Final Burn Neo > FBN Development
KOF2003b load state problem
youngshare:
In KOF2003b we cound not use load state function, what's the reason of the problem?
Thx :confused:
iq_132:
You should try to load states with any of the romsets that are kof2003/svc based and have a bankswitch.
The game should have major problems. I have a fix for this and will try to post it soon.
FerchogtX:
This games requires something like kof10th... the memory scan (like NeoSMAScan function)... I made one some time ago, but didn't work :( I hope IQ can find out what oit needs
See ya!!!! :biggrin:
iq_132:
Ok, now that I have some time, I can post the fix :)
If you are running fba 0.2.95.21, 0.2.95.22, or 0.2.95.23
Remove whichever of these you have in your build:
--- Code: --- | HARDWARE_SNK_CUSTOM_BANKING
--- End code ---
or
--- Code: --- | HARDWARE_SNK_NEWBANKSYSTEM
--- End code ---
Next, add this to your bankswitch code:
--- Code: ---// Don't map anything to 0x200000 - 0x2FFFFF on reset/save state
void NULLMapBank()
{
return;
}
--- End code ---
Next, add this to your init code for every game that uses that particular bankswitch
--- Code: --- pNeoBankswitchCallback = NULLMapBank;
--- End code ---
This code will fix the save states for games like svcchaos, svcboot, svcsplus, kof2003, kof2003b, etc.
CaptainCPS:
ThanX IQ_132 i was having that prob a time back ^^..so thanX
for that code...
i finally can fix it! :-D
SeeYaa!!!
:-D
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