Author Topic: dink's FBN Development & Fixes thread  (Read 761540 times)

Offline barbudreadmon

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Re: dink's FBA Development & Fixes thread
« Reply #1230 on: February 03, 2017, 06:23:33 AM »
Nice work, definitely interested in this :)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1231 on: February 03, 2017, 09:50:47 PM »
kaneko supernova news:
4: "Gals Panic S - Extra Edition" has sfx/music issues still, can't figure it out :( (even with all hacks disabled).  This is the only game with issues, though.  Will have to dig deeper, it's probably another issue with the sh2 timers that I havn't forseen.  Will revisit this one later.

I'm happy to say this has been fixed!  It was yet another bug in the sh2 cpu core, which was throwing off one of the timers.

best regards,
- dink

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1232 on: February 04, 2017, 12:41:35 AM »
Great work! Always more games have an excellent emulation on FBA! :)

Offline robsons2007

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Re: dink's FBA Development & Fixes thread
« Reply #1233 on: February 04, 2017, 01:40:15 PM »
Great work! dink

Offline barbudreadmon

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Re: dink's FBA Development & Fixes thread
« Reply #1234 on: February 05, 2017, 03:55:23 AM »
Now that sh2 cpu core got a lot of care, i'm dreaming about seeing some ST-V games on fbalpha (there are some 2D games on this hardware, even if my favorite one, radiant silvergun, is 3D)

Anyway, great work dink :)

Offline vbt

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Re: dink's FBA Development & Fixes thread
« Reply #1235 on: February 05, 2017, 05:34:43 AM »
Now that sh2 cpu core got a lot of care, i'm dreaming about seeing some ST-V games on fbalpha (there are some 2D games on this hardware, even if my favorite one, radiant silvergun, is 3D)

Anyway, great work dink :)
and sega saturn which runs fba !

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1236 on: February 05, 2017, 08:51:16 AM »
Now that sh2 cpu core got a lot of care, i'm dreaming about seeing some ST-V games on fbalpha (there are some 2D games on this hardware, even if my favorite one, radiant silvergun, is 3D)

Anyway, great work dink :)

I agree, the ST-V hardware has some excellent games, but I think that an hypothetical emulation would be a very difficult and complex task! For now, I keep my fingers crossed for another SEGA hardware... System 32 ! ;)

PS: I would also like to thank dink (and iq_132) for their great work!

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1237 on: February 07, 2017, 11:54:15 PM »
Mighty Warriors has a bunch of fixes, thanks to gab75 for the bug reports!
Twin Brats is now added and fixed up as well (it was in the debug builds, but not playable until now)
(oops: ignore that pink line on the right, for now...)
« Last Edit: February 08, 2017, 12:12:31 AM by dink »

Offline WILOWAR

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Re: dink's FBA Development & Fixes thread
« Reply #1238 on: February 10, 2017, 12:56:35 AM »
Silent Dragon (world) silentd - background graphic glitch found

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1239 on: February 10, 2017, 03:45:53 AM »
Silent Dragon (world) silentd - background graphic glitch found

This bug has been resolved ! :)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1240 on: February 11, 2017, 10:56:47 PM »
ESD16 driver needed a little TLC: added the flashing sprite effect, fixed tile offsets in head panic & swat police, and a x-scrolling issue that was apparent in head panic.

best regards,
- dink

Offline JacKc

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Re: dink's FBA Development & Fixes thread
« Reply #1241 on: February 12, 2017, 07:52:51 AM »
Thanks dink :)


Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #1242 on: February 26, 2017, 09:50:13 PM »
Did a little research tonight and found & quenched the source of that nasty distorted crackling noise in Darius 2.  Personally, I'm very happy about this one, it's bothered me for quite a while :)

The other day fixed a few bugs in the Kangaroo driver, thanks to Gab75 for finding a graphics bug.

Together me and barbudreadmon found and fixed some more crash issues in a few games with -O3 (high optimization) with later versions of gcc.  It turns out that vectorized/simd operations need 32bit integers to be aligned on a 4byte boundary.  Because of this, FBAlpha will run much better on Raspberry Pi and other smaller/embedded systems.  Note: barbudreadmon did mostly all of the hard work here, so big thanks!

Also, lately I've been really busy playtesting / tweaking / fixing up some of the newer games.  I think a new release might be happening soon.... :)

best regards,
- dink

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #1243 on: February 27, 2017, 12:42:23 AM »
Thanks for your work guys! The next FBA release will be full of excellent additions and improvements! :)

Offline Stifu

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Re: dink's FBA Development & Fixes thread
« Reply #1244 on: February 27, 2017, 07:54:41 AM »
Together me and barbudreadmon found and fixed some more crash issues in a few games with -O3 (high optimization) with later versions of gcc.  It turns out that vectorized/simd operations need 32bit integers to be aligned on a 4byte boundary.  Because of this, FBAlpha will run much better on Raspberry Pi and other smaller/embedded systems.  Note: barbudreadmon did mostly all of the hard work here, so big thanks!
Awesome, many thanks to both of you. Nowadays, I only play FBA on my Pi (in an arcade cab). I was keeping MAME on the side for a few games (mostly Taito F3 games), but with the next FBA release, I'll be able to ditch MAME without looking back. :)