Final Burn Neo > FBN Discussion

Sound volume slider would be mega cool

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dink:
thanks for looking into this :)

As sort of a last resort, I came up with this idea..
It might seem kinda shoddy, but it would be really easy to impl. (given my ui experience, this would be perfect, too)..
How about a submenu under the audio menu with entries from 0 - 100%, in steps of 10 or 20 or something like that?  It would look similar to the autofire rate submenu.

Alternately, I have a sorta-dreamy version of the audio slider (probably just as difficult as getting it on the menu bar, maybe?):
some sort of slider that alpha-fades in when mousing over the top-left of the game window.

The last idea involves impl. the shoddy idea for now until we come up with something more nice.

Just throwing these out there..

best regards,
- dink

eye2eye:
thx for your commitment,

i guess for a quick and simple, first shot implementation, your suggestion with the
command tree and a volume branch with 6 (mute, 20%, 40%, 60%, 80% and max) steps
is ok.
although not pro like it would solve the task at first shot.
whatever realization is taken at the end it should be a cross-platform one, i.e. on
win, mac and linux/android practicable.

whenever i have time i take a look at apps gui structure. all i found out so far is that
those with command bar and controls mixed use coding frameworks like qt or
new xaml-stuff from visual studio sometimes combined with 3rd party controls stuff.
as far as i understood the coding principles in fbneo for cross-platform compatibility
it should be simple and lightweight so 3rd party stuff must not be used.

i'll stay tuned for it but it may take a while until I have found a solution for the task.

nevertheless the fbn community is big, maybe someone with better in-depth knowledge
of the controls stuff can help.
so far i have only coded gui with standard controls and i have no knowledge of mac
or unix coding except scripting stuff...

e2e

eye2eye:
just wonderful

thx a lot...

dink:
welcome buddy, I did it in steps of 10 so it matches the alt + / alt - keys.

There is a little issue, the volume level below 100 w/dsound doesn't match that of xaudio2, it would be nice to get them at least somewhat the same :)

best regards,
- dink

eye2eye:
I'm still on the topic...

after several hours and about 250 lines of code (winapi in c code without any ui-designer,
to get it compiled with gcc) i have only this simple common controls slider so far (i call it busllshit slider).



now i learned the hard way, why everybody is using ui-frameworks to design their forms with control stuff.
winapi ui generating is not the right way for 21st century coding.


e.g. this here is done in about 25 code lines (c#)


https://www.grapecity.com/componentone/docs/win/online-ribbon/statusbar.html

e2e

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