Author Topic: NeoPCM2Protection..  (Read 5053 times)

Offline Fixer

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NeoPCM2Protection..
« on: June 16, 2005, 06:44:07 PM »
Where do these call to?  I can't seem to find where they're attempting to get their information from.  Metal Slug 5 has "nNeoPCM2PLAYMOREProtection = 3;", but when I attempt to compile it, I get an error message.

Code: [Select]
MinGW C:\MinGW\FBA>make
Making normal build...

Generating depend file for src/burn/neogeo/d_neogeo.cpp...
Compiling src/burn/neogeo/d_neogeo.cpp...
Generating gamelist in src/generated/driverlist.h...
Generating gamelist.txt...
Generating depend file for src/burn/burn.cpp...
Compiling src/burn/burn.cpp...

Linking executable... fbaa.exe
obj/GNU_WIN32/fbaa/burn/neogeo/d_neogeo.o(.text+0x140df):d_neogeo.cpp: undefined
 reference to `nNeoPCM2PLAYMOREProtection'
make[2]: *** [fbaa.exe] Error 1
make[1]: *** [all] Error 2
make: *** [mingw] Error 2

MinGW C:\MinGW\FBA>

If I delete the nNeoPCM2 line from Metal Slug 5's driver, it will compile, but then the sound / music (of course) is screwed up.

Offline FerchogtX

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Re: NeoPCM2Protection..
« Reply #1 on: June 16, 2005, 08:18:44 PM »
Do a search in the forum for this nNeoPCM2PLAYMOREProtection stuff, IQ_132 have already posted the whole code to get compiled that
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Offline Fixer

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Re: NeoPCM2Protection..
« Reply #2 on: June 17, 2005, 01:57:25 AM »
I swear I had searched for it before, and I had - but this time I limited it to just PVC2SNK & PVC2PLAYMORE.  Found the solution just like you said (from you and IQ :p).

Anyway, I appreciate the post isntead of ignoring it - doubt I would have searched these forums again for it.  Thanks for taking the time to tell me to search again though, probably would have kept assuming I searched it thoroughly enough without your post telling me to do it again ^_^.

Now to find the CRC checkbox driver/code.