Any idea for unicode Chinese(?) title?
If you have used the local gamelist src, (posted
here)
modify ScrnTitle() in scrn.cpp,
find:
TCHAR* pszName = BurnDrvGetText(DRV_FULLNAME);
change it to:
TCHAR* pszName = TransGameName(BurnDrvGetText(DRV_FULLNAME), false);
If you enable using local gamelist, the window title name will be translated.