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Final Burn Neo => FBN Development => Topic started by: neocvera on September 17, 2012, 02:24:13 PM
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I've been messing with the xBR filters and although I am certain that I tick using correct aspect ratio in full screen mode, the games fill up the entire screen. Is there something I am forgetting to select? Although it is pretty cool to view the games 16:9 full-screen, I'd like to keep the original aspect ratio. Any help would be appreciated.
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Wow I have the opposite problem, under the SoftFX blitter any xBR filter I try only takes up a tiny part of my screen on the left hand side. I can't seem to get it to fill my screen. Tried changing resolution, setting full stretch option, and gpu scaling on my nvidia card but nothing seems to work.
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Have you guys tried using the the xBR filters and aspect settings under the Experimental Directx9 Blitter option?
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When I choose the Experimental option under blitters there's no option to choose any filters/shaders. I also tried using DirectX9(the option at the very bottom) but after the rom loads I get the error "Couldn't initialize 'DirectX9 Alternate video output' module" and get a black screen. Checked my system and my directx 9 is up to date, I also have the 2004 & 2010 sdk's installed.
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@ Starzaka
- Unzip a fresh copy of FB Alpha, and place a copy of "D3DX9_43.dll" in that folder;
- Select DirectX9 Alt as your blitter;
- Now select "4xBR Semi-Rounded" as your blitter option;
- Under "Full Screen Resolution (Horizontal), click "other" and select your monitor's true display resolution (e.g. 1280x1024, 1920x1800);
- Under "Monitor properties", "Automatically detect aspect ratio" should be ticked, under that select the appropriate format of your monitor (e.g. Mine is set to "Widescreen CRT aspect ratio 16:9");
- Leave everything else as it is.
@ neocvera
- do as above but under the Stretch option, make sure to check and tick "Correct aspect ratio".
I hope that fixes your problem,
FYI, I'm running XP SP3 32-bit
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Unfortunately this didn't work for me, I placed D3DX9_43.dll in the main folder(where the executable is) and I got the same error. Does anyone know which version of the directx9 sdk this program was compiled with? I'm using windows 7 64-bit also, wondering if there's some directx10/11 features that are screwing things up.
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- Under "Full Screen Resolution (Horizontal), click "other" and select your monitor's true display resolution (e.g. 1280x1024, 1920x1800);
I hope that fixes your problem,
I knew there was something I was missing. I didn't bother with the DX dll file but I did go into the horizontal deal and selected the 1080 res. Already had the other stuff selected (correct aspect ratio, etc).
Thanks for you help!