Recent Posts

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31
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on November 05, 2024, 01:09:38 AM »
Thanks for adding more speccy games - can I suggest the following be added too please?

Castle Master II: The Crypt
Dark Side
Emlyn Hughes International Soccer
Match Point
Mega Fruit
Travel with Trashman
Turbo Esprit

On github soon! ;)
32
FBN Discussion / Re: HACK SUPPORT REQUEST: Pac'n'Chase
« Last post by barbudreadmon on November 05, 2024, 01:09:08 AM »
Thanks for the suggestion, i'll look into it later today.
33
FBN Discussion / HACK SUPPORT REQUEST: Pac'n'Chase
« Last post by PrincessMonaco on November 04, 2024, 06:13:46 PM »
This is a fun graphics hack (pnc.zip) that turns Lock'n'Chase into a Pac-Man-style game, and because there's only one version of normal (not DECO Cassette System) Lock'n'Chase supported in MAME, there's no way to play both on a Retropie otherwise :(

ROMs are:

s3-3d               000004096    maincpu   
s2-3c               000004096    maincpu   
s1-3b               000004096    maincpu   
s0-3a               000004096    maincpu   
sa-1h               000004096    audiocpu 
pnc-s4-11l          000004096    gfx1     
pnc-s5-11m       000004096    gfx1     
pnc-s6-13l          000004096    gfx1     
pnc-s7-13m       000004096    gfx1     
pnc-s8-15l          000004096    gfx1     
pnc-s9-15m       000004096    gfx1     
sc-5m               000000032    proms     
sb-4c               000000032    proms     
34
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by SoulReever on November 04, 2024, 04:23:21 AM »
Hi Gab,

Thanks for adding more speccy games - can I suggest the following be added too please?

Castle Master II: The Crypt
Dark Side
Emlyn Hughes International Soccer
Match Point
Mega Fruit
Travel with Trashman
Turbo Esprit

Thanks in advance!
35
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on November 01, 2024, 02:57:58 PM »
Here the remaining snapshots...
36
FBN Development / Re: Games for Home Systems (adds and more...)
« Last post by Gab75 on November 01, 2024, 02:54:42 PM »
Added the support to 14 new ZX Spectrum titles (4 classics + 10 homebrews):
Benny Bunny - The Haunted Belltower 48K (1985)
Bombscare 48K (1984)
Frankie Lost His Body English/Spanish 48K/128K (HB, 2024)
Haunted House 48K (1992)
Haunting of Waterbelle End, The 48K (HB, 2021)
Manula de la Estepa Siberiana, La 'Spanish' 48K (HB, 2024)
Monster Mayhem 128K (HB, 2024)
Quahappy 128K (HB, 2018)
Scary Things v1.1 48K (HB, 2024)
Senor Con Sombrero, Un 48K (HB, 2024)
Short's Fuse 48K (1986)
slASHer 48K/128K (HB, 2024)
Subacuatic 128K (HB, 2009)
Subacuatic Reloaded 128K (HB, 2009-10)
37
FBN Development / Re: [TOOL] FB Neo compile script for Windows 10 x64
« Last post by dink on November 01, 2024, 09:25:20 AM »
no problem :)

Fixed a little issue with older make, sorry to anyone that had trouble building last night and had trouble.

best regards,
- dink
38
FBN Development / Re: [TOOL] FB Neo compile script for Windows 10 x64
« Last post by barbudreadmon on November 01, 2024, 03:44:07 AM »
@dink Haha, sorry about that, i should have told you, i thought it was better to favor reliability over speed.
The random failure was this one : https://github.com/finalburnneo/FBNeo/actions/runs/11624670704/job/32373621158
Let's hope that new directive will fix that problem.
39
FBN Development / Re: [TOOL] FB Neo compile script for Windows 10 x64
« Last post by dink on November 01, 2024, 01:51:06 AM »
With git ci:
Now we have 11 minute builds instead of 26 minute builds, reliably (I hope)!

Using the .WAIT directive, to make sure the directories are created before it starts building appears to have worked.

Caveat:
.WAIT is only supported in gnu make 4.4 or newer.  If you have trouble building this with the mingw (aka gcc510+) target, let me know and I'll make a new target for the newer gnu make.

best regards,
- dink
40
FBN Development / Re: [TOOL] FB Neo compile script for Windows 10 x64
« Last post by dink on October 31, 2024, 08:26:00 PM »
ahaha no wonder it takes so long for the build to complete, I've been going nuts lately waiting for github ci...
I'd rather have it fail once in a while than wait 25 minutes for a build to complete before I can leave after a big merge :)
Thirdly: I'd even much rather try to serialize the parts that are failing so that they compile in the correct order.

For now, I'll add back the -j and when/if it starts failing, I'll do some digging to get things fixed proper.

best regards,
- dink
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