Welcome!
Final Burn Neo => FBN Development => Topic started by: KOF2112 on September 11, 2008, 08:04:17 PM
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:biggrin:
http://www.barryharris.me.uk/ (http://www.barryharris.me.uk/)
v0.2.96.96
- Ported MAME's M6809 CPU core [Barry]
- Ported MAME's HD6309 CPU core [Barry]
- Ported MAME's M6800, HD63701 CPU cores [Barry]
- Added an interface to the M6809 core and added support for it to BurnTimer and
the cheat module [Barry]
- Added an interface to the HD6309 core and added support for it to BurnTimer and
the cheat module [Barry]
- Added an interface to the M6800 and family cores and added support for them to
BurnTimer and the cheat module [Barry]
- Added driver for Double Dragon and Double Dragon II [Barry]
- Added driver for Ghouls & Ghosts [Barry]
- Added driver for Renegade [Barry]
- Added SNK16 driver [iq_132]
- Added clone of The New Zealand Story to it's driver [iq_132]
- Added analog inputs to the SNK16 driver [Barry]
- Hooked up the sound CPU comms in the Power Instinct 2 driver [Barry]
- Very big update to the Jukebox [Captain CPS-X]
- Rewrote favourites module - delete your old favorites.dat file [Captain CPS-X]
- Added support for icons in the gamelists [Captain CPS-X]
- Added options to configure vertical and horizontal full-screen resolutions seperately
[Captain CPS-X]
- Fixed another bug when FBA was used under Vista [Captain CPS-X]
- Made the inputs dialog stop the sound properly when using the shortcut key
[Captain CPS-X]
- Applied the dialog sound fix above to the dip switch and cheat dialogs [Barry]
- Fixed a memory leak when loading PNGs [Captain CPS-X]
- Optimised the automatic support file download feature [Captain CPS-X]
- Matched all sets to MAME 0.127u2 [Barry]
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It's no more Non-unicode option? i can't compile the non-unicode version with Mingw this time, its officially out?
For petition of CaptainCPS-X here is the info:
First i change this part of "makefile"(like all the past times)
# Inluclude Unicode support
#UNICODE = 1
next when i start to compile in the part of jukebox i got errors
Compiling src/burner/win32/tracklst.cpp...
src/burner/win32/tracklst.cpp: In function `int ParseM1Tracklist()':
src/burner/win32/tracklst.cpp:145: error: cannot convert `WCHAR*' to `TCHAR*'
in assignment
src/burner/win32/tracklst.cpp: In function `int SaveTracklist_LST()':
src/burner/win32/tracklst.cpp:262: error: cannot convert `TCHAR*' to `const
WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp:282: error: cannot convert `TCHAR*' to `const
WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp:291: error: cannot convert `TCHAR*' to `const
WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp: In function `int SaveTracklist_DAT()':
src/burner/win32/tracklst.cpp:344: error: cannot convert `TCHAR*' to `const
WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp:364: error: cannot convert `TCHAR*' to `const
WCHAR*' for argument `1' to `char* utf8_from_wstring(const WCHAR*)'
src/burner/win32/tracklst.cpp: In function `int ParseTracklist()':
src/burner/win32/tracklst.cpp:418: error: cannot convert `WCHAR*' to `const
char*' for argument `2' to `char* strncpy(char*, const char*, unsigned int)'
make[1]: *** [tracklst.o] Error 1
make: *** [mingw] Error 2
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It's no more Non-unicode option? i can't compile the non-unicode version with Mingw this time, its officially out?
There hasn't been a non-unicode release for a while, and as far as I know current source is verified using UNICODE builds only.
I will give it a look soon to make it possible to compile it using ANSI build configuration, I dont know how much has to be updated for that but I will let everyone know my progress on that later.
btw, why don't you just compile it using UNICODE ?, are you using Win98 or similar?... UNICODE build have lot of nice UI features and is very compatible.
EDIT: I will probably start working on ANSI source compatibility update tomorrow, so I'll keep you posted.
SeeYaa!
:biggrin:
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Well i make this for a friend(gonzo90017) who need the non-Unicode version, and i have Win ME in my cabinet(its a older PC) for best performance, and there i use the bare command line without the Extras; in my desktop i use the unicode version, and i love all the new features.
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ThanX for the comments ^^
I revised 'tracklst.cpp' and made the changes today (it was not really a big deal to update) xDD, FBA has fast support service LOL... please let me know if you have any other issues ;p
SeeYaa!
:biggrin:
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:biggrin:
This is I uses MAMu_ 's icons 0.124 u5 to reorganize FBA icons
MAMu_ 's icons 0.124 u5
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=150751&page=0&view=expanded&sb=5&o=&fpart=1&vc=1 (http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=150751&page=0&view=expanded&sb=5&o=&fpart=1&vc=1)
fba_029696_icons.zip
1.46mb
Download Link:
http://rapidshare.com/files/144586713/fba_029696_icons.zip.html (http://rapidshare.com/files/144586713/fba_029696_icons.zip.html)
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:biggrin:
1.48MB updated All HAZEMD Game icons
Download:
http://rapidshare.com/files/144593464/fba_029696_icons.zip.html (http://rapidshare.com/files/144593464/fba_029696_icons.zip.html)
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compiling error?
how to solve this?
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lxd_bruce, I think that problem is related with your mingw / gcc package, I don't remember exactly, but I had some problems like that when I modified my compiling environment and my .bat files.
I will be checking for a solution to your problem, I will try to recreate the same error to be able to help you ;p.
Btw, KOF2112 , ThanX for those Icons packs ;p, I was gonna release a pack soon with them , because I noticed they are WAY better than MAMEUI icons :biggrin:.
Oh, guys! Stay alert because a new Tool is coming related with MAME support files!, WIP pictures will come out soon! ^^
SeeYaa!
:biggrin:
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Thanks Cap, this is god service! :biggrin:
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@lxd_bruce
install GCC 3.3.3 Compiler
* GNU Binutils: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=11290
* GCC Version 3: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=82723
* MINGW Runtime: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=11598
* Windows 32 API: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=11550
* GNU Make: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=23918
* Cygwin Lib: http://fba.emuunlim.com/?page_id=4
binutils-2.18.50-20080109-2.tar.gz
gcc-core-3.3.3-20040217-1.tar.gz
gcc-g++-3.3.3-20040217-1.tar.gz
mingwrt-3.15-mingw32-dev.tar.gz
w32api-3.12-mingw32-dev.tar.gz
mingw32-make-3.81-20080326-3.tar.gz
dx70_mgw.zip
* Nasm 0.98.38: http://nasm.sourceforge.net
* UnxUtils.zip: http://unxutils.sourceforge.net
* nsPerl: http://people.netscape.com/richm/nsPerl
echo.exe, mkdir.exe, nasm.exe, perl.dll, perl.exe, sh.exe, rm.exe and touch.exe copy to c:\mingw\bin
strict.pm copy to c:\mingw\lib
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@lxd_bruce
install GCC 3.3.3 Compiler
Could you upload your mingw / gcc package for us?
Thank you :biggrin:
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lxd_bruce, I think that problem is related with your mingw / gcc package, I don't remember exactly, but I had some problems like that when I modified my compiling environment and my .bat files.
I will be checking for a solution to your problem, I will try to recreate the same error to be able to help you ;p.
Btw, KOF2112 , ThanX for those Icons packs ;p, I was gonna release a pack soon with them , because I noticed they are WAY better than MAMEUI icons :biggrin:.
Oh, guys! Stay alert because a new Tool is coming related with MAME support files!, WIP pictures will come out soon! ^^
SeeYaa!
:biggrin:
thank you.
I'm looking forward to your solution :biggrin:
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hotkeys don't seem to work in the latest FBA builds
ex:
custom "" switch 0x2A "P1 Weak punch" 0x01 "P1 Weak kick" 0x01
were them taken out?
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hotkeys don't seem to work in the latest FBA builds
ex:
custom "" switch 0x2A "P1 Weak punch" 0x01 "P1 Weak kick" 0x01
were them taken out?
I have to confirm that because at least of all things I have modified at the burner section of the source, I haven't touch the input files. Probably that's something coming from other older versions. But as I said before I have to confirm if that is a bug or it's just something not present in the current version.
btw, I haven't been active because I'm working on a personal achievement creating a new mathematical formula I discovered just by casualty, this formula I'm talking about doesn't exist AFAIK!, ..the formula can let you add commas to any number from Left to Right, and even predict how much thousands the number is just by knowing how many digits the number has. I have been working on this formula for about 2 days and even at late night hours :p. The formula results are accurate and precise 'always'.
SeeYaa!
:biggrin:
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popup 97 "" {
//-- "MENU_RES_ARCADE_VERTICAL"
20400 98 ""
//-- "&Single size"
20406 100 ""
//-- "&Double size"
20407 101 ""
//-- "&Triple size"
20408 102 ""
//-- "&Quadruple size"
20409 103 ""
//-- "MENU_RES_1_VERTICAL"
20401 105 ""
//-- "MENU_RES_2_VERTICAL"
20402 106 ""
//-- "MENU_RES_3_VERTICAL"
20403 107 ""
//-- "MENU_RES_4_VERTICAL"
20404 108 ""
//-- "MENU_RES_OTHER_VERTICAL"
20405 110 ""
}
}
}
}
Hello everybody...
Bug exist in UI language translation template.. menu does not create in "MENU_RES_OTHER_VERTICAL" after
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I fixed this by removing the fullscreen resolution popup and moving the horizontal and vertical popups to the main menu. The UI localisation code seems to have problems if the last item in a menu or popup menu is a popup - strange really.
[attachment deleted by admin]
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The latest version crashes with Golden Axe (any version) savestates.
Start FBA
Start Golden Axe (any version)
At the character select screen make a savestate
Exit FBA
Start FBA
Load the savestate
FBA crash
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Guys I have a question... in the menu there is a dropdown menu option called "Load Neo-geo MVS cartridges". Upon selecting six Neo games in the six slots, I press OK but nothing happens. Can anyone explain what this option is for and how to use it?
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Guys I have a question... in the menu there is a dropdown menu option called "Load Neo-geo MVS cartridges". Upon selecting six Neo games in the six slots, I press OK but nothing happens. Can anyone explain what this option is for and how to use it?
It's a WIP feature, and currently nothing will happen when you click the OK button :smilie:
SeeYaa!
:biggrin:
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It's a WIP feature, and currently nothing will happen when you click the OK button :smilie:
SeeYaa!
:biggrin:
Need to gather the enthusiasm to work on multi-slot! Too many other tempting things to look at! :)
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It's a WIP feature, and currently nothing will happen when you click the OK button :smilie:
SeeYaa!
:biggrin:
OK thanks mayne :)
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OK thanks mayne :)
I was wondering what do you mean by 'mayne' :p.. I verified at Wikipedia but it says it's a surname
http://en.wikipedia.org/wiki/Mayne (http://en.wikipedia.org/wiki/Mayne)
just curiosity, not mad about it xD
SeeYaa!
:biggrin:
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It's a slang way of saying "man."
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It's a slang way of saying "man."
Ohh! nice! xD...btw, sorry about the off-topic ^^U
SeeYaa!
:biggrin:
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Ohh! nice! xD...btw, sorry about the off-topic ^^U
SeeYaa!
:biggrin:
lol, no worries man. Go off-topic as much as you want. ^^
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I was wondering what do you mean by 'mayne' :p.. I verified at Wikipedia but it says it's a surname
http://en.wikipedia.org/wiki/Mayne (http://en.wikipedia.org/wiki/Mayne)
just curiosity, not mad about it xD
SeeYaa!
:biggrin:
*Da best Mayne* (http://www.youtube.com/watch?v=57pzTtT-D04&feature=related) xD
Need to gather the enthusiasm to work on multi-slot! Too many other tempting things to look at! :)
Oh a WIP for multi-slot support? That's going to be awesome! Always wanted to see that emu'ed :)
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xD
LOL xD ... MTV hits there xD ... I will keep using the proper English ... man xD
SeeYaa!
:biggrin:
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hello! i have to report a bug.
everytime i run this latest FBA, to browse to the game i want to play, i usually type the first letter of the game.
and in this release, FBA crashes!
log attached ;)
Thanks :biggrin:
PS: i have this problem in .97 too! :( :(
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hello! i have to report a bug.
everytime i run this latest FBA, to browse to the game i want to play, i usually type the first letter of the game.
and in this release, FBA crashes!
log attached ;)
Thanks :biggrin:
PS: i have this problem in .97 too! :( :(
You have a corrupt PNG in your previews folder.
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ThanX for the comments ^^
I revised 'tracklst.cpp' and made the changes today (it was not really a big deal to update) xDD, FBA has fast support service LOL... please let me know if you have any other issues ;p
SeeYaa!
:biggrin:
I have uploaded a version that uses some of the defines already setup:
http://neo-source.com/index.php?topic=1054.msg8584#msg8584 (http://neo-source.com/index.php?topic=1054.msg8584#msg8584)
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You have a corrupt PNG in your previews folder.
the problem is: how to find which one is it?...with .95 i didn't have this problem...
Thanks!