Recent Posts

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21
FBN Discussion / Re: Load game from Romdata
« Last post by dink on May 23, 2024, 08:20:37 PM »
Hi Xerf84,
I don't have a full understanding of this feature, but from what I understand so far, it allows one to side-load romsets that fbneo doesn't have yet in it's database.  Maybe taoenwen will explain better, as he added it :)

best regards,
- dink
22
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 23, 2024, 08:17:15 PM »
Hi weirdh,
This stray 0 is from using older format hiscore with a new version of hiscore.dat, where the format has changed.  The fix is to, unfortunately, delete the hiscore file (batsugunsp.hi in support/hiscores)

best regards,
- dink
23
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by xerf84 on May 23, 2024, 06:00:34 PM »
I see the Japanese version: Kaettekita Mario Brothers (Japan), there is also an English patch for this game.

https://www.romhacking.net/translations/6364/

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FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by xerf84 on May 23, 2024, 05:49:52 PM »
Hello guys...

I know that requests are not always accepted but if you could add: Mario Bros. (Europe) (PAL-MC-0, Classic Series), this version of the game is much more fun since Mario can jump in an arc and this will It gives more versatility to the game, regardless of the 50hz, it is a worthwhile addition, plus the turtles do not have that ugly shell of the world/USA version.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on May 23, 2024, 05:49:48 PM »
I don't think it's possible for that fix to cause that kind of regression, and i can't reproduce it.
It's probably something with your hiscores being corrupt from the previous coin error, or maybe you loaded a previous state ?
26
FBN Discussion / Load game from Romdata
« Last post by xerf84 on May 23, 2024, 05:20:29 PM »
Hello guys.

What is the idea of ​​this option?, could someone explain how it works?
27
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by weirdh on May 23, 2024, 03:44:55 PM »
Hi, thanks for the fix, the coin error is now gone. However, in Batsugun Special Version, there is now a stray zero in the bottom left part of the gameplay area that wasn't there before. It's also present in the attract mode.

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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on May 22, 2024, 08:20:08 PM »
Hi weirdh,
I just added a fix for that issue, thanks for letting us know! :)

as a bonus, bgaregga, batrider, and bbakraid also get the improvement.

best regards,
- dink
29
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by weirdh on May 22, 2024, 02:23:53 PM »
Hi, this might be old news (I'm on an older FBNeo build on Pi3B+), but I encountered a coin error on Batsugun Special Version. Holding the coin button results in the error, resetting the game and wiping high scores.

As per barbudreadmons suggestion on RetroPie forum, I'm reporting it here. Is this something that's already known/fixed?
30
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by freedomkhair on May 21, 2024, 09:46:35 AM »
Hi freedomkhair,
the related support will be added to the next ZX Spectrum update! ;)

That's great, and thank you for all your hard work in mantaining this wonderful resource.
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