Final Burn Neo > FBN Development
new bug sound on neogeo and another
sniper856:
Hello, it is to report new bug. In some game like pulstar or metal slug or viewpoint, sometimes you can not hear the sound when you put a credit (the sound is cut). Thank you
EDIT : I have another bug in sorcer striker but I do not know if it comes from emulation or not: 1) the sound of WARNING before a boss is sometimes cut. 2) When the sound of the demo is activated (presentation music) and you put a credit, the music continues (I do not know if it is normal but logic would like it to cut at this time). With MAME is the same problem.
dink:
Hi sniper856,
Thanks for the bug reports. Can you tell me which version/exe date did you use? Also did this just start happening?
best regards,
- dink
sniper856:
I'm using Finalburn Neo v.0.2.97.44 490d1fb with retroarch libretro. No overclocking, audio latency 48ms
The sound of the credit that was cutting was already a problem on older versions, I noticed that only with neogeo-mvs games (but not all). I will investigate and make a list of games that is problematic.
For the sound of the warning that cuts on sorcer striker, this is the first time I notice.
I have just tried again but I have not managed to reproduce the problem. Surely the problem is random.
However, intro music that does not cut when a credit is systematic is probably not normal behavior.
I put here the list of neogeo games that have a problem and those who do not have one (I will update the list):
The sound of the credit which is cut when one puts a credit :
2020 Super Baseball : ok
3 Count Bout / Fire Suplex : ok
Alpha Mission II : the sound of the credit is random on the title screen (heard during a game)
Andro Dunos : no sound credit on the screen title (heard during a game)
Aggressors of Dark Kombat : the sound of the credit is random on the title screen (heard during a game)
Art of Fighting : ok
Art of Fighting 2 : ok
Art of Fighting 3 : ok
Bang Bang Busters : the sound of the credit is random on the title screen (heard during a game)
Bakatonosama Mahjong Manyuki : ok
Bang Bead : A little curious, we hear the sound of credit at the very beginning of the introduction without having put a credit ... But it looks ok
Blue's Journey : the sound of the credit is random on the title screen (heard during a game)
dink:
I just wanted to mention - for reasons unknown to me, a lot of games (from all different hw/arcade system-types) cut out on the first credit sound. This happens regardless of emulator and even on the original arcade cabinet. I don't know why this happens, but it always happens on the first coin.
sniper856:
Indeed, we can see on viewpoint that on the original material the sound is cut on the first credit : https://www.youtube.com/watch?v=geWGN8kbeOM
But in FBNEO all credit is cuts, you have to press several times quickly to finally hear the sound.
On MAME there is only the first one that cuts .
So there must be something that is not "correct"
It's the same on aggressor dark kombat, on MAME the first credit is cut but we hear others well. On FBNEO it's very random
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