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Final Burn Neo => FBN Development => Topic started by: Barry Harris on January 25, 2007, 05:22:39 PM

Title: UniCode
Post by: Barry Harris on January 25, 2007, 05:22:39 PM
Hi guys,

I'm looking at getting the UniCode script in FBA updated. Unfortunately I cannot translate the titles!

If anyone wants to help and can provide the translated string for any games then please post here. I thought this would be a good place to ask as there seem to be knowledgable and FBA friendly people here.

Thanks.
Title: Re: UniCode
Post by: 7zxkv on January 25, 2007, 07:21:11 PM
ask to CrashTest on #cps2shock  AND check http://spacemul.emu-france.com/recherche.php3?lang=eng&mot=&systeme=Consoles+%3D%3E+NeoGeo&genre=%5E%5B0-9A-Z%5D

(http://pix.nofrag.com/ac/a7/29533f3f448693ca715579ad9e58t.jpg) (http://pix.nofrag.com/ac/a7/29533f3f448693ca715579ad9e58.html)

edit: + check in MamePlus! too
Title: Re: UniCode
Post by: Barry Harris on February 20, 2007, 11:55:00 AM
That's not an official build so I guess the person who made the build made that mistake since it isn't replicated in mine.
Title: Re: UniCode
Post by: NJ7 on February 20, 2007, 12:47:30 PM
I've noticed the same thing, it was in FBA 0.2.96.62 as well as version 0.2.96.61 as well if I recall, please fix it in your next release Treble Winner....I'll probably just fix it in my source for the time being....
Title: Re: UniCode
Post by: CaptainCPS on February 20, 2007, 01:07:54 PM
Here is the little one...

src/burn/cave/d_donpachi.cpp

Quote from: d_donpachi.cpp
struct BurnDriver BurnDrvDonpachk = {
   "donpachk", "donpachi", NULL, "1995",
   "Hong Kong (ver. 1.12 1995/05/2x, Hong Kong)\0", NULL, "Atlus / Cave", "Cave",
   L"Donpachi (ver. 1.01 1995/05/2x, Hong Kong)\0\u9996\u9818\u8702 (ver. 1.01 1995/05/2x, Hong Kong)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_16BIT_ONLY, 2, HARDWARE_CAVE_68K_ONLY | HARDWARE_CAVE_M6295,
   NULL, donpachkRomInfo, donpachkRomName, donpachiInputInfo, NULL,
   DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &CaveRecalcPalette,
   240, 320, 3, 4
};


I had to activate 'Use only latin text' to see the 'Hong Kong' stuff hehe

To fix it just rename the bold code and compile =)

SeeYaa!
 :biggrin:
Title: Re: UniCode
Post by: CaptainCPS on February 20, 2007, 01:27:57 PM
Here is the title fixed...

(http://fightercore.freepgs.com/files/fbaex_v01_selgamewnd_donpachi_hk.jpg)

btw, if you noticed the Title Screen, Ingame Screen and the Game Flyer buttons, well they're working fine ^^, Im gonna put some pics later

SeeYaa!
 :biggrin:
Title: Re: UniCode
Post by: BisonSAS on February 24, 2007, 10:03:12 PM
MISC

모아모아 More More

(http://www.bisonsas.xpg.com.br/moremore.png)

Quote
struct BurnDriver BurnDrvMoremore = {
   "moremore", NULL, NULL, "1999",
   "More More\0", NULL, "SemiCom / Exit", "Kaneko Pandora based",
   L"\uBAA8\uC544\uBAA8\uC544 More More\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_MISC_MISC,
   NULL, MoremoreRomInfo, MoremoreRomName, HyperpacInputInfo, MoremoreDIPInfo,
   MoremoreInit, HyperpacExit, HyperpacFrame, NULL, HyperpacScan,
   NULL, 256, 224, 4, 3
};
Title: Re: UniCode
Post by: BisonSAS on February 24, 2007, 10:12:06 PM
Oh my god! オーマイガァー! (Japan)

(http://www.bisonsas.xpg.com.br/ohmygod.png)

Quote
struct BurnDriver BurnDrvOhmygod = {
   "ohmygod", NULL, NULL, "1993",
   "Oh My God! (Japan)\0", "", "Atlus", "Miscellaneous",
   L"Oh my god! \u30AA\u30FC\u30DE\u30A4\u30AC\u30A1\u30FC\uFF01 (Japan)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_MISC_MISC,
   NULL, OhmygodRomInfo, OhmygodRomName, OhmygodInputInfo, OhmygodDIPInfo,
   OhmygodInit, OhmygodExit, OhmygodFrame, NULL, OhmygodScan,
   NULL, 320, 240, 4, 3
};



原始島 1930's (Japan) ◦ Genshi-Tou 1930's

(http://www.bisonsas.xpg.com.br/gensitou.png)

Quote
struct BurnDriver BurnDrvGensitou = {
   "gensitou", "prehisle", NULL, "1989",
   "Genshi-Tou 1930's (Japan)\0", "incomplete sound", "SNK", "Prehistoric Isle (SNK)",
   L"\u539F\u59CB\u5CF6 1930's (Japan)\0Genshi-Tou 1930's\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_MISC_MISC,
   NULL, GensitouRomInfo, GensitouRomName, PrehisleInputInfo, PrehisleDIPInfo,
   PrehisleInit, PrehisleExit, PrehisleFrame, NULL, PrehisleScan,
   NULL, 256, 224, 4, 3
};



Solomon's Key ソロモンの鍵 (Japan)

(http://www.bisonsas.xpg.com.br/solomonj.png)

Quote
struct BurnDriver BurnDrvSolomonj = {
   "solomonj", "solomon", NULL, "1986",
   "Solomon's Key (Japan)\0", NULL, "Tecmo", "Miscellaneous",
   L"Solomon's Key \u30BD\u30ED\u30E2\u30F3\u306E\u9375 (Japan)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_MISC_MISC,
   NULL, SolomonjRomInfo, SolomonjRomName, SolomonInputInfo, SolomonDIPInfo,
   SolomonInit, SolomonExit, SolomonFrame, NULL, SolomonScan,
   NULL, 256, 224, 4, 3
};



大旋風 (Japan) ◦ Daisenpu

(http://www.bisonsas.xpg.com.br/daisenpu.png)

Quote
struct BurnDriver BurnDrvdaisenpu = {
   "daisenpu", "twinhawk", NULL, "1989",
   "Daisenpu (Japan)\0", NULL, "Taito", "Taito X System",
   L"\u5927\u65CB\u98A8 (Japan)\0Daisenpu\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL,2,HARDWARE_MISC_MISC,
   NULL,daisenpuRomInfo,daisenpuRomName,twinhawkInputInfo, daisenpuDIPInfo,
   twinhawkInit,twinhawkExit,twinhawkFrame,NULL,twinhawkScan,
   &taitoRecalcPal,224,384,3,4
};
Title: Re: UniCode - Psikyo
Post by: BisonSAS on February 24, 2007, 10:25:42 PM
Psikyo

Battle K-Road ◦ Battle K-Road バトルクロード

(http://www.bisonsas.xpg.com.br/btlkroad.png)

Quote
struct BurnDriver BurnDrvBtlKRoad = {
   "btlkroad", NULL, NULL, "1994",
   "Battle K-Road\0", NULL, "Psikyo", "Psikyo 68EC020",
   L"Battle K-Road\0Battle K-Road \u30D0\u30C8\u30EB\u30AF\u30ED\u30FC\u30C9\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_16BIT_ONLY, 2, HARDWARE_PSIKYO_68EC020,
   NULL, btlkroadRomInfo, btlkroadRomName, btlkroadInputInfo, btlkroadDIPInfo,
   DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &PsikyoRecalcPalette,
   320, 224, 4, 3
};



Gunbird ガンバード (Japan)

(http://www.bisonsas.xpg.com.br/gunbirdj.png)

Quote
struct BurnDriver BurnDrvGunbirdj = {
   "gunbirdj", "gunbird", NULL, "1994",
   "Gunbird (Japan)\0", NULL, "Psikyo", "Psikyo 68EC020",
   L"Gunbird \u30AC\u30F3\u30D0\u30FC\u30C9 (Japan)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_16BIT_ONLY, 2, HARDWARE_PSIKYO_68EC020,
   NULL, gunbirdjRomInfo, gunbirdjRomName, gunbirdInputInfo, gunbirdDIPInfo,
   DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &PsikyoRecalcPalette,
   224, 320, 3, 4
};
Title: Re: UniCode
Post by: Barry Harris on February 25, 2007, 06:38:03 AM
Thanks for all these guys - put them all in to my current code.
Title: UniCode Title - Cave
Post by: BisonSAS on February 25, 2007, 06:39:44 AM
Cave

Gaia Crusaders 征戦者 ◦ Gaia Crusaders ガイアクルセイダーズ

(http://www.bisonsas.xpg.com.br/gaia.png)(http://www.bisonsas.xpg.com.br/gaia2.png)

Quote
struct BurnDriver BurnDrvGaia = {
   "gaia", NULL, NULL, "1999",
   "Gaia Crusaders\0", NULL, "Noise Factory", "Cave",
   L"Gaia Crusaders \u5F81\u6226\u8005\0Gaia Crusaders \u30AC\u30A4\u30A2\u30AF\u30EB\u30BB\u30A4\u30C0\u30FC\u30BA\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_16BIT_ONLY, 2, HARDWARE_CAVE_68K_ONLY,
   NULL, gaiaRomInfo, gaiaRomName, gaiaInputInfo, gaiaDIPInfo,
   DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &CaveRecalcPalette,
   320, 224, 4, 3
};



霹雳英雄 Thunder Heroes

(http://www.bisonsas.xpg.com.br/theroes.png)

Quote
struct BurnDriver BurnDrvtheroes = {
   "theroes", NULL, NULL, "2001",
   "Thunder Heroes\0", NULL, "Primetec Investments", "Cave",
   L"\u9739\u96F3\u82F1\u96C4 Thunder Heroes\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_16BIT_ONLY, 2, HARDWARE_CAVE_68K_ONLY,
   NULL, theroesRomInfo, theroesRomName, gaiaInputInfo, theroesDIPInfo,
   DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &CaveRecalcPalette,
   320, 224, 4, 3
};
Title: UniCode - CPS-1
Post by: BisonSAS on February 25, 2007, 06:51:25 AM
CPS-1

Magic Sword - マジック・ソード (23.06.1990 Japan)

(http://www.bisonsas.xpg.com.br/mswordj.png)

Quote
struct BurnDriver BurnDrvCpsMswordj = {
   "mswordj", "msword", NULL, "1990",
   "Magic Sword (23.06.1990 Japan)\0", NULL, "Capcom", "CPS1",
   L"Magic Sword - \u30DE\u30B8\u30C3\u30AF\uFF65\u30BD\u30FC\u30C9 (23.06.1990 Japan)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE,2,HARDWARE_CAPCOM_CPS1,
   NULL,MswordjRomInfo,MswordjRomName,DrvInputInfo, mswordDIPInfo,
   DrvInit,DrvExit,Cps1Frame,CpsRedraw,CpsAreaScan,
   &CpsRecalcPal,384,224,4,3
};
Title: UniCode - Toaplan
Post by: BisonSAS on February 25, 2007, 07:01:44 AM
Toaplan

Dogyuun ◦ Dogyuun ドキューン!!

(http://www.bisonsas.xpg.com.br/dogyuun.png)

Quote
struct BurnDriver BurnDrvDogyuun = {
   "dogyuun", NULL, NULL, "1992",
   "Dogyuun\0", "No sound (sound MCU not dumped)", "Toaplan", "Dual Toaplan GP9001 based",
   L"Dogyuun\0Dogyuun \u30C9\u30AD\u30E5\u30FC\u30F3\uFF01\uFF01\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | TOA_ROTATE_GRAPHICS_CCW, 2, HARDWARE_TOAPLAN_68K_Zx80,
   NULL, dogyuunRomInfo, dogyuunRomName, dogyuunInputInfo, dogyuunDIPInfo,
   DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &ToaRecalcPalette,
   240, 320, 3, 4
};



Knuckle Bash ◦ Knuckle Bash ナックルバッシュ

(http://www.bisonsas.xpg.com.br/kbash.png)

Quote
struct BurnDriver BurnDrvKBash = {
   "kbash", NULL, NULL, "1993",
   "Knuckle Bash\0", "No sound (sound MCU not emulated)", "Toaplan", "Toaplan GP9001 based",
   L"Knuckle Bash\0Knuckle Bash \u30CA\u30C3\u30AF\u30EB\u30D0\u30C3\u30B7\u30E5\0", NULL, NULL, NULL,
   1, 2, HARDWARE_TOAPLAN_68K_Zx80,
   NULL, drvRomInfo, drvRomName, kbashInputInfo,kbashDIPInfo,
   DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &ToaRecalcPalette,
   320, 240, 4, 3
};



Teki Paki ◦ 洗脳ゲーム

(http://www.bisonsas.xpg.com.br/tekipaki.png)

Quote
struct BurnDriver BurnDrvTekiPaki = {
   "tekipaki", NULL, NULL, "1991",
   "Teki Paki\0", "No sound (sound MCU not dumped)", "Toaplan", "Toaplan GP9001 based",
   L"Teki Paki\0\u6D17\u8133\u30B2\u30FC\u30E0\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_TOAPLAN_68K_Zx80,
   NULL, drvRomInfo, drvRomName, tekipakiInputInfo, tekipakiDIPInfo,
   DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &ToaRecalcPalette,
   320, 240, 4, 3
};
Title: UniCode - NeoGeo
Post by: BisonSAS on February 25, 2007, 07:20:02 AM
NeoGeo

臥虎藏龍 Crouching Tiger Hidden Dragon 2003

(http://www.bisonsas.xpg.com.br/cthd2003.png)

Quote
struct BurnDriver BurnDrvcthd = {
   "cthd2003", "kof2001", "neogeo", "2003",
   "Crouching Tiger Hidden Dragon 2003 (bootleg)\0", "Hack of \"The King of Fighters 2001\"", "Phenixsoft", "Neo Geo",
   L"\u81E5\u864E\u85CF\u9F8D Crouching Tiger Hidden Dragon 2003 (bootleg)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_BOOTLEG, 2, HARDWARE_SNK_NEOGEO,
   NULL, cthdRomInfo, cthdRomName, neogeoInputInfo, neogeoDIPInfo,
   cthdInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
   nNeoScreenWidth, 224, 4, 3
};
Quote
struct BurnDriver BurnDrvct2k3sp = {
   "ct2k3sp", "cthd2003", "neogeo", "2003",
   "Crouching Tiger Hidden Dragon 2003 Super Plus (bootleg)\0", "Hack of \"The King of Fighters 2001\"", "Phenixsoft", "Neo Geo",
   L"\u81E5\u864E\u85CF\u9F8D Crouching Tiger Hidden Dragon 2003 Super Plus (bootleg)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_BOOTLEG | BDF_CLONE, 2, HARDWARE_SNK_NEOGEO,
   NULL, ct2k3spRomInfo, ct2k3spRomName, neogeoInputInfo, neogeoDIPInfo,
   ct2k3spInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
   nNeoScreenWidth, 224, 4, 3
};



King of Gladiator (bootleg) ◦ 格斗之王

(http://www.bisonsas.xpg.com.br/kog.png)

Quote
struct BurnDriver BurnDrvKog = {
   "kog", "kof97", "neogeo", "1997",
   "King of Gladiator (bootleg)\0", "bootleg of \"The King of Fighters '97\"", "bootleg", "Neo Geo",
   L"King of Gladiator (bootleg)\0\u683C\u6597\u4E4B\u738B\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_BOOTLEG, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SRAM,
   NULL, kogRomInfo, kogRomName, neogeoInputInfo, neogeoDIPInfo,
   kogInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
   nNeoScreenWidth, 224, 4, 3
};



TwinkleStar Sprites ◦ ティンクルスタースプライツ

(http://www.bisonsas.xpg.com.br/twinspri.png)

Quote
struct BurnDriver BurnDrvTwinSpri = {
   "twinspri", NULL, "neogeo", "1996",
   "TwinkleStar Sprites\0", NULL, "ADK / SNK", "Neo Geo",
   L"TwinkleStar Sprites\0\u30C6\u30A3\u30F3\u30AF\u30EB\u30B9\u30BF\u30FC\u30B9\u30D7\u30E9\u30A4\u30C4\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_SWAPP,
   NULL, twinspriRomInfo, twinspriRomName, neogeoInputInfo, neogeoDIPInfo,
   NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
   nNeoScreenWidth, 224, 4, 3
};
Title: Re: UniCode
Post by: KOF2112 on February 25, 2007, 07:30:38 AM
 :biggrin:Thanks BisonSAS Provides :biggrin:
Title: UniCode - NeoGeo
Post by: BisonSAS on February 25, 2007, 11:47:02 AM
NeoGeo

Ghostlop ◦ Ghostlop ゴーストロップ

(http://www.bisonsas.xpg.com.br/ghostlop.png)

Quote
struct BurnDriver BurnDrvghostlop = {
   "ghostlop", NULL, "neogeo", "1994",
   "Ghostlop\0", NULL, "Data East", "Neo Geo",
   L"Ghostlop\0Ghostlop \u30B4\u30FC\u30B9\u30C8\u30ED\u30C3\u30D7\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_PROTOTYPE, 2, HARDWARE_SNK_NEOGEO,
   NULL, ghostlopRomInfo, ghostlopRomName, neogeoInputInfo, neogeoDIPInfo,
   NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
   nNeoScreenWidth, 224, 4, 3
};



ポチッとにゃ~ ◦ Pochi and Nyaa

(http://www.bisonsas.xpg.com.br/pnyaa.png)

Quote
struct BurnDriver BurnDrvpnyaa = {
   "pnyaa", NULL, "neogeo", "2003",
   "Pochi and Nyaa\0", NULL, "Aiky / Taito", "Neo Geo",
   L"\u30DD\u30C1\u30C3\u3068\u306B\u3083\uFF5E\0Pochi and Nyaa\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_ENCRYPTED_B,
   NULL, pnyaaRomInfo, pnyaaRomName, neogeoInputInfo, neogeoDIPInfo,
   pnyaaInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
   nNeoScreenWidth, 224, 4, 3
};
Title: Re: UniCode
Post by: NJ7 on February 25, 2007, 01:36:39 PM
What's the purpose of this thread.....I tried using this code to samsho5 and all it did was add boxes after it......how do you get the japanese text to appear.....I'm guessing my computer doesn't have japanese characters installed, could be why...
Title: Re: UniCode
Post by: CaptainCPS on February 25, 2007, 05:29:38 PM
What's the purpose of this thread.....I tried using this code to samsho5 and all it did was add boxes after it......how do you get the japanese text to appear.....I'm guessing my computer doesn't have japanese characters installed, could be why...

Control Panel -> Regional and Language Options

(http://fightercore.freepgs.com/files/suplangsupport.jpg)

Make sure they are selected, probably you will need the Windows OS install CD unless it find the required files in your local disk.

btw, not to offend but, you should verify well the stuff you post before saying a thread doesnt have a purpose or meaning or star requesting fixes, maybe you dont see the value others see in this thread

SeeYaa!!
 :biggrin:
Title: Re: UniCode
Post by: NJ7 on February 26, 2007, 01:21:50 PM
I'm sorry about that, what font do you have installed for the program to read the Japanese or Chinese that it is.....been installing fonts without any succes with the Final Burn Program. My Win XP CD doesn't have the files requested probably cause all it is a restore disc to restore all the programs to the factory store. I think it must be japanese you are using only cause the japanese font I installed seems to pick up the characters in Internet Explorer 7.0....
Title: UniCode - Sega
Post by: BisonSAS on March 02, 2007, 10:35:04 PM
Sega

獣王記 ◦ Juuouki

(http://www.bisonsas.xpg.com.br/altbeasj.png)

Quote
struct BurnDriver BurnDrvAltbeasj = {
   "altbeasj", "altbeast", NULL, "1988",
   "Juuouki (set 6, Japan, 8751 317-0077)\0", "Incomplete Sound", "Sega", "System 16B",
   L"\u7363\u738B\u8A18 (set 6, Japan, 8751 317-0077)\0Juuouki\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SEGA_SYSTEM16B,
   NULL, AltbeasjRomInfo, AltbeasjRomName, System16bfire3InputInfo, AltbeastDIPInfo,
   AltbeasjInit, System16Exit, System16BFrame, NULL, System16Scan,
   NULL, 320, 224, 4, 3
};



ダンプ松本 ◦ Dump Matsumoto

(http://www.bisonsas.xpg.com.br/dumpmtmt.png)

Quote
struct BurnDriver BurnDrvDumpmtmt = {
   "dumpmtmt", "bodyslam", NULL, "1986",
   "Dump Matsumoto (Japan, 8751 317-unknown)\0", NULL, "Sega", "System 16A",
   L"\u30C0\u30F3\u30D7\u677E\u672C (Japan, 8751 317-unknown)\0Dump Matsumoto\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SEGA_SYSTEM16A,
   NULL, DumpmtmtRomInfo, DumpmtmtRomName, System16aInputInfo, BodyslamDIPInfo,
   BodyslamInit, System16Exit, System16AFrame, NULL, System16Scan,
   NULL, 320, 224, 4, 3
};



登龍門 ◦ Toryumon

(http://www.bisonsas.xpg.com.br/toryumon.png)

Quote
struct BurnDriver BurnDrvToryumon = {
   "toryumon", NULL, NULL, "1994",
   "Toryumon\0", "Incomplete Sound", "Sega", "System 16B",
   L"\u767B\u9F8D\u9580\0Toryumon\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SEGA_SYSTEM16B,
   NULL, ToryumonRomInfo, ToryumonRomName, System16bfire1InputInfo, ToryumonDIPInfo,
   ToryumonInit, System16Exit, System16BFrame, NULL, System16Scan,
   NULL, 320, 224, 4, 3
};
Title: UniCode - Toaplan
Post by: BisonSAS on March 11, 2007, 05:53:05 PM
Toaplan

Snow Bros. 2 - with new elves ◦ おてんきパラダイス ◦ 雪人兄弟2 ◦ 눈사람형제2

(http://www.bisonsas.xpg.com.br/snowbro2-1.png)

(http://www.bisonsas.xpg.com.br/snowbro2-2.png)

(http://www.bisonsas.xpg.com.br/snowbro2-3.png)

Quote
struct BurnDriver BurnDrvSnowbro2 = {
   "snowbro2", NULL, NULL, "1994",
   "Snow Bros. 2 - with new elves\0Otenki Paradise\0", NULL, "Hanafram", "Toaplan GP9001 based",
   L"Snow Bros. 2 - with new elves\0\u304A\u3066\u3093\u304D\u30D1\u30E9\u30C0\u30A4\u30B9\0\u96EA\u4EBA\u5144\u5F1F\uFF12\0\uB208\uC0AC\uB78C\uD615\uC81C\uFF12\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 4, HARDWARE_TOAPLAN_68K_ONLY,
   NULL, snowbro2RomInfo, snowbro2RomName, snowbro2InputInfo, snowbro2DIPInfo,
   DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan, &ToaRecalcPalette,
   320, 240, 4, 3
};
ROM info: 4 players max

Thanks doomking for korean title. :wink:
Title: UniCode - Sega
Post by: BisonSAS on March 24, 2007, 12:35:04 AM
Sega

RyuKyu 琉球

(http://www.bisonsas.xpg.com.br/ryukyu.png)

Quote
struct BurnDriver BurnDrvRyukyu = {
   "ryukyu", NULL, NULL, "1990",
   "RyuKyu (Japan, FD1094 317-5023)\0", "Incomplete Sound", "Success / Sega", "System 16B",
   L"RyuKyu \u7409\u7403 (Japan, FD1094 317-5023)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SEGA_SYSTEM16B | HARDWARE_SEGA_FD1094_ENC,
   NULL, RyukyuRomInfo, RyukyuRomName, RyukyuInputInfo, RyukyuDIPInfo,
   RyukyuInit, System16Exit, System16BFrame, NULL, System16Scan,
   NULL, 320, 224, 4, 3
};
Title: UniCode Panic Bomber
Post by: BisonSAS on March 24, 2007, 03:30:19 PM
NeoGeo

Panic Bomber ◦ ぱにっくボンバー ボンバーマン

(http://www.bisonsas.xpg.com.br/panicbom.png)

Quote
struct BurnDriver BurnDrvPanicbom = {
   "panicbom", NULL, "neogeo", "1994",
   "Panic Bomber\0", NULL, "Eighting / Hudson Soft", "Neo Geo",
   L"Panic Bomber\0\u3071\u306B\u3063\u304F\u30DC\u30F3\u30D0\u30FC \u30DC\u30F3\u30D0\u30FC\u30DE\u30F3\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO,
   NULL, panicbomRomInfo, panicbomRomName, neogeoInputInfo, neogeoDIPInfo,
   NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
   nNeoScreenWidth, 224, 4, 3
};
Missing Eighting in Release By:
Title: Re: UniCode
Post by: Johnboy on April 01, 2007, 05:33:19 AM
Here is something for the UniCode project, maybe someone can make an addition for it:

NeoGeo, Metal Slug 4, Japanese label
Title: Re: UniCode
Post by: BisonSAS on April 01, 2007, 07:38:48 AM
This "Japanese label" do not display in MS4 title.

Look this title in japanese region:
(http://www.bisonsas.xpg.com.br/mslug4-logo.png)
Title: UniCode - Sega
Post by: BisonSAS on April 10, 2007, 12:23:45 AM
Sega

スケバン雀士 竜子 ◦ Sukeban Jansi Ryuko

(http://www.bisonsas.xpg.com.br/sjryuko.png)

Quote
struct BurnDriver BurnDrvSjryuko = {
   "sjryuko", NULL, NULL, "1988",
   "Sukeban Jansi Ryuko (set 2, System 16B, FD1089B 317-5021)\0", "Incomplete Sound", "White Board", "System 16B",
   L"\u30B9\u30B1\u30D0\u30F3\u96C0\u58EB \u7ADC\u5B50\0Sukeban Jansi Ryuko (set 2, System 16B, FD1089B 317-5021)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SEGA_SYSTEM16B | HARDWARE_SEGA_FD1089B_ENC | HARDWARE_SEGA_5358,
   NULL, SjryukoRomInfo, SjryukoRomName, SjryukoInputInfo, SjryukoDIPInfo,
   SjryukoInit, SjryukoExit, System16BFrame, NULL, SjryukoScan,
   NULL, 320, 224, 4, 3
};
Quote
struct BurnDriver BurnDrvSjryuko1 = {
   "sjryuko1", "sjryuko", NULL, "1988",
   "Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021)\0", "Incomplete Sound", "White Board", "System 16A",
   L"\u30B9\u30B1\u30D0\u30F3\u96C0\u58EB \u7ADC\u5B50\0Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SEGA_SYSTEM16A | HARDWARE_SEGA_FD1089B_ENC,
   NULL, Sjryuko1RomInfo, Sjryuko1RomName, Sjryuko1InputInfo, Sjryuko1DIPInfo,
   Sjryuko1Init, Sjryuko1Exit, System16AFrame, NULL, Sjryuko1Scan,
   NULL, 320, 224, 4, 3
};



Line of Fire ◦ 爆弾野郎

(http://www.bisonsas.xpg.com.br/loffire.png)

Quote
struct BurnDriverD BurnDrvLoffire = {
   "loffire", NULL, NULL, "1989",
   "Line of Fire\0Bakudan Yarou (World, FD1094 317-0136)\0", NULL, "Sega", "X-Board",
   L"Line of Fire\0\u7206\u5F3E\u91CE\u90CE (World, FD1094 317-0136)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SEGA_SYSTEMX | HARDWARE_SEGA_SPRITE_LOAD32 | HARDWARE_SEGA_FD1094_ENC,
   NULL, LoffireRomInfo, LoffireRomName, LoffireInputInfo, LoffireDIPInfo,
   LoffireInit, XBoardExit, XBoardFrame, NULL, XBoardScan,
   NULL, 320, 224, 4, 3
};
Quote
struct BurnDriverD BurnDrvLoffirej = {
   "loffirej", "loffire", NULL, "1989",
   "Line of Fire\0Bakudan Yarou (Japan, FD1094 317-0134)\0", NULL, "Sega", "X-Board",
   L"Line of Fire\0\u7206\u5F3E\u91CE\u90CE (Japan, FD1094 317-0134)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SEGA_SYSTEMX | HARDWARE_SEGA_SPRITE_LOAD32 | HARDWARE_SEGA_FD1094_ENC,
   NULL, LoffirejRomInfo, LoffirejRomName, LoffireInputInfo, LoffireDIPInfo,
   LoffireInit, XBoardExit, XBoardFrame, NULL, XBoardScan,
   NULL, 320, 224, 4, 3
};
Quote
struct BurnDriverD BurnDrvLoffireu = {
   "loffireu", "loffire", NULL, "1989",
   "Line of Fire\0Bakudan Yarou (US, FD1094 317-0135)\0", NULL, "Sega", "X-Board",
   L"Line of Fire\0\u7206\u5F3E\u91CE\u90CE (US, FD1094 317-0135)\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SEGA_SYSTEMX | HARDWARE_SEGA_SPRITE_LOAD32 | HARDWARE_SEGA_FD1094_ENC,
   NULL, LoffireuRomInfo, LoffireuRomName, LoffireInputInfo, LoffireDIPInfo,
   LoffireInit, XBoardExit, XBoardFrame, NULL, XBoardScan,
   NULL, 320, 224, 4, 3
};
Title: Sega System 18 UniCode
Post by: BisonSAS on April 29, 2007, 11:07:17 AM
Sega System 18

ウォーリーを さがせ! ◦ Wally wo Sagase!

(http://www.bisonsas.xpg.com.br/wwallyj.png)

Quote
struct BurnDriver BurnDrvWwallyj = {
   "wwallyj", NULL, NULL, "1992",
   "Wally wo Sagase! (rev B, Japan, FD1094 317-0197B)\0", "Incomplete Sound", "Sega", "System 18",
   L"\u30A6\u30A9\u30FC\u30EA\u30FC\u3092 \u3055\u304C\u305B\uFF01 (rev B, Japan, FD1094 317-0197B)\0Wally wo Sagase!\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_SEGA_SYSTEM18 | HARDWARE_SEGA_FD1094_ENC,
   NULL, WwallyjRomInfo, WwallyjRomName, WwallyInputInfo, WwallyDIPInfo,
   WwallyInit, WwallyExit, System18Frame, System18Render, WwallyScan,
   NULL, 320, 224, 4, 3
};

Quote
struct BurnDriver BurnDrvWwallyja = {
   "wwallyja", "wwallyj", NULL, "1992",
   "Wally wo Sagase! (rev A, Japan, FD1094 317-0197A)\0", "Incomplete Sound", "Sega", "System 18",
   L"\u30A6\u30A9\u30FC\u30EA\u30FC\u3092 \u3055\u304C\u305B\uFF01 (rev A, Japan, FD1094 317-0197A)\0Wally wo Sagase!\0", NULL, NULL, NULL,
   BDF_GAME_WORKING | BDF_CLONE, 2, HARDWARE_SEGA_SYSTEM18 | HARDWARE_SEGA_FD1094_ENC,
   NULL, WwallyjaRomInfo, WwallyjaRomName, WwallyInputInfo, WwallyDIPInfo,
   WwallyInit, WwallyExit, System18Frame, System18Render, WwallyScan,
   NULL, 320, 224, 4, 3
};
Title: Kaneko 16 UniCode
Post by: BisonSAS on November 18, 2007, 10:27:04 AM
Kaneko 16

B.C. Kid ◦ Bonk's Adventure ◦ 究極!!PC原人

(http://www.bisonsas.xpg.com.br/bonkadv.png)

Quote
struct BurnDriver BurnDrvBonkadv = {
   "bonkadv", NULL, NULL, "1994",
   "B.C. Kid\0Bonk's Adventure\0Kyukyoku!! PC Genjin\0", NULL, "Kaneko", "Kaneko 16-bit",
   L"B.C. Kid\0Bonk's Adventure\0\u7A76\u6975\uFF01\uFF01\uFF30\uFF23\u539F\u4EBA\0", NULL, NULL, NULL,
   BDF_GAME_WORKING, 2, HARDWARE_MISC_MISC,
   NULL, BonkadvRomInfo, BonkadvRomName, BonkadvInputInfo, BonkadvDIPInfo,
   BonkadvInit, Kaneko16Exit, GtmrFrame, NULL, GtmrScan,
   NULL, 320, 240, 4, 3
};
Title: Taito-F2 UniCode
Post by: BisonSAS on May 29, 2008, 01:35:20 AM
Taito-F2

甲子園 栄光の 嗚呼

(http://img249.imageshack.us/img249/5614/koshienlg2.png)


クレヨンしんちゃん オラと遊ぼ

(http://img206.imageshack.us/img206/8933/qcrayon2kf7.png)


ミズバク 大冒険 アドベンチャー

(http://img79.imageshack.us/img79/3595/mizubakufa1.png)


クイズ 地球防衛軍

(http://img134.imageshack.us/img134/786/qzchikyuzz5.png)


クイズ クレヨンしんちゃん

(http://img139.imageshack.us/img139/6796/qcrayontu2.png)


クイズ 人生劇場

(http://img100.imageshack.us/img100/250/qjinseiuh0.png)


クイズ クエスト -姫と勇者の物語-

(http://img527.imageshack.us/img527/8234/qzquestfi3.png)


くいず 苦胃頭 捕物帳

(http://img252.imageshack.us/img252/4433/qtorimonce9.png)


Yes.No 心理 トキメキチャート

(http://img207.imageshack.us/img207/6541/yesnojmg0.png)


ゆうゆ のクイズで Go!Go!

(http://img252.imageshack.us/img252/6484/yuyugogosf7.png)



Source in attachment. :cool:



Title: Taito-X UniCode
Post by: BisonSAS on June 01, 2008, 12:33:21 AM
Taito-X

Final 究極 の Striker

(http://img47.imageshack.us/img47/6746/kyustrkrlc0.png)


大旋風

(http://img142.imageshack.us/img142/43/daisenpu0601042520hx0.png)


Source in attachment. :cool: