Recent Posts

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FBN Development / Re: Cv1000 slowdown accuracy tweaks
« Last post by F8L on Today at 11:54:19 AM »
Just for clarification, should these Blitter Delay numbers be used with the "Antiquity" Blitter Timing, or the new "Accurate (Buffis)" Blitter Timing?  I am not sure if the newer "Accurate (Buffis)" Blitter Timing would change the Blitter Delay number needed, or even the CPU % for that matter.

Thank you in advance for your response and for all your hard work on this!
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FBN Discussion / Syncing EEPROM / Highscores via cloud.
« Last post by heyotako on Today at 11:37:47 AM »
Howdy, decided to finally take a crack at getting EEPROM / Highscores to sync across my home network and possibly on cloud storage so friends can upload scores as well.

However when changing where EEPROM saves, it never actually stores the .FS in the new location. It always puts it in the default ( config/games ) folder.

Am I doing something wrong or does changing this directory not actually work?

I am using FB Neo v1.0.0.2
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FBN Development / Re: FB Neo Bugs Reports
« Last post by Al82 on May 11, 2024, 02:53:39 PM »
Appreciate you taking the time to look at it.

When I get time I'm going to try Knights Valour Plus or Knights Valour Special to see if they have the same issue; footage online suggests the sound bug doesn't occur in those versions of the game.
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FBN Development / Re: King & Balloon starfield bug
« Last post by PrincessMonaco on May 08, 2024, 01:36:03 PM »
 :smilie:
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FBN Development / Re: convert cheats from mame to fbaneo
« Last post by geese howard on May 08, 2024, 10:54:54 AM »
no way.
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FBN Development / Re: FB Neo Bugs Reports
« Last post by dink on May 08, 2024, 09:35:18 AM »
Hi Al82,
I've spend a ridiculously long time on trying to figure this one out, unfortunately, I'm not really sure what is going on here.  I notice other videos on yt have the same issue, so it's probably a widespread emulation issue at this point.  Hmmm.
Anyhow, I'll keep it in mind and try to think of other possible attack vectors for this bug.

best regards,
- dink
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FBN Development / Re: King & Balloon starfield bug
« Last post by dink on May 08, 2024, 09:32:14 AM »
Thanks for the bug report!  It's fixed now :)

best regards,
- dink
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FBN Development / King & Balloon starfield bug
« Last post by PrincessMonaco on May 08, 2024, 07:17:42 AM »
I've been playing a few versions of this early Namco release this week, and noticed that in FBNeo it displays the multi-coloured Galaxian starfield in the background. No other emulators do - they all just have a plain black background - and nor do any home versions, so it seems likely that it's FBNeo that's wrong on this occasion.
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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on May 07, 2024, 10:19:25 AM »
Added the support to 5 new NES/Famicom titles:
Asmik-kun Land (Japan/T-Eng)(1991-2022)
Cosmic Wars (Japan/T-Eng)(1989-2024)
Hello Kitty World (Japan/T-Eng)(1992-2009)
Orebody Binder's Tale v1.0 (HB, 2022-23)
Solstice - Return to the Kastlerock 'v1.0 hotfix1' (Hack, 2024)
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FBN Development / convert cheats from mame to fbaneo
« Last post by megamanxzero on May 07, 2024, 03:36:40 AM »
Good friends, I have a question, how can I convert cheats from mame latest version to fba neo, no matter how much I search, I can't find a tutorial, all the cheats that are available are very old and on the pugsys cheats page there are only cheats in xml and not in give some way to convert them thank you very much
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