Author Topic: FB Neo Bugs Reports  (Read 158837 times)

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #420 on: March 03, 2021, 01:32:29 AM »
Seems like another gfx issue we inherited, thanks for the report.

Offline littlebear

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Re: FB Neo Bugs Reports
« Reply #421 on: March 03, 2021, 05:20:34 AM »
Gunfight 3in1  shows black screen after loading.

Offline matchew64

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Re: FB Neo Bugs Reports
« Reply #422 on: March 03, 2021, 06:08:06 PM »
suratk

Intermittent freezing (often and obvious, but random) on chapter 4 - fly me to the moon
I was able to compete the game (with patience) and all other chapters have no issues.

tested in most recent Retroarch port on Windows 10 and Retropie/rpi4
« Last Edit: March 03, 2021, 06:29:11 PM by matchew64 »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #423 on: March 03, 2021, 08:04:37 PM »
Hi matchew64,
I played this one to the end about a month ago and didn't get any freezing in #4.
Just a couple questions to help me reproduce the problem (so it can be fixed):
Do you have run-ahead on?  If so, can you play chapt.4 again with it turned off and see if it helps?
When it freezes, does it ever un-freeze, or do you have to reload a state from before the freeze?

p.s., I will have to wait for barbudreadmon to convert the libretro state to fbneo-style before it can be checked out.

best regards,
- dink

Offline matchew64

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Re: FB Neo Bugs Reports
« Reply #424 on: March 03, 2021, 09:16:59 PM »
Run-ahead was not enabled during my playthroughs.

The game freezes for about 2-10 seconds intermittently, only throughout chapter 4. The level can technically be completed.

Thank you for all of your hard work. My 9 year old and I both appreciate everything that you do to keep this project going.

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #425 on: March 04, 2021, 03:28:44 AM »
@dink i'm getting those freezes too, i played around with various settings and compile flags but couldn't find one that would improve situation, nothing in asan/ubsan either, i also noticed some error on "character rom" in diag. Here is the converted state.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #426 on: March 04, 2021, 09:47:57 AM »
Thanks barbudreadmon!

Matchew64,
Problem solved, or at least I think it is :)  give it a try when the update is available on the libretro side.
Thanks for letting us know about this problem!

best regards,
- dink

Offline matchew64

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Re: FB Neo Bugs Reports
« Reply #427 on: March 04, 2021, 01:12:50 PM »
suratk

I completed an entire playthrough with no issues on the Retroarch port. Thank you for fixing this one.

If you ever need a specific game tested, send a request my way and I'll be happy to do it.

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #428 on: March 04, 2021, 07:56:07 PM »
Spiderman: System 32 - lagging again ??
« Last Edit: March 04, 2021, 10:07:41 PM by the_maq »

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #429 on: March 05, 2021, 09:32:45 AM »
@dink

In Rampage World Tour (rmpgwt).

Could you map the Player 3 buttons in order to play with the werewolf?

Thank You!!

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #430 on: March 05, 2021, 10:20:16 AM »
@fastpop72 it should be fixed

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #431 on: March 05, 2021, 12:32:36 PM »
@fastpop72 it should be fixed

MANY THANKS @barbudreadmon


Offline dink

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Re: FB Neo Bugs Reports
« Reply #432 on: March 05, 2021, 02:16:12 PM »
Spiderman: System 32 - lagging again ??

Care to explain a little more what is going on?  I loaded your state and started playing, everything seems fine though.

Offline JoelH

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Re: FB Neo Bugs Reports
« Reply #433 on: March 05, 2021, 06:33:03 PM »
Its pretty sluggish without autoframeskip on (just like with all other System 32 games) but I think that's more a problem with what I'm running it on (an Nvidia Shield)

Offline iq_132

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Re: FB Neo Bugs Reports
« Reply #434 on: March 05, 2021, 07:50:06 PM »
Its pretty sluggish without autoframeskip on (just like with all other System 32 games) but I think that's more a problem with what I'm running it on (an Nvidia Shield)
Emulation of system 32 is VERY CPU intensive. The shield really isn't going to cut it.