Author Topic: dink's FBN Development & Fixes thread  (Read 761263 times)

Offline Stifu

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Re: dink's FBN Development & Fixes thread
« Reply #2115 on: April 16, 2021, 04:47:51 PM »
It sounds much better with low-pass on. Sweet. I tried some of my favorite games and none of them had any issues with it.

Barbudreadmon, could you confirm the setting name for libretro? I looked around but could not find it. Thanks.

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2116 on: April 17, 2021, 02:31:58 AM »
Barbudreadmon, could you confirm the setting name for libretro? I looked around but could not find it. Thanks.

LowPass Filter, it's right below FM Interpolation. I added it only recently (maybe 2 weeks ago ?) so make sure your core is up-to-date.

Offline Neildark

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Re: dink's FBN Development & Fixes thread
« Reply #2117 on: April 18, 2021, 04:23:45 AM »
Hi! I have the sound option always activated. In Neo Geo games, CPS1, CPS2 and CPS3 it does not give any problem. In Tetris (set 1) (atetris), for example, just at the end of the level or at the end of a group of levels the sound degrades a lot. It also happens in Operation Wolf (World, set 1) when there are a lot of explosions. I will try more old games, and if I find something I will tell you about it. Greetings.

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2118 on: April 18, 2021, 10:15:38 AM »
Hi Neildark,
Thanks, that's a big help - Atari Tetris and Operation Wolf have been fixed :)

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2119 on: April 20, 2021, 03:18:49 AM »
It's not very important, but I think there is a bug in the sound when inserting the first credit in CONTRA game.

When you insert the first credit in mame, it gives a particular sound, but in FBN the sound sounds like choppy or different. I don't mean the second credit inserted immediately after the first one (which the sound is longer), but the first one.

I have tested it in mame version 220 (beyond that version, some games slow down for me.

Greetings.

I have made a recording by inserting the first coin, it will play after a part of the intro music of the game finishes. Maybe you have to give it volume since I recorded it with the phone.

https://www.mediafire.com/file/4jhcjo81aa3b7m7/Sounds.rar/file

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2120 on: April 20, 2021, 10:35:00 AM »
Pelucon8, I think the problem is solved, please give it a try:)

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2121 on: April 20, 2021, 04:33:34 PM »
Now you can hear it very well. Thanks for fixing it, dink.  :biggrin:

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2122 on: April 22, 2021, 10:37:24 PM »
Slightly Complex Cheats

Rarely, some games use a linked list for the player & enemies, and the place the player's status etc. is held in memory always changes, but there is a location that points to this list that never changes.  In the past FBN ignored these cheats, but as of today, we support them (in cheat.dat format!) :)

For example:
rdft* - Raiden Fighters 1/2 "Invincibility"
androdun - Andro Dunos "Invincibility"
dreamwld - Dream World "Invincibility"
There's a couple more, but there aren't many :)

Even if you're not a fan of using cheats, they have their uses - for example: they help us debug the emulation, take screenshots and other such technical things.

My cheat.dat (attached file) is based on Pugsy's cheat.dat for MAME 0.126, found here: http://cheat.retrogames.com/mame_downloads.htm
With a couple updated entries.

best regards,
- dink

@dink

The invincibility trick doesn't work in the "shinobi" and "shadow dancer" games. All other cheats, in both games, work perfectly. The cheat.dat that I use is the "cheat_dink_march9 -2021"

Greetings.

I forgot, I use this emulator update:
« Last Edit: April 22, 2021, 10:52:31 PM by Pelucon8 »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2123 on: April 23, 2021, 09:21:21 PM »
Pelucon8,
The invincible cheat should be OK for Shinobi and Shadow Dancer now, please give it a try.  Do let me know if any new problems spring up with cheats, because the fix for this specific problem needs a bit of testing :)

best regards,
- dink

Offline Pelucon8

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Re: dink's FBN Development & Fixes thread
« Reply #2124 on: April 24, 2021, 01:44:35 AM »
@dink

Now it works! Thank you very much  :smilie:

If I find any other cheat that doesn't work I will inform you here.

Regards

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2125 on: April 24, 2021, 09:16:36 AM »
Pelucon8, excellent - thanks :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2126 on: April 29, 2021, 12:24:43 AM »
Hooked up buffering + timer to the YM2151 in CPS1 games (the games without QSound).
If you notice any weirdness with CPS1 games after this update, please let me know! :)

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2127 on: May 01, 2021, 01:51:31 AM »
I added GameGenie code support to NES emulation, one can easily add gamegenie codes using your favorite text editor...

Cheat files for Contra and SuperC were posted over here: https://neo-source.com/index.php?topic=139.msg32107#msg32107

If you'd like to make your own cheat files, just paste this into a text file, name it nes_ROMNAME.ini, and put the file in support/cheats.

Code: [Select]
cheat "Description of Cheat"
0 "Disabled"
1 "Enabled", "CODE"

Let's say you want to add the Infinite Lives code for Super Mario Bros, and the gamegenie code is SXIOPO

Paste this into a text file named nes_smb.ini:
Code: [Select]
cheat "Infinite Lives"
0 "Disabled"
1 "Enabled", "SXIOPO"

If you come across a GameGenie cheat that uses more than 1 code, for example:
Always keep Fireflower power-up, codes: OZTLLX + AATLGZ + SZLIVO
do it like this:
Code: [Select]
cheat "Always keep FireFlower Power!"
0 "Disabled"
1 "Enabled", "OZTLLX", "AATLGZ", "SZLIVO"

TIPS:
grab the latest exe at the usual place before trying this :)
After loading the game press Ctrl+F1 or menu "Misc -> Enable Cheats" to bring up the list.
https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build
If you don't know which exe to get, get fbn-win32-gcc.7z

bye for now, have fun!
- dink

Offline Neville

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Re: dink's FBN Development & Fixes thread
« Reply #2128 on: May 03, 2021, 05:22:41 AM »
Two small issues with "Operation Thunderbolt":

1) The FB crosshairs are a bit off, a bit too low, evidenced when you pick the laser sights.

2) The image of the airplane at the end of the game is duplicated. I think the same happens in MAME.

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2129 on: May 03, 2021, 05:49:22 AM »
The image of the airplane at the end of the game is duplicated.

Thanks for the report, it would help if you could provide a savestate.