Final Burn Neo > FBN Discussion

[GUIDE] Setting up retroarch 1.9.1 playlists with FBNeo

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barbudreadmon:
I think it is confusing, so let's explain it step by step :

INSTALLING RETROARCH+FBNEO
1. Download RetroArch from https://www.retroarch.com/index.php?page=platforms
2. Install and launch it
3. Go to "Main Menu > Load Core > Download a Core"
4. Select "Arcade (FinalBurn Neo)" from the list

ARCADE :
1. Open RetroArch
2. Update Databases in "Main Menu > Online Updater" (not 100% sure this one is required)
3. Go to "Import Content > Manual Scan"
4. Fill it :
- Content Directory = the path where your FBNeo arcade romsets are
- System Name = choose "FBNeo - Arcade Games"
- Default Core = choose "Arcade (FinalBurn Neo)"
- Arcade DAT File = download and use the one from there
5. The remaining can be left at default, but consider turning on "Overwrite Existing Playlist" if you are updating an existing list
6. Select "Start Scan"
7. Go back, you should have a FB icon with your new playlist inside

NON-ARCADE :
1. Store your romsets using second method described here
2. Open RetroArch
3. Update Databases in "Main Menu > Online Updater" (not 100% sure this one is required)
4. Go to "Import Content > Manual Scan"
5. Fill it :
- Content Directory = the path where your FBNeo console romsets are
- System Name = choose the one that fits the console you are trying to add
- Default Core = choose "Arcade (FinalBurn Neo)"
- Arcade DAT File = download and use the corresponding one from there
6. The remaining can be left at default, but consider turning on "Overwrite Existing Playlist" if you are updating an existing list
7. Select "Start Scan"
8. Go back, you should have a new playlist

GETTING THUMBNAILS :
Since you probably want to have thumbnails in your playlist, let's go a bit further with some optional steps :
1. Go to "Main Menu > Online Updater > Playlist Thumbnails Updater" and select the playlist you want to download its thumbnails
2. Go to "Settings > Playlists > Manage Playlists" and select the playlist you want to change its settings, like what kind of thumbnail(s) you want displayed
NB : some thumbnails might not be available, i don't know if there is a better method to fetch thumbnails

IMPORTANT NOTE :
When downloading a dat, make sure you are downloading the raw file and not the html page containing that dat, all reports we receive about scanning issues seem to be about this.

xerf84:
Hello and happy new year guys, I have been testing the fbn core with retroarch to play neogeo games on the front end attract mode, I check the roms with the generated dat of the emulator for windows and check the dat of https://github.com/libretro/FBNeo/tree/master/dats/ using romcenter too, all the roms have the correct crc and most games work, but for some reason with some hacks it sends me a mistake. Will any of you know why?. I don't have all the hacks but from my list these are the ones that don't work.

mslug2t
kof96ae20
kof97t2020
kof98cb
kof98pfe
kof98ult
kof99rp2f
kof99ae
kof2000otc
kof2000sp
kf2k2pla
kf2k2mp

It is quite rare, some time ago I also tried with my sega genesis mini with Hakchi and roms as kf2k2ru35 or kf2k3ps2 worked fine but the enlisted ones simply send error.

Saludos y espero que se la pasen bien.

barbudreadmon:
Check your logs, they'll tell you which file exactly is missing : https://docs.libretro.com/guides/generating-retroarch-logs/

xerf84:
Thanks for the answer barbudreadmon, I don't really lack any files, but for some reason I couldn't load all the roms from another directory out of retroarch, some worked and some didn't. I solved it by putting the parents of the hacks in the root folder, system, fbneo. :cool:

DCaedus:
I was able to import the game that weren't imported by autoscan, and they all work correctly, thank you!
Just one thing, is it possible to name the game entries appropriately? Some entries show the name of the rom file, instead of the game name, is there a way to fix this?

Edit: Found the problem, just had to enable "Scan Inside Archives".

Also I got the "Selected DAT too large, insufficient memory" error, light versions didn't fix it (I'm on Nintendo Switch). Was able to fix it by manually editing the Arcade DAT and splitting it into 4 files. Had to disable "Overwrite existing playlist".

Here are the 4 DAT files if anyone can use them.

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