err... I don't know where to post this so I guess I will post it here.I found a bug on the Japanese version of the Sailor Moon beat'em up. Basically, after clearing Stage 2, some dialogue is supposed to show up, but it doesn't. I made a short video about it: https://www.youtube.com/watch?v=9ggnbJBPrcsAs you can see, some dialogue is obviously exchanged between the two characters, but the dialogue boxes are empty.
The dialogue seems to only exist on the JP version, btw (romname = sailormnj).
add this under the P2 Coin line: {"P2 Start", BIT_DIGITAL, DrvJoy2 + 7, "p2 start" },
barbudreadmon,I totally forgot - whenever an input is changed, the dip offsets need to be updated too. (sorry!)Put it back then change all the 0x11's in the first column of the asterix dips to 0x12. fyi: 0x12 is the number (starting at 0) of the DrvDips line in the inputs.best regards,- dink
static struct BurnDIPInfo AsterixDIPList[]={ {0x12, 0xff, 0xff, 0x04, NULL }, {0 , 0xfe, 0 , 2, "Service Mode" }, {0x12, 0x01, 0x04, 0x04, "Off" }, {0x12, 0x01, 0x04, 0x00, "On" },};
superchase is now completely finished, with added analog steering! original message w/video: http://http://neo-source.com/index.php?topic=2487.msg22771#msg22771best regards,- dink