Welcome!
Final Burn Neo => FBN Development => Topic started by: KOF2112 on May 07, 2008, 03:20:44 PM
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http://www.barryharris.me.uk/
v0.2.96.82
- Added driver for Taito F-2 hardware supporting Final Blow, Football Champ,
Gun & Frontier, Liquid Kids and Super Space Invaders '91
- Added tilemap flip support to the TC0100SCN emulation
- Added priority map support to the TC0100SCN emulation to allow
sprite blending in the Taito F2 driver
- Added support to the CPS-1 driver for loading stars from alternate
format graphics roms
- Corrected all dips in the CPS-1 driver
- Updated mappers and configs in the CPS-1 driver to match MAME
- Big tidy up of the CPS-1 and CPS-2 drivers
- Added dynwaru and ffightj2 to the CPS-1 driver
- Added clone of Street Fighter Alpha 2 to the CPS-2 driver
- Added iq_132s driver for Pirate Ship Higemaru
- Updated megadrive driver to nganiere's which fixes some game names
- Matched all sets to MAME 0.125
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up to .82:
preview pack full: http://www.emu-france.com/?page=fichiers&idFile=1422
titles pack full: http://www.emu-france.com/?page=fichiers&idFile=1914
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Some very nice updates there. :) Nice to see the CPS stuff updated a bit. ^^
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in these versions of FBA there still is that "in-built" 1 frame of input delay
here is the fix by 0746: http://pastebin.com/f1e740bfe
and a little description of what it consists of:
[19:59] <Shinta> yeah. Instead of changing vblank interrupt trigger position, I moved the lines for drawing to later in the frame
to test this:
1. open a CPS2 game like SFA2
2. press F2 and select Input from the Service menu
3. pause the game with Pause button
4. hold a punch/kick and press F1 to advance frame by frame
input indicator should react at the first frame
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in these versions of FBA there still is that "in-built" 1 frame of input delay
here is the fix by 0746: http://pastebin.com/m5b9de087
and a little description of what it consists of:
[19:59] <Shinta> yeah. Instead of changing vblank interrupt trigger position, I moved the lines for drawing to later in the frame
to test this:
1. open a CPS2 game like SFA2
2. press F2 and select Input from the Service menu
3. pause the game with Pause button
4. hold a punch/kick and press F1 to advance frame by frame
input indicator should react at the first frame
Ummm... can't be sure if it doesn't break anything else like last time. FBA's emulation code is more or less perfect. It shouldn't be tempered with just because a few people wants their input to show results faster.
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works great so far.. no graphic glitches or of other nature reported. i myself played non-stop (god bless Ponder! long live GGPO!)
and GGPO's FBA build has a lot of testers.. like thousands :D
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ok, a little bump.. there are no problems after all this time as i said
please include the said fix in the main FBA build :)
reuploaded the fix here: http://pastebin.com/f1e740bfe