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Final Burn Neo => FBN Development => Topic started by: geese howard on December 28, 2020, 08:06:39 AM
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I notice that system16 voices in FBNeo are "diferent" from original arcade and mame.
Golden axe and E-swat for example. Voices are in "diferent sound pitch", its "slower", i dont know how to describe correctly.
Is it a known issue?
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Hi,
Thanks for letting us know.
I found 2 things wrong with the way the speech chip is hooked up in sega sys16b, will try to have a fix soon-ish :)
best regards,
- dink
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i kinda remember changing the samplerate has a very noticeable impact on golden axe, iirc at 48k it sounded right to me.
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Hi,
Thanks for letting us know.
I found 2 things wrong with the way the speech chip is hooked up in sega sys16b, will try to have a fix soon-ish :)
best regards,
- dink
Thanks for faster response!!!!
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Hi there,
Should have a fix in for this by new years! (3 1/2 hours from now)
It took the better part of the last few days to fix the problem, and also re-working all of the drivers that use this chip.
best regards,
- dink
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geese howard, the fix is in, thanks for letting us know about this problem.
best regards,
- dink