Author Topic: What I've been working on (iq_132's work in progress)  (Read 720691 times)

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1320 on: October 23, 2017, 02:44:21 AM »
... at the end I defeated the first boss! :P

... and also the Edessot house event seems to happen without any issue, as you can see in the attached screenshots! ;)

Offline barbudreadmon

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Re: What I've been working on (iq_132's work in progress)
« Reply #1321 on: October 23, 2017, 03:40:44 AM »
gab75, is that from the mame version or the fbalpha version ?

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1322 on: October 23, 2017, 05:06:33 AM »
gab75, is that from the mame version or the fbalpha version ?

Hi barbudreadmon,
from FBAlpha version... :)

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1323 on: October 23, 2017, 07:04:00 AM »
Gab75, thanks very much for testing this :)
« Last Edit: October 23, 2017, 07:05:02 AM by dink »

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1324 on: October 23, 2017, 10:16:13 AM »
Gab75, thanks very much for testing this :)

You're welcome! Thanks to you (and all FBA Devs) for your remarkable coding work! :)

Offline p1pkin

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Re: What I've been working on (iq_132's work in progress)
« Reply #1325 on: October 23, 2017, 12:19:42 PM »
... at the end I defeated the first boss! :P
... and also the Edessot house event seems to happen without any issue, as you can see in the attached screenshots! ;)
glad to hear that! sadly on MAME both issues still present, same as years ago...

@barbudreadmon I'm MAMEdev as well and implemented mapper for this game there. I'd guess GenPlusGX implementation based on it as well.

Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1326 on: October 23, 2017, 06:44:23 PM »
glad to hear that! sadly on MAME both issues still present, same as years ago...

@barbudreadmon I'm MAMEdev as well and implemented mapper for this game there. I'd guess GenPlusGX implementation based on it as well.

I wonder if the latest MAME still has this problem, because we basically just ported over the psolar stm95 eeprom and bankswitching methods from it.  The possibly other thing that I can think of which might affect this game is DMA timing. 
Looking at src/devices/video/315_5313.cpp - from what I can tell w/MAME, it's just doing so using single calculation for everything.. but, it really needs to be different based on vdp active/inactive/in vbl/not in vbl/32 or 40 cell mode.  Also, it only seems to be sleeping on 68k ram -> vram dma, but not to cram or vsram.   :eek:

best regards,
- dink
« Last Edit: October 23, 2017, 06:46:53 PM by dink »

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1327 on: October 24, 2017, 01:30:40 AM »
The DECO Cassette driver has been completed... a big thanks to iq_132 and dink for their hard work! :)

Here the complete list of DECO Cassette games (and below some snapshots):
Angler Dangler (parent + clone)
Astro Fantasia
Boulder Dash
Burger Time (parent + clone)
Burnin' Rubber (parent + clones)
Cluster Buster (parent + clone)
Disco No.1 (parent + clone)
DS Telejan
Explorer
Fighting Ice Hockey
Flash Boy
Flying Ball
Highway Chase
Lock'n'Chase (parent + clone)
Lucky Poker
Manhattan
Mission-X
Night Star (parent + clone)
Ocean to Ocean (parent + clone)
Oozumou - The Grand Sumo
Peter Pepper's Ice Cream Factory (parent + clone)
Pro Bowling
Pro Soccer (parent + clone)
Pro Tennis
Rootin' Tootin' / La-Pa-Pa (parent + clone)
Scrum Try (parent + clone)
Skater
Super Astro Fighter
Super Doubles Tennis
Terranean
Tornado
Tournament Pro Golf (parent + clones)
Treasure Island (parent + clones)
Zeroize




« Last Edit: October 24, 2017, 01:33:32 AM by Gab75 »

Offline iq_132

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Re: What I've been working on (iq_132's work in progress)
« Reply #1328 on: October 31, 2017, 12:12:36 AM »
Last working deco32 game ^^


Offline dink

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Re: What I've been working on (iq_132's work in progress)
« Reply #1329 on: October 31, 2017, 07:50:10 AM »
Kiiiiiiick ass!!:D

Offline Arcadez

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Re: What I've been working on (iq_132's work in progress)
« Reply #1330 on: October 31, 2017, 06:08:22 PM »
Last working deco32 game ^^

Fantastico!!

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1331 on: October 31, 2017, 06:11:04 PM »
Kiiiiiiick ass!!:D

I fully agree! ;)

Offline Combone

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Re: What I've been working on (iq_132's work in progress)
« Reply #1332 on: November 05, 2017, 10:19:21 PM »
Amazing job  :cool:    iq_132
« Last Edit: November 05, 2017, 11:08:37 PM by iq_132 »

Offline Bad Dude

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Re: What I've been working on (iq_132's work in progress)
« Reply #1333 on: November 12, 2017, 06:28:54 AM »
Great to see new ports for FBA, like Night Slashers and Fighter's History! I'm a super fan of both games!  :biggrin:

Offline Gab75

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Re: What I've been working on (iq_132's work in progress)
« Reply #1334 on: January 11, 2018, 01:01:04 PM »
New games/drivers: Konami Double Dribble & SNK-6502/Rock-Ola drivers by iq_132 with the help of dink! :)

SNK/Rock-Ola games list:
Fantasy
Nibbler
Pioneer Balloon
Sasuke Vs. Commander
Satan Of Saturn / Zarzon
Vanguard