Author Topic: dink's FBN Development & Fixes thread  (Read 498745 times)

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2340 on: January 03, 2022, 06:42:17 AM »
Thanks guys :)

ClessxAlghazanth, regarding the 2 dx9 filters, they're pretty much the same if you disable all the features and use no filter (point filtering, which should be renamed)  So then it's just down to the features: Alt. has the SoftFX filters and Experimental has Scanlines & the nice Cubic filtering option.
Basically it comes down to, if you don't use filters then just use the blitter that works best with your system.

best regards,
- dink

Heads up for the kind answer , dink  :wink: I use no filters (point filter) and been using alt. for all the time so sticking with it  :cool:

Thanks for all the great work as usual ;p

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2341 on: January 06, 2022, 02:14:24 AM »
Hi guys,
ported the Hardware FX Shaders from Fightcade (by JordiRos / shine)
They are available under the Alt blitter's options under HardFX.
The attached shaders zip will need to be unzipped into fbneo's support subdirectory!
Some need atleast window of 3x size to work properly(!)
A decent (not onboard) video card is recommended for performance
NOTE: Zoom (click) the images to see each effect :)

best regards,
- dink
« Last Edit: January 06, 2022, 02:15:39 AM by dink »

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2342 on: January 06, 2022, 02:23:53 AM »
FWIW, those shaders look quite similar to the ones from https://github.com/libretro/common-shaders, so anybody interested could probably port more shaders to FBNeo

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2343 on: January 07, 2022, 09:33:01 AM »
barbudreadmon thanks, I'm not familiar enough with this language yet to be able to port them - I'm learning about it though!

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2344 on: January 07, 2022, 09:49:41 AM »
Some happenings:

Input Replay - Start Paused function - starts playback of input recording @ frame 0, to make easier for recording every single frame of video, etc.

best regards,
- dink

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2345 on: January 08, 2022, 06:26:29 AM »
Hi guys,
ported the Hardware FX Shaders from Fightcade (by JordiRos / shine)
They are available under the Alt blitter's options under HardFX.
The attached shaders zip will need to be unzipped into fbneo's support subdirectory!
Some need atleast window of 3x size to work properly(!)
A decent (not onboard) video card is recommended for performance
NOTE: Zoom (click) the images to see each effect :)

best regards,
- dink

Great additions , dink  :cool: love thr look of some of these shaders  :wink:

Will they be embedded into FBNeo in the next official release ?

Offline Joaquim2020

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Re: dink's FBN Development & Fixes thread
« Reply #2346 on: January 08, 2022, 11:45:15 AM »
Thanks for Hypernoid!  :cool:


Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2347 on: January 08, 2022, 05:20:58 PM »
Great additions , dink  :cool: love thr look of some of these shaders  :wink:

Will they be embedded into FBNeo in the next official release ?

Yes, they sure are nice! :)
They'll be in the next release, but, you don't have to wait for it - just grab the latest exe from github @ the usual place, and the shaders zip file from my message a few posts ago & unzip it under support so it creates a shaders subdirectory & files.

best regards,
- dink