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Final Burn Neo => FBN Development => Topic started by: JacKc on March 23, 2012, 07:12:43 AM

Title: Dodonpachi Arrange Mode v1.1 (hack by Trap15)
Post by: JacKc on March 23, 2012, 07:12:43 AM
Dodonpachi Arrange: This version is a hack by trap15 and ment to be a tribute to the game. It is neither a
+ long lost version or official release from Cave.

Changes:

*GP Meter
- GP meter extended to 144 frames
- GP meter is the same length for 1st and 2nd loop
- GP meter behaves the same in both loops
- When GP meter is above 110, you gain Hits * 10 points per-frame
- Death and bomb freeze GP meter and chain
* Bombs
- Always respawn with 4 bombs, and 6 bomb maximum
- No bonus for maximum bombs
* The 2 loops now behave almost exactly the same system-wise
* Extends
- Extends are every 10M points
- 5 lives in stock maximum (display is actual lives now)
* No more Shot and Laser type
- Strong - advantages of Shot and Laser
- Weak - disadvantages of Shot and Laser (for those who like a challenge)
* C-Auto is now the default (if you delete your old eeprom, or hit defaults)
* Player 2 disabled
* Title screen changes
* Music changes
* Palette changes


Code: [Select]
// Rom information
static struct BurnRomInfo ddonpachjhRomDesc[] = {
{ "u27h.bin",     0x080000, 0x44B899AE, BRF_ESS | BRF_PRG }, //  0 CPU #0 code
{ "u26h.bin",     0x080000, 0x727A09A8, BRF_ESS | BRF_PRG }, //  1

{ "u50.bin",      0x200000, 0x14B260EC, BRF_GRA }, //  2 Sprite data
{ "u51h.bin",     0x200000, 0x0F3E5148, BRF_GRA }, //  3
{ "u52.bin",      0x200000, 0x02492EE0, BRF_GRA }, //  4
{ "u53.bin",      0x200000, 0xCB4C10F0, BRF_GRA }, //  5

{ "u60.bin",      0x200000, 0x903096A7, BRF_GRA }, //  6 Layer 0 Tile data
{ "u61.bin",      0x200000, 0xD89B7631, BRF_GRA }, //  7 Layer 1 Tile data
{ "u62h.bin",     0x200000, 0x42E4C6C5, BRF_GRA }, //  8 Layer 2 Tile data

{ "u6.bin",       0x200000, 0x9DFDAFAF, BRF_SND }, //  9 YMZ280B (AD)PCM data
{ "u7.bin",       0x200000, 0x795B17D5, BRF_SND }, // 10

{ "eeprom-ddonpach.bin", 0x0080, 0x2DF16438, BRF_ESS | BRF_PRG },
};


STD_ROM_PICK(ddonpachjh)
STD_ROM_FN(ddonpachjh)

struct BurnDriver BurnDrvDoDonpachijH = {
"ddonpachjh", "ddonpach", NULL, NULL, "1997",
"DoDonPachi (Arrange Mode version 1.1, hack by Trap15)\0", NULL, "hack / Trap15", "Cave",
L"\u6012\u9996\u9818\u8702 DoDonPachi (Arrange Mode version 1.1, hack by Trap15)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_16BIT_ONLY, 2, HARDWARE_CAVE_68K_ONLY, GBF_VERSHOOT, 0,
NULL, ddonpachjhRomInfo, ddonpachjhRomName, NULL, NULL, ddonpachInputInfo, NULL,
DrvInit, DrvExit, DrvFrame, DrvDraw, DrvScan,
&CaveRecalcPalette, 0x8000, 240, 320, 3, 4
};

NOTE: For people who doesn't compile their own FBA, you can simply replace an existing ddonpachj.zip. If you rename it to ddonpach.zip, you will need to open up the archive and rename u26.bin and u27.bin to b2.u26 and b1.u27, respectively.
Title: Re: Dodonpachi Arrange Mode v1.1 (hack by Trap15)
Post by: iq_132 on March 23, 2012, 09:17:17 AM
I think this may offer enough to be included in fba, but we will have to clearly label it a hack.
Title: Re: Dodonpachi Arrange Mode v1.1 (hack by Trap15)
Post by: JacKc on March 23, 2012, 09:21:16 AM
For sure this hack is very well made and an excellent tribute to original game DoDonpachi...I think it could be included in FBA, but of course with a clear HACK label.
Title: Re: Dodonpachi Arrange Mode v1.1 (hack by Trap15)
Post by: Ashura-X on March 23, 2012, 10:19:57 AM
Sure it´s a nice addition for FBA and Mame anyway :)