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Final Burn Neo => FBN Development => Topic started by: JacKc on March 13, 2008, 05:20:29 PM

Title: FB Alpha 0.2.96.75 Release
Post by: JacKc on March 13, 2008, 05:20:29 PM
A new FB Alpha with some nice new drivers. Here's the what's new;
   
Quote
* Added driver for Double Dragon 3 / Combatribes
    * Added driver for WWF Wrestlemania
    * Added driver for Kyugo Z80-based hardware
    * Updated the pacman driver to the latest version released by iq_132
    * Added iq_132s Bank Panic driver
    * Added iq_132s Mr. Do driver
    * Added iq_132s Mysterious Stones driver
    * Added iq_132s The New Zealand Story driver
    * Added clone of Real Bout Fatal Fury to Neo-Geo driver
    * Added clone of Metal Slug 5 to Neo-Geo driver
    * Added clone of Dungeons & Dragons: tower of doom to the CPS-2 driver
    * Matched all sets to MAME 0.123u4

http://www.barryharris.me.uk/index.php (http://www.barryharris.me.uk/index.php)
Title: Re: FB Alpha 0.2.96.75 Release
Post by: iq_132 on March 13, 2008, 07:29:13 PM
    * Added driver for Kyugo Z80-based hardware

Treb, you bastard, that was on my list! lol
Really though, extremely nice work! DD3! :D

Thanks for posting this Jack :)
Title: Re: FB Alpha 0.2.96.75 Release
Post by: pmc2 on March 13, 2008, 07:45:33 PM
Titles & Previews updated.

http://www.emu-france.com/?page=fichiers&idFile=1422
http://www.emu-france.com/?page=fichiers&idFile=1914

 ;p
Title: Re: FB Alpha 0.2.96.75 Release
Post by: Lemonzest on March 13, 2008, 07:48:19 PM
Lol the mans on fire, its usually Enhanced that has all the quick releases  :S
Title: Re: FB Alpha 0.2.96.75 Release
Post by: KOF2112 on March 14, 2008, 04:08:19 AM
 :confused:

VC8/9 compile

Double Dragon 3 all driver  Control key not useful
Title: Re: FB Alpha 0.2.96.75 Release
Post by: Barry Harris on March 14, 2008, 04:08:36 AM
I first looked at Kyugo about 3 years ago and didn't bother finishing it. Decided to finish it off and move it out of my to-do pile. :)
Title: Re: FB Alpha 0.2.96.75 Release
Post by: Barry Harris on March 14, 2008, 04:09:38 AM
:confused:

VC8/9 compile

Double Dragon 3 all driver  Control key not useful


The same happens in the Mad Gear driver too from the previous release which is why I now use GCC. I don't know what the issue is, but until it gets sorted I'm sticking with GCC.
Title: Re: FB Alpha 0.2.96.75 Release
Post by: kenshiro on March 14, 2008, 07:57:29 AM
Quote
* Added driver for Double Dragon 3

Amazing!!! Very nice work! :biggrin:
Title: Re: FB Alpha 0.2.96.75 Release
Post by: Leaf on March 14, 2008, 11:08:46 AM
VC8/9 compile
Double Dragon 3 all driver  Control key not useful
Change the DrvClearOpposites() and DrvMakeInputs() from inline to static, the problem will be solved. (mad gear too) :D
Title: Re: FB Alpha 0.2.96.75 Release
Post by: Barry Harris on March 14, 2008, 12:12:27 PM
Change the DrvClearOpposites() and DrvMakeInputs() from inline to static, the problem will be solved. (mad gear too) :D

Cool - that just leaves the M6502 issue and VC builds can come back. :)
Title: Re: FB Alpha 0.2.96.75 Release
Post by: 0746 on March 14, 2008, 05:40:40 PM
Someone is on fire ^_^
Title: Re: FB Alpha 0.2.96.75 Release
Post by: 0746 on March 15, 2008, 03:40:36 AM
btw this doesn't compile with the latest version of DX sdk + vc2008
Title: Re: FB Alpha 0.2.96.75 Release
Post by: firebrandx on March 15, 2008, 09:58:19 AM
I've been tyring to keep a 100% rom collection for FBA, but this latest release has me in a pickle. I've got everything except the new/corrected roms of ddtodj, ddtodjr1, ddtodjr2 and also ddragon3, ddrago3j. It seems the new rom sets for these simply don't exist, at least not easily obtained. All public venues still offer the outdated roms sets of these files.

Title: Re: FB Alpha 0.2.96.75 Release
Post by: nganiere on March 15, 2008, 10:34:10 AM
firebrandx.....try *snip*.....the updated files do all exist, I got a complete FBA set.....
Title: Re: FB Alpha 0.2.96.75 Release
Post by: GameNutt on March 17, 2008, 09:47:33 PM
Is there a way to add AB & CD custom macro to the NeoGeo games such as KOF98? The only options for custom config it gives are ABC, BCD and ABCD. Ive tried changing the kof98.ini, but is does not work. Any suggestions?

Thanks
Title: Re: FB Alpha 0.2.96.75 Release
Post by: 0746 on March 18, 2008, 01:09:20 AM
custom "P1 Button AB" switch 0x50 "P1 Button A" 0x01 "P1 Button B" 0x01
custom "P1 Button CD" switch 0x50 "P1 Button C" 0x01 "P1 Button D" 0x01

goes in kof98.ini

Should work on NFBA =) but it doesnt have kaillera
Title: Re: FB Alpha 0.2.96.75 Release
Post by: GameNutt on March 18, 2008, 01:43:36 AM
thx 0746,

I changed the "0x50" to the buttons i need. This is what the .ini looked like before i played.

(http://i260.photobucket.com/albums/ii27/rereyreykong/kof_before.jpg)

During my test run, the game only responded to the first custom input not the second. This is what the .ini looked like after i played the game. Any suggestions?

(http://i260.photobucket.com/albums/ii27/rereyreykong/kof_after.jpg)
Title: Re: FB Alpha 0.2.96.75 Release
Post by: firebrandx on March 22, 2008, 02:50:55 AM
I was noticing there is missing "voice" sounds in many Sega games I play on FBA. Is this normal or am I missing some files?
Title: Re: FB Alpha 0.2.96.75 Release
Post by: Barry Harris on March 22, 2008, 08:36:52 AM
It's normal - FBA doesn't emulate the UPD7759 sound chip. It's used by Prehistoric Isle and tmnt as well so there are other games in FBA that would use it.