Author Topic: FB Neo Bugs Reports  (Read 158581 times)

Offline JoelH

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Re: FB Neo Bugs Reports
« Reply #435 on: March 05, 2021, 08:29:00 PM »
Emulation of system 32 is VERY CPU intensive. The shield really isn't going to cut it.

Well outside of some snags, Auto runs 'em fine so I don't consider it a problem.

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #436 on: March 06, 2021, 02:52:08 AM »
HIGH IMPACT FOOTBALL -- SUPER HIGH IMPACT FOOTBALL -- TROG

These three Y-Unit hardware games have some unused vertical lines on far right side. In mame they're full screen.

On the two football games is missing the START button mapping for players 2, 3 & 4.

Thanks.
« Last Edit: March 06, 2021, 03:25:35 AM by fastpop72 »

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #437 on: March 06, 2021, 03:13:15 AM »
REVOLUTION X

The games seems have two unused lines at the bottom screen and you can't navigate Diagnostic screen because there are the two volume control missing (- & +).

Thanks.

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #438 on: March 06, 2021, 04:12:27 AM »
T.N.K. 3 (tnk3)

Player 2 has a strange behaviour when using the "Button 3 (Rotate)", the upper gun is spinning fast. Using Player 1 the behaviour is correct, instead.

Thanks.

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #439 on: March 06, 2021, 10:34:05 AM »
RAD RALLY (radr & radru)

Using FBNEO in Windows when you start the rom in windowed mode the green "L" of the shift are scattered through the screen and the title screen is stretched to the left.

If you toggle to FULL SCREEN the graphics seems to take the right place.

Thanks.

Offline Stifu

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Re: FB Neo Bugs Reports
« Reply #440 on: March 06, 2021, 03:43:58 PM »
Hey. I've noticed visual glitches in the road background of Cue Brick. Check out the right part of the road, as well as the clouds. Attaching a savestate just before entering that stage. Thank you.

Offline geese howard

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Re: FB Neo Bugs Reports
« Reply #441 on: March 06, 2021, 04:52:48 PM »
RAD RALLY (radr & radru)

Using FBNEO in Windows when you start the rom in windowed mode the green "L" of the shift are scattered through the screen and the title screen is stretched to the left.

If you toggle to FULL SCREEN the graphics seems to take the right place.

Thanks.

fastpop72

Including .fs/.ini files and screenshots will help them to solve quickly.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #442 on: March 06, 2021, 04:56:00 PM »
RAD RALLY (radr & radru)

Using FBNEO in Windows when you start the rom in windowed mode the green "L" of the shift are scattered through the screen and the title screen is stretched to the left.

If you toggle to FULL SCREEN the graphics seems to take the right place.

Thanks.

Hi Fastpop72,
Please post your config/fbneo.ini and config/games/radr.* files, so I can try to reproduce the problem.  (I can't on my side that's why I'm asking)

nest regards,
- dink

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #443 on: March 07, 2021, 03:17:38 AM »
Hi Fastpop72,
Please post your config/fbneo.ini and config/games/radr.* files, so I can try to reproduce the problem.  (I can't on my side that's why I'm asking)

nest regards,
- dink

Hello @dink... Here's the ini files, a screenshot (even screenshot gets corrupted) and a pic made with my phone to see exactly the bug.

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #444 on: March 07, 2021, 09:54:20 AM »
HARD DUNK (harddunk)

The Player 3 commands are not mapped.

Thanks.

Offline dink

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Re: FB Neo Bugs Reports
« Reply #445 on: March 07, 2021, 10:16:04 AM »
Hi fastpop72,
Rad Rally:
After a bit of research I found that the Autopause function is conflicting with the mode change at game start.
aka: Misc -> Options -> Auto Pause
EDIT: It should be completely fixed now, thanks for the bug report :)

Hard Dunk:
Regarding p3+, we intentionally don't automap those, but you can map them and add it to your master preset file if you'd like.

best regards,
- dink
« Last Edit: March 07, 2021, 10:23:21 AM by dink »

Offline barbudreadmon

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Re: FB Neo Bugs Reports
« Reply #446 on: March 08, 2021, 11:41:40 AM »
@fastpop72 thanks for the reports, all those issues should be solved except for tnk3, which is a known issue (see https://github.com/finalburnneo/FBNeo/blob/master/src/burn/drv/pre90s/d_snk.cpp#L7)

Edit : actually i had to revert the "2 lines at bottom" fix for revx, reason for the difference with MAME : MAME is rendering this at 400x254 while FBNeo renders this at 400x256, but we can't set height to 254 because it'll break scanlines with directx
« Last Edit: March 08, 2021, 11:48:51 AM by barbudreadmon »

Offline fastpop72

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Re: FB Neo Bugs Reports
« Reply #447 on: March 08, 2021, 02:56:11 PM »
@barbudreadmon

THANK YOU!!!!

Offline pacioso

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Re: FB Neo Bugs Reports
« Reply #448 on: March 08, 2021, 05:42:33 PM »
reporting missing background graphics from Phelios

Offline dink

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Re: FB Neo Bugs Reports
« Reply #449 on: March 08, 2021, 08:57:10 PM »
pacioso, thank you, problem is fixed!

best regards,
- dink