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Final Burn Neo => FBN Development => Topic started by: KingHanco on December 11, 2004, 06:42:55 PM
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Ok.
I put in everything from the hard side part - http://neosource.1emu.net/pages/games/fba/cthd2003/h_ct2k3.htm
Do I need to added the easy also?
I got an error and it didn't added it in the fba_029498 after compile FBA.
Maybe since it is bootleg, I need the rest of it to added in abled to work fully. :)
Let me know why it didn't pick up right.
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I forgot to added the zip of the 3 files for you to look at.
I think that I need to added the King of Fighters 2001 in those.
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lol. You see the */ at the end of your d_neogeo.cpp ?
Make sure you put any drivers you want to add AFTER that set of characters.
Just so you know, anything between /* example text */ won't be compiled.
Also, the error you get is in the neo_run.cpp
This:
int NeoExit()
ncthd2003 =-1;
{
Should be this:
int NeoExit()
{
ncthd2003 =-1;
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i have this problem
src/burn/neogeo/d_neogeo.cpp: In function `void cthd2003_c()':
src/burn/neogeo/d_neogeo.cpp:7517: warning: suggest parentheses around
assignment used as truth value
src/burn/neogeo/d_neogeo.cpp: In function `int cthd2003Init()':
src/burn/neogeo/d_neogeo.cpp:7556: `ncthd2003' undeclared (first use this
function)
src/burn/neogeo/d_neogeo.cpp:7556: (Each undeclared identifier is reported only
once for each function it appears in.)
mingw32-make: *** [d_neogeo.o] Error 1
to te moment to ADD this game on the compilation
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lol. You see the */ at the end of your d_neogeo.cpp ?
Make sure you put any drivers you want to add AFTER that set of characters.
Just so you know, anything between /* example text */ won't be compiled.
Also, the error you get is in the neo_run.cpp
This:
int NeoExit()
ncthd2003 =-1;
{
Should be this:
int NeoExit()
{
ncthd2003 =-1;
Ok.
I will try again later on for testing my brain. :)
I will test out on the Pochi and Nyaa first.
Lets get this stright.
Removed the */ at the end will do the trick on newer games add on right without the */ on newer ones.
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I change the setting now.
int NeoExit()
{
ncthd2003 =-1;
But I still got an errors. :(
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Hey... ya know what's a great idea?? Telling us what your errors are.
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Hey... ya know what's a great idea?? Telling us what your errors are.
Same errors as Accosta_m got.
Is the scorce coding is bad???
Seem like it.
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ok, the problem with the source should be fixed.
Please try to re-add it.
http://neosource.1emu.net/pages/games/fba/cthd2003/h_ct2k3.htm
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Thats a typo error on his part by looking at it .
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ok, the problem with the source should be fixed.
Please try to re-add it.
http://neosource.1emu.net/pages/games/fba/cthd2003/h_ct2k3.htm
:D thnx IQ
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ok, the problem with the source should be fixed.
Please try to re-add it.
http://neosource.1emu.net/pages/games/fba/cthd2003/h_ct2k3.htm
Ok.
When you said...
Search for:
if (pNeoInitCallback) {
pNeoInitCallback();
}
Move it after:
BurnLoadRom(NeoZ80ROM, pInfo->nSoundOffset, 1);
You meain removed the...
if (pNeoInitCallback) {
pNeoInitCallback();
}
and replace it with...
BurnLoadRom(NeoZ80ROM, pInfo->nSoundOffset, 1);
Or
Put it this way???
BurnLoadRom(NeoZ80ROM, pInfo->nSoundOffset, 1);
if (pNeoInitCallback) {
pNeoInitCallback();
}
Very confused here. :confused:
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Adding drivers I make generally takes a bit of an understanding of the english language.
When I say MOVE this:
if (pNeoInitCallback) {
pNeoInitCallback();
}
AFTER THIS:
BurnLoadRom(NeoZ80ROM, pInfo->nSoundOffset, 1);
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i have this code
BurnLoadRom(NeoZ80ROM, pInfo->nSoundOffset, 1);
if (pNeoInitCallback) {
pNeoInitCallback();
}
i have the correct code??
Note: the game run propety
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Perfect ;)
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i have this code
BurnLoadRom(NeoZ80ROM, pInfo->nSoundOffset, 1);
if (pNeoInitCallback) {
pNeoInitCallback();
}
i have the correct code??
Note: the game run propety
Oh. Ok.
I was thinking the other way around.
He shouldv'e said place the BurnLoadRom(NeoZ80ROM, pInfo->nSoundOffset, 1); at the top where the other one is.