Author Topic: FBNeo libretro core how to compile only the arcade part  (Read 526 times)

Offline asdone7

  • Newbies
  • *
  • Posts: 11
  • Karma: +0/-0
FBNeo libretro core how to compile only the arcade part
« on: December 07, 2021, 03:35:15 AM »
hello,
      With the drive of FBNeo libretro core becoming more and more perfect. The number of supported games is increasing, but the volume is also increasing. I m very be vexed. How to build only the arcade part

Thanks in advance.

Offline barbudreadmon

  • Administrator
  • *****
  • Posts: 986
  • Karma: +56/-1
  • Helper
Re: FBNeo libretro core how to compile only the arcade part
« Reply #1 on: December 07, 2021, 04:09:25 AM »
You can exclude any driver you want by adding it to "BURN_BLACKLIST" in "Makefile.common". However there isn't much point in doing this except if you are on a platform with heavy memory constraints. Also don't expect to free much memory from this, i removed dozens of drivers from the 3ds build (which is one of those memory-limited systems) and only freed ~10 MBs which was just enough to fit fbneo into 3ds memory.

Offline asdone7

  • Newbies
  • *
  • Posts: 11
  • Karma: +0/-0
Re: FBNeo libretro core how to compile only the arcade part
« Reply #2 on: December 07, 2021, 04:43:51 AM »
Thank you for your reply,I see what you mean.