Author Topic: dink's FBN Development & Fixes thread  (Read 1320594 times)

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #705 on: October 17, 2015, 08:18:13 AM »
Added the rest of the games to the Marine Boy driver... "Wanted" has 2 graphics issues, but the rest are fine.

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #706 on: October 18, 2015, 10:52:22 PM »
What's new for today...
Fixed the positional mini-map at the bottom-right area of the screen in Rygar.
Fixed a handfull of little bugs in the new games, thanks to some heavy playtesting by the best tester around.  Thanks Zazzone!

that's it for now,
best regards,
- dink

Offline dink

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Graphic glitch on Onna Sansirou - Typhoon Gal (set 1) (onna34ro)

Gun Frontier (Japan) (gunfrontj), Gun & Frontier (gunfront) - Incorrect position of  sprite 1 player

WILOWAR:
I finally figured out the priority & layers for the flstory driver, thus fixing onna sansirou - typhoon gal.

regarding Gun & Frontier, I don't see anything out of order, please post a screencap?

best regards,
- dink

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #708 on: October 21, 2015, 12:01:59 AM »
FBA gets another game!  This time its Rumba Lumber.  You're a cave-hippie from the stoneages and one day your beard grew to enormous proportion.  You got the great idea to color it blue and chop wood.  From this point on, the game actually starts to get weird.  One would think that this game plays a bit like Pengo or Pirate Ship Higemaru, but it actually is more like Qix and the opposite of Qix all in one - with the ability to throw wheels.  Anyways, piccies:
« Last Edit: October 21, 2015, 08:31:51 AM by dink »

Offline Gab75

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Re: dink's FBA Development & Fixes thread
« Reply #709 on: October 21, 2015, 01:30:04 AM »
FBA gets another game!  This time its Rumba Lumber.  You're a cave-hippie from the stoneages and one day your beard grew to enormous proportion.  One day you got the great idea to color it blue and chop wood.  From this point on, the game actually starts to get weird.  Anyways, piccies:

Thanks! Your work is a great contribution to FBA !  :smilie:

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #710 on: October 21, 2015, 08:29:24 AM »
FBA gets another game!  This time its Rumba Lumber.  You're a cave-hippie from the stoneages and one day your beard grew to enormous proportion.  You got the great idea to color it blue and chop wood.  From this point on, the game actually starts to get weird.  Anyways, piccies:

I like the synopsis. :)


Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #711 on: October 21, 2015, 11:48:41 AM »
I like the synopsis. :)

Yip nice wee game pure Taito in style thanks dink for adding it

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #712 on: October 30, 2015, 07:22:50 PM »
Some new additions:
Toki no Senshi / Chrono Soldier (it looks maze-ish, but it really isn't - it's more like Commando/Jackal)
This was originally added by vbt a few months back but it was bugged, today I managed to fix the bugs :)

UFO Senshi Yohko Chan - another good "walk around shooting the crap out of everything" sorta game.

Offline Gab75

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We now have a Pokey soundcore, which brings music&sfx to Tetris by Atari Games (romset: atetris.zip) :)

Out of curiosity... now, for a whole sound sub-system emulation of old Atari hardwares (like Atari System 1, System 2 and Star Wars Vector), is it lacking only the TMS5220 LPC core?

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #714 on: October 31, 2015, 10:02:42 PM »
Here's a really excellent new addition to the FBA's SMS driver, it's Geki Oko PunPun Maru - which, I think, roughly translates to "give me back my cake....-Maru."  As you start the game, it plays a little cut-scene comic where a little ninja steals the most tasty and delicious cake from your kitchen. The game plays almost exactly like the original Mario Bros. game, with more diverse enemies and yet completely lacking a [POW] whatchamacallit.  The music is rather nice and Japanese-inspired as well.
Grab the roms here: (yes, homebrew!) http://www.smspower.org/Homebrew/GekiokoPunPunMaru-SMS?sid=19f92e899cddeb7b86fa59d589174be7
Howto: after downloading rename the zip punpun.zip and toss it into your roms dir. [or SMS directory if you like to be organized] then wait patiently for the next FBA  :biggrin:
« Last Edit: October 31, 2015, 10:04:19 PM by dink »

Offline dink

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Re: dink's FBA Development & Fixes thread
« Reply #715 on: November 04, 2015, 09:51:06 AM »
I can hardly believe it, Donkey Kong 3 now has proper sfx & music in FBAlpha.
Proof: https://www.youtube.com/watch?v=Od7zbS8bp74
If you guys only knew the amount of hours I put into cracking this one.  yeeesh. :)

best regards,
- dink

Offline iq_132

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Re: dink's FBA Development & Fixes thread
« Reply #716 on: November 04, 2015, 09:58:01 AM »
Lovely work! This one had me stumped. :)


Offline Romhack

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Re: dink's FBA Development & Fixes thread
« Reply #717 on: November 04, 2015, 10:19:43 AM »
Amazing!!! great work dink.

Offline Arcadez

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Re: dink's FBA Development & Fixes thread
« Reply #718 on: November 04, 2015, 11:22:10 AM »
@dink It's All Fan-Dabby-Dozy!!!  :biggrin:

Offline csmart

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Re: dink's FBA Development & Fixes thread
« Reply #719 on: November 04, 2015, 06:15:38 PM »
Great work Dink adding another classic to the working as it should list.