Recent Posts

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21
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on April 04, 2024, 09:41:42 AM »
the_maq,
Unfortunately I can't figure out how/where the top irq chunk is being scheduled, so its a mystery right now.  I'm not too worried about it, it's only the top several lines of the screen - everything else is bang-on.

That sucks about your computer, maybe it can be fixed?

best regards,
- dink
22
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by the_maq on April 02, 2024, 01:27:55 PM »
I don't think nebula ever released its source code ? Or actually wasn't it supposed to have been incorporated in MAME ?
As for screenshots, i think we are good since we have pcb videos.
The answer probably is in https://github.com/jotego/jtcores/blob/master/cores/cps2/hdl/jtcps2_raster.v, but i don't understand much about vhdl language
Sound👍
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on April 02, 2024, 05:16:32 AM »
I don't think nebula ever released its source code ? Or actually wasn't it supposed to have been incorporated in MAME ?
As for screenshots, i think we are good since we have pcb videos.
The answer probably is in https://github.com/jotego/jtcores/blob/master/cores/cps2/hdl/jtcps2_raster.v, but i don't understand much about vhdl language
24
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by the_maq on April 01, 2024, 08:50:40 PM »
@dink: how u doing, I don?t know if you are aware of this in relation to the Shuma gorath raster effect from Marvel super heroes but as far as I know only one author got it right and did it correctly or shall I say accurately and that is the old nebula emulator from elsemi, you may want to look into it if your still interested in solving this old mystery for fbneo and I don?t think jotego ever got back to you about this either? I would?ve provided some screenshots but unfortunately my puter is fried..
25
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Gab75 on March 31, 2024, 01:10:19 PM »
Added the support to 3 new Megadrive titles (1 homebrew + 2 hacks):
Block'em Sock'em (HB, 2022)
NHL '94 - 2024 Edition - v2.5 (Hack, 2024)
Sonic 3D Blast DX Plus (Hack, 2024)
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FBN Development / Re: FB Neo Bugs Reports
« Last post by gomarco79 on March 31, 2024, 05:27:32 AM »
This alone was the MYTH in the Games Room!!!
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FBN Development / Re: FB Neo Bugs Reports
« Last post by gomarco79 on March 31, 2024, 05:22:35 AM »
Hello Good morning Happy Easter Mr. Dink I wanted to ask you if it is possible to remove Street Fighter 2 Magic Delta Turbo Set 1 Set 2 Set 3 and Set 4 from the emulators.
I'm asking because it's not the same as the one in the Game Room.
Only in the Games Room was he a MYTH.
Waiting for a confirmation
Greetings Marco 🤚
28
FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by dink on March 30, 2024, 09:03:38 AM »
Hmm, I will look into that sometime, just taking a little break from things

best regards,
- dink
29
FBN Development / Re: Game Consoles (Gab75 adds and more...)
« Last post by Neville on March 30, 2024, 05:46:44 AM »
This new hack is called Sonic 3D DX Plus. It adds a few features from the Saturn version of Sonic 3D Blast to the Genesis / Mega Drive game, mostly a different color palette. It also adds the possibility of listening to the Saturn soundtrack, but I don't think that will be possible under FBN.



Download here.
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FBN Development / Re: dink's FBN Development & Fixes thread
« Last post by barbudreadmon on March 30, 2024, 04:06:17 AM »
edit: CPS1 games are reacting 1 frame later than in mame.

Hmmm, it used to be the other way around, right ? I'm wondering what happened
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