Im back, and the 'vfw32.lib' works for AVI Capture compiled with VC
I made a VC++8 compilation of the last FB Alpha Plus! [u7] release by FerchogtX, and now it have the DirectX9 Experimental Blitter option enabled...and the avi recording is fixed now that i compiled this build with the correct library for VC...
..now the prob for recording avi is that the Record function may be rewrited just a bit to work with DirectX9 Experimental Blitter, ...
why?..well, because i noticed (in my case) that when a game is loaded and the Record AVI is activated..the config window comes and then we press ok and all...but nothing is hapening, if we check again the option to see if is Record AVI activated, it is not! X__X
So, I started to check again, i closed FBAP!, went to the avi directory and deleted the video file that has of course '0 Kb' (in this case mvsc.avi)...
Again, i ran FBAP! and loaded MvsC and before doing the recording i did this: Change Blitter to Enhanced > Start Recording > Stop Recording > Change Blitter to DX9 Experimental > Start Recording and *BLING*... recording is now fine with DX9 Blitter LOL
now that's why i think the AVI Recording functions have to be updated a bit...
I will be trying to make the AVI Recording work fine with the DirectX9 Experimental Blitter and post a new build of the last FB Alpha Plus! [u7] by FerchogtX, just for the ones that want to use the DX9 Exp. Blitter
When i finish that probably I will be working in a FBA build (something like the one that i was working some time back, called then MG-FBA), now of course it will have another name and will be using the latest FBA SRC but with all the extras and some new ones
SeeYaa!!
PD: (sorry if i confused anyone with my explanation of the AVI Recording prob lol, I try my best writing English, my orig lang is Spanish
)