Final Burn Neo > FBN Development

KOF2003b load state problem

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youngshare:
In KOF2003b we cound not use load state function, what's the reason of the problem?
Thx :confused:

iq_132:
You should try to load states with any of the romsets that are kof2003/svc based and have a bankswitch.
The game should have major problems.  I have a fix for this and will try to post it soon.

FerchogtX:
This games requires something like kof10th... the memory scan (like NeoSMAScan function)... I made one some time ago, but didn't work :( I hope IQ can find out what oit needs
See ya!!!! :biggrin:

iq_132:
Ok, now that I have some time, I can post the fix :)

If you are running fba 0.2.95.21, 0.2.95.22, or 0.2.95.23

Remove whichever of these you have in your build:

--- Code: --- | HARDWARE_SNK_CUSTOM_BANKING

--- End code ---
or

--- Code: --- | HARDWARE_SNK_NEWBANKSYSTEM

--- End code ---

Next, add this to your bankswitch code:


--- Code: ---// Don't map anything to 0x200000 - 0x2FFFFF on reset/save state
void NULLMapBank()
{
      return;
}
--- End code ---

Next, add this to your init code for every game that uses that particular bankswitch

--- Code: --- pNeoBankswitchCallback = NULLMapBank;

--- End code ---

This code will fix the save states for games like svcchaos, svcboot, svcsplus, kof2003, kof2003b, etc.


CaptainCPS:
ThanX IQ_132 i was having that prob a time back ^^..so thanX
for that code...

i finally can fix it! :-D

SeeYaa!!!
:-D

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