v0.2.96.68 This is still an alpha release! Note that, if compiled with GCC, you will need to use version 3.3.x, and the experimental DirectX 9 blitter is not built.- Added driver for Bullet using Aaron's preliminary FD1094 key (bullet)- Added driver for Enduro Racer (enduror, enduror1, endurobl)- Added driver for Final Tetris (finalttr)- Added driver for Hang-On (hangon)- Added driver for SDI (sdi, sdib, sdibl, defense)- Added driver for Space Harrier (sharrier, sharrir1)- Added driver for Sukeban Jansi Ryuko (sjryuko, sjryuko1)- Added driver for Twin Adventure (twinadv, twinadvk)- Emulated the NVRAM for X-Board, Out Run, System 16B and System 16A drivers, although Out Run games don't seem to use it- Emulated the PPI I/O Chip and hooked it up for the System 16A and Out Run drivers- Fixed a bug in the System 16 Tilemap rendering (fixes Golden Axe, Wrestle War and some others)- Optimisations to the graphics rendering in the System 16, Out Run and X-Board drivers- Added an interface to the YM2203 FM sound core- Added mahjong controls to the default assignment routine and updated the mahjong games to use it- Fixed savestate support in some Cave drivers [BisonSAS]- Various driver cleanups [BisonSAS]- Improved the rom verify feature and moved the define to the makefile- Updated some unicode titles [BisonSAS]- Updated sets to match MAME 0.114
v0.2.96.69 This is still an alpha release! Note that, if compiled with GCC, you will need to use version 3.3.x, and the experimental DirectX 9 blitter is not built.- Optimised the FD1094 routines resulting in a big speedup for those games- Fixed some minor dat file issues - thanks to LogiqX for pointing them out
v0.2.96.70 This is still an alpha release! Note that, if compiled with GCC, you will need to use version 3.3.x, and the experimental DirectX 9 blitter is not built.- Datfiles should be sorted properly now - thanks to LogiqX for pointing out the errors again