Author Topic: split topic : lightgun issues  (Read 1137 times)

Offline barbudreadmon

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Re: split topic : lightgun issues
« Reply #30 on: January 15, 2022, 07:12:10 AM »
The fix is in, supposedly if you have a dpad on your lightgun (iirc that's a thing with recent lightguns ?) you should be able to use it for steering.

Offline StormedBubbles

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Re: split topic : lightgun issues
« Reply #31 on: January 15, 2022, 09:19:17 AM »
Thank you! RetroArch does have a general "Gun D-pad" set of inputs. I can indeed assign the D-pad on my gun to that and steer the car now. I noticed that the controller can also now steer in lightgun mode, which is good if someone just wants driving duty while 1 or 2 other players shoot. 😃

The standalone controller mode seems unaffected by these changes, so all seems good now.

Offline StormedBubbles

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Re: split topic : lightgun issues
« Reply #32 on: February 19, 2022, 07:47:42 AM »
Hi again,

Is there a way to invert the Y axis in Wild Pilot (wildplt) in the libretro port? I didn't see the option in the dipswitch or the test/service menu.

Offline barbudreadmon

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Re: split topic : lightgun issues
« Reply #33 on: February 19, 2022, 09:53:26 AM »
Hmmm, it seems we are hardcoding a reversed y axis when using standard control method (analog stick), which translates poorly when directly injecting coordinates. See https://github.com/finalburnneo/FBNeo/blob/9bcc30c42c696f69eb1cc15e29b21f422b438565/src/burn/drv/pst90s/d_cischeat.cpp#L2730-L2733

I'll try to find a better way around this in the next few days.

Offline barbudreadmon

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Re: split topic : lightgun issues
« Reply #34 on: February 20, 2022, 10:23:31 AM »
it should be fine now

Offline StormedBubbles

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Re: split topic : lightgun issues
« Reply #35 on: February 20, 2022, 08:05:06 PM »
It is. Thanks again  :smilie: