Author Topic: FB Neo Bugs Reports  (Read 159036 times)

Offline WILOWAR

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Re: FB Neo Bugs Reports
« Reply #390 on: February 18, 2021, 02:17:16 PM »
I have got guru medition error on FBA NEO start:

#c0000005 . 00000000

Offline dink

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Re: FB Neo Bugs Reports
« Reply #391 on: February 18, 2021, 08:16:10 PM »
WILOWAR, so you can't open fbn at all?  Please post your files from config folder: fbneo.ini and fbneo.roms.dat

best regards,
- dink

Offline Agozer

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Re: FB Neo Bugs Reports
« Reply #392 on: February 22, 2021, 02:25:04 PM »
Sega System 32, all games:

The Service button doesn't seem to work properly. This makes it almost impossible to navigate the Test Menu as it seems to do the same thing as the Test button (i.e. make selections).

Offline geese howard

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Re: FB Neo Bugs Reports
« Reply #393 on: February 22, 2021, 02:54:40 PM »
Sega System 32, all games:

The Service button doesn't seem to work properly. This makes it almost impossible to navigate the Test Menu as it seems to do the same thing as the Test button (i.e. make selections).

Service, Service 1, 2 and 3 are mapped as 9 key.
Change one and you can navigate (key 1 used to change options and 9 to confirm).

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #394 on: February 22, 2021, 07:22:55 PM »
Spider man the video game leaving a bit of garbage on the right and bottom right hand corner after the memory test ??
« Last Edit: February 23, 2021, 01:00:38 AM by the_maq »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #395 on: February 22, 2021, 09:03:08 PM »
Hi the_maq,
Thanks for letting us know - it's been fixed.

best regards,
- dink

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #396 on: February 22, 2021, 10:23:30 PM »
Yep the same problem with Golden axe R.O.D.A. along with the bottom half of the freeplay missing text - player 3 and 4 rotate constantly on the character select screen when the cabinet is set to 4 players ??

EDIT: I'm also getting the occasional slowdown with this and spiderman - plus spiderman crashed on me a few times ??
« Last Edit: February 25, 2021, 07:06:25 PM by the_maq »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #397 on: February 22, 2021, 11:56:01 PM »
Thanks, I didn't have time to test anything other than the default settings.  Can you reproduce any of the crashes in spiderman?

best regards,
- dink

Offline dink

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Re: FB Neo Bugs Reports
« Reply #398 on: February 23, 2021, 02:05:01 PM »
the_maq, the problems you mentioned are fixed, except for the spiderman crash - because I can't reproduce it (yet).

best regards,
- dink

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #399 on: February 23, 2021, 04:00:30 PM »
the_maq, the problems you mentioned are fixed, except for the spiderman crash - because I can't reproduce it (yet).

best regards,
- dink
The crash..

Offline Plavil

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Re: FB Neo Bugs Reports
« Reply #400 on: February 23, 2021, 06:55:43 PM »
Hello neo-geo community and emu creator(s). Many thanks for the titanic work and constant updates of the emulator.
I ran into the fact that the keyboard does not read circular movements well in Samurai Shodown V (Special). I compared with the Chinese emulator (GOTVG/X-zone), Steam Build (Code Mystics port).. So far, I have not found a way to upload gifs here, but you can see on them that with the same pressing of movements, the file burn neo does not register the movements correctly, but the steam build and the Chinese emulator register them (circural moves) .
I checked that this problem is inherent only to the keyboards, the joysticks works equally well in all emulators and steam build.
Final burn neo is now used for fightcade2 and redgppo (for fighting games and coop experience), and people suffer from these inconveniences.. As far as I understand, the developers of these platforms do not understand how the emulator works in order to solve the problem, so all hope is on you
« Last Edit: February 23, 2021, 08:03:26 PM by Plavil »

Offline dink

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Re: FB Neo Bugs Reports
« Reply #401 on: February 23, 2021, 08:30:24 PM »
the_maq,
Hi, I'm trying to rule out something here - I need you to record the crash again, this time using the option "Record from Power-On".

Thanks & best regards,
- dink

Offline dink

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Re: FB Neo Bugs Reports
« Reply #402 on: February 23, 2021, 08:52:13 PM »
Plavil,
Can you explain to me how to make these movements with joystick and keyboard so I can see what the problem might be?
I don't know fighting games, so you will have to explain it well.

best regards,
- dink

Offline Plavil

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Re: FB Neo Bugs Reports
« Reply #403 on: February 23, 2021, 09:00:02 PM »
https://gifyu.com/image/ZEmU

Of course, I will try to upload a gif, not sure if I'm doing it right (Such forums are new to me).

Half-Circular* movements in fighting games are usually referred to as 1236P/1236S/1236SK

And the emulator, for some reason, does not register them correctly
In order to make them, you need to draw a semicircular movement with an arcade stick, like a young moon or half a circle

I can do this moves with keyboard (I have been playing fighting games since childhood), but in FBNeo that they do not work correctly
« Last Edit: February 23, 2021, 09:08:59 PM by Plavil »

Offline the_maq

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Re: FB Neo Bugs Reports
« Reply #404 on: February 23, 2021, 10:46:44 PM »
the_maq,
Hi, I'm trying to rule out something here - I need you to record the crash again, this time using the option "Record from Power-On".

Thanks & best regards,
- dink
Round two...got a bit of a pattern going on here which i didn't pick up on earlier in the game - it stalls during spidey's leap position - shown in the pic (haven't checked yet with the rest of the gang) ??
« Last Edit: May 16, 2021, 10:04:13 PM by the_maq »