

best regards,
- dink