Author Topic: dink's FBN Development & Fixes thread  (Read 1320581 times)

Offline dink

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Re: dink's FBA Fixes thread (battle garegga, scramble, super cobra, tengai & more)
« Reply #330 on: September 30, 2014, 04:31:09 PM »
After some painstaking debugging, I figured out the cause of the missing samples in Strahl & Bio-Ship Paladin.  Aww yea! \o/
Technical info: it was down to a single type-o and incorrect sample-length checking in the msm6295 sound core.

Gonna play through the entire game of Strahl tonight to see how it stands up ;)

best regards,
- dink

Offline Arcadez

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Re: dink's FBA Fixes thread (battle garegga, scramble, super cobra, tengai & more)
« Reply #331 on: September 30, 2014, 04:55:36 PM »
Nice work Dink!!! im sure your glad to have finally got the nmk games at 100%

Offline dink

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Re: dink's FBA Fixes thread (battle garegga, scramble, super cobra, tengai & more)
« Reply #332 on: September 30, 2014, 05:25:07 PM »
Thanks buddy :)

Some more great news - the frogs make their ribbit noise in VanDyke (Japan) with this fix, also :D
'Tis a great day!

best regards,
- dink

Offline dink

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The Daily waffle, brought to you by dink!

Added a new little feature to the search box - now it will search the manufacturer & system type along with the usual gamename & romset name.  This way you can bring up a list of games by, for example: NMK - which don't have their own category in the hardware list.

I played through the entire game of Kotetsu Yousai Strahl, what an awesome game it is.  The music is so epic, especially on level 4 or 5 when it starts with no music but a spooky windy noise - then the music slowly builds up, it almost brought a tear to my eye *sniff*.  :biggrin:

I'm trying to conjure up a way to implement autofire into FBA, because a few of my friends keep bugging me to add it.  Stay tuned :)

Thats all for now!
best regards,
- dink

Offline dink

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It's official, Auto-Fire has been added to FBA! :)

best regards,
- dink

Offline dink

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Here's how the new autofire feature works, the player firebuttons are duplicated at the bottom of the list in the input editor (F5) as "P1 AutoFire Button 1" (and so forth), you can then map that button to any button/key/etc. as your autofire button.  If you save it as your default preset, it will then be the same for every game - though games that need different button(s) mapped as AutoFire can be set separately.

I plan to add an option to tune the autofire rate later, but for now its tuned to be just about perfect for most shooters/beat 'em ups. EDIT: Done, see next message! :)

thats all for now,
best regards,
- dink
« Last Edit: October 02, 2014, 05:02:12 PM by dink »

Offline dink

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FBA Auto-Fire is here! :D


Offline Arcadez

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Hey nice job im sure this will save alotta sore thumbs when playing shmups :D

Offline dink

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Hey nice job im sure this will save alotta sore thumbs when playing shmups :D

Right on buddy! :)

Offline dink

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Did some tweaks to the irq timing in nmk16/nmk004 to get rid of the "flicker" of the life-bar in the game VanDyke.
Things are looking good :)

EDIT: the new Auto-Fire feature has been deemed worthy by a couple friends - so I checked it into the svn!

best regards,
- dink
« Last Edit: October 03, 2014, 04:59:01 PM by dink »

Offline dink

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And early the next day...

Added SMB4MD (Super Mario Bros. for Megadrive) 1.4.2 to the MegaDrive driver
Fixed the top line of the status bar in Acrobat Mission, Air Attack & S.S. Mission (nmk16)
Added a fix from AWJ (MAME svn) to Konami's pcm driver chip core (k053260) that improves the quality of the voice samples in The Simpsons and possibly other Konami games.

best regards,
- dink
« Last Edit: October 04, 2014, 02:49:52 AM by dink »

Offline Huggybaby

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Wow, more Simpsons audio fixes! Thanks dink!

(PS Does anyone suspect when the new FBA is coming out?)

Offline dink

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Huggybaby: you're welcome!  Possible release in a few weeks :)

best regards,
- dink

Offline dink

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dink's FBA News for today:
Fixed Alien Soldier on Megadrive
Fix/get rid of the usually garbage line of pixels at the bottom of most Megadrive games.  Spent half the day trying to figure out why this happens, and tried to fix it proper - but - that didn't work out, so I just masked out the last line.  Anyways, it looks a lot better now :)

best regards,
- dink

Offline dink

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[go back a page to see "earlier today..."!]
... later on that day...
Fixed the flickering score and player/life status in Konami's Sunset Riders, big thanks to Zazzone for finding the bug :)

The funny thing about this one - the solution was exactly the same as the flicker-fix for VanDyke by UPL on nmk16 hardware.

Fixed: some Megadrive games have corrupt graphics or other glitchy weirdness when reset (f3)

best regards & happy retro-gaming,
- dink
« Last Edit: October 05, 2014, 04:14:15 PM by dink »