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TAD Corporation Cabal

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Here's a project I've been working on for a while now.
I've hacked Cabal to run on Neo-Geo hardware.
You can see a recording here: https://www.youtube.com/watch?v=Ar9JP_OnBhI

Status as of right now:
1. It doesn't work on an AES bios, but works fine on MVS and Unibios (3.0, and 4.0 are tested).
2. Some of the music isn't quite right - All sounds were either recorded from the original game by forcing the sound cpu (or directly converting the adpcm samples to .wav) to play each sound individually, saved as a .wav, then trimmed in Audacity, and then converted by this amazing tool https://www.yaronet.com/topics/188955-ngfx-soundbuilder .
3. Sprites are a bit flickery at times, I haven't been able to work out a way around this, but I'm not sure how it would look on real hardware.
4. The sprites are small enough and the samples are small enough that without the music in the sample rom, but it cdda format, the game should be completely playable on Neo-Geo CD.
5. The eye catcher is disabled, I could never get it working right with how I'm hooking into different functions and I don't have the extra space in sample roms.
6. Back-up ram is not used atm.

That's double-f***ing awesome!!  Nice!

by eye catcher, are you referring to that laughing skull?

best regards,
- dink


--- Quote from: dink on November 22, 2020, 11:27:23 PM ---by eye catcher, are you referring to that laughing skull?
--- End quote ---
Nah, it's the little animation a lot of neo-geo games have at the very beginning that shows the Neo-Geo logo and says something like "100 MEGA".
The code is in the bios to run it, but the graphics and sounds are on the game carts.

That's OK - I don't miss it :)


Great job!!!

I wonder if it would be possible to add music to zintrick cartridge conversion using this method?



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