Final Burn Neo > FBN Development

What I have been working on (Kev's work in progress)

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dink:
OMG, this is my favorite Tetris version ever!
please tell me it has sound :)

best regards,
- dink


--- Quote from: Kev on June 07, 2019, 10:30:54 AM ---Needed a break from the snes driver as there are too many CPU bugs to get my head around, so did some work on another old driver.

--- End quote ---

Kev:

--- Quote from: dink on June 07, 2019, 07:01:37 PM ---OMG, this is my favorite Tetris version ever!
please tell me it has sound :)

best regards,
- dink

--- End quote ---

I've been working on sound today. It's making noise at least but not anything that sounds like Tetris lol

Kev:
made a hacky attempt at adding CHD support for NeoCD via libchdr. Seem to have an annoying error where the data seems to be -16 bytes off where it should be. Probably won't look at it for a long while but if anyone wants to take a stab at fixing whatever I've done wrong, the branch is on https://github.com/tmaul/FBNeo/tree/chdsupport

Only has VS2019 build support, I have not updated the makefiles for any of the other compilers.

dink:
so not interested, sorry :(
all the bloat crap added to support chd, :/

dink:
Things that will need to be updated if/when chd works:
burner/win32/neocdlist.cpp
burner/win32/neocdsel.cpp

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