Author Topic: FB Alpha 0.2.96.77 Release  (Read 14697 times)

Offline iq_132

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Re: FB Alpha 0.2.96.77 Release
« Reply #15 on: April 07, 2008, 12:02:33 AM »
I finally tracked that damned bug down. :)
I forgot to initialize nCycleDone... stupid stupid.

in DrvFrame add this

   nCyclesDone[0] = nCyclesDone[1] = 0;


Offline Barry Harris

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Re: FB Alpha 0.2.96.77 Release
« Reply #16 on: April 07, 2008, 03:37:57 AM »
Nice catch. I got the sound going as well. Had to fix two issues;

1. Correct use of BurnTimerEndFrame and BurnYM2203Update.
2. The latch was never read because CPU1's RAM area was defined too big and the read went there. :)

Anyway, sound works fine now.
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Offline Senseo

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Re: FB Alpha 0.2.96.77 Release
« Reply #17 on: April 07, 2008, 04:51:09 AM »
Hello.

Fantastic work dudes !

Thanks

Offline Lemonzest

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Re: FB Alpha 0.2.96.77 Release
« Reply #18 on: April 07, 2008, 07:04:42 AM »
iq does your bugfix solve the blitter issue?

Offline iq_132

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Re: FB Alpha 0.2.96.77 Release
« Reply #19 on: April 07, 2008, 01:06:59 PM »
afaik, yes.  It works perfectly in every blitter I tried.  I'm assuming it is broken because the uninitialized variable is pointing to a region in the PC's ram used by the blitter (but I could be talking out of my ass).

@Treble - Fantastic! Thank you. :)


Offline nganiere

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Re: FB Alpha 0.2.96.77 Release
« Reply #20 on: April 07, 2008, 10:18:10 PM »
Thanks for the updated Gun.Smoke Driver as I've been waiting to see this game in fba....works perfectly and nice to see one of the games I recommended being ported was considered....

Offline BisonSAS

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Freeze screen in Battle Shark
« Reply #21 on: April 10, 2008, 01:27:58 AM »
Bug report:

Freeze screen in Battle Shark

Freeze here:

Offline Barry Harris

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Re: Freeze screen in Battle Shark
« Reply #22 on: April 10, 2008, 03:06:45 AM »
Bug report:

Freeze screen in Battle Shark

Freeze here:


Probably down to CPU sync. I have an idea how to fix it but I need to make changes to the YM2610 interface first.
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