Author Topic: What should I port next?  (Read 40204 times)

Offline WILOWAR

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Re: What should I port next?
« Reply #45 on: January 03, 2014, 03:50:58 AM »
Another Raiden games for new FBA version, please :biggrin:

- Raiden II, III, IV, DX
- Raiden  Fighters I, II
- Raiden  Fighters Jet

Offline WILOWAR

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Re: What should I port next?
« Reply #46 on: January 03, 2014, 04:06:36 AM »
Viper Phase 1 - Seibu Kaihatsu ( make Raiden series ) 1995

Storm Blade - Visco Games (2D plane shooter) 1996 - DONE

Desert War - NMK - Jaleco 1995

P47 Aces - NMK - Jaleco 1995

Karate Champ - Data East - DONE

Road Fighter - Konami

Tapper - Midway

Street Fighter: The Movie - Arcade Version - Midway

Mortal Kombat 1, 2, 3 - Midway

Bosconian - Namco

Xevious - Namco

Galaga 92 - Namco

Gaplus - Galaga 3 - Namco

Pole Position 1, 2 - Namco

Sky Destroyer - Taito 1985 - DONE

Ikari Warriors I, II - SNK; - DONE

Mechanized Attack - SNK; - DONE
« Last Edit: March 27, 2017, 08:48:33 AM by iq_132 »

Offline squirrel Bigcock

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Re: What should I port next?
« Reply #47 on: January 03, 2014, 01:38:40 PM »
Storm Blade - Visco Games (2D plane shooter) 1996
Storm Blade runs on SSV hardware and i am sure iq_132 said he wasn't going to implement that driver into FBA.

I want to know what happened to the Taito F3 driver that he was working on last year. Is it still WIP or is it abandoned now?

Space Squirrels from Jupiter KICK ASS !!!

Offline Arcadez

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Re: What should I port next?
« Reply #48 on: January 03, 2014, 03:08:43 PM »
Another Raiden games for new FBA version, please :biggrin:

- Raiden II, III, IV, DX
None of the above games work in currant Mame so no point in porting them :wink:
« Last Edit: January 03, 2014, 03:11:21 PM by gamez fan »

Offline Hong_Meiling

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Re: What should I port next?
« Reply #49 on: February 26, 2014, 05:21:01 PM »
Not a game but:

PIC16c57 (sound chip from lots cps1 bootlegs, how Cadillacs & dinosaurs, The punisher, Slam masters)

Offline iq_132

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Re: What should I port next?
« Reply #50 on: February 26, 2014, 10:23:23 PM »
Not a game but:

PIC16c57 (sound chip from lots cps1 bootlegs, how Cadillacs & dinosaurs, The punisher, Slam masters)
Already added in the svn. :)


Offline KaNyErO

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Re: What should I port next?
« Reply #51 on: March 02, 2014, 12:04:25 PM »
Mortal Kombat
Mortal Kombat
Mortal Kombat
Mortal Kombat
Mortal Kombat
Mortal Kombat
Mortal Kombat

 :biggrin: :biggrin: :biggrin: Just kidding ....

What about super buble pop and final romance 2 conversion? Were they fully emulated without glitches?

Thanks

Offline Haze

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Re: What should I port next?
« Reply #52 on: March 03, 2014, 08:06:48 AM »
Already added in the svn. :)

Also the problem with the PIC emulation in most of those is that the PIC is read protected, so there's no valid code to emulate.


Offline Haze

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Re: What should I port next?
« Reply #53 on: March 03, 2014, 08:07:54 AM »

What about super buble pop


never traced why the inputs don't work properly (and we need a hack to prevent screen corruption) in MAME...  probably some lame protection, but could just be bugs in our emulation / hardware limits the game abuses and we don't emulate.

Offline iq_132

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Re: What should I port next?
« Reply #54 on: March 04, 2014, 03:37:18 PM »
Mortal Kombat
Mortal Kombat
Mortal Kombat
Mortal Kombat
Mortal Kombat
Mortal Kombat
Mortal Kombat

 :biggrin: :biggrin: :biggrin: Just kidding ....
I think the FBA Shuffle guys wrote a driver for that. They're keeping it for their s00per Secret 1337 build that they wrote totally all on their own with no sources from fba, because we steal our sources from them. lol
Quote
What about super buble pop and final romance 2 conversion? Were they fully emulated without glitches?
Been meaning to take a look at bubble pop... it's such a garbage game though... fr2, iirc razoola released a hacked version, but I'm not sure.


Offline JacKc

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Re: What should I port next?
« Reply #55 on: March 04, 2014, 06:34:18 PM »
fr2 latest hacked version by Razoola already added to FBA...

Code: [Select]
// Idol Mahjong - final romance 2 (CD to MVS Conversion)

static struct BurnRomInfo fr2chRomDesc[] = {
{ "098-p1ch.bin", 0x080000, 0x09675541, 1 | BRF_ESS | BRF_PRG }, //  0 68K code

{ "098-s1ch.bin", 0x020000, 0x0e6a7c73, 2 | BRF_GRA },           //  1 Text layer tiles

{ "098-c1ch.bin", 0x400000, 0x29148bf7, 3 | BRF_GRA },           //  2 Sprite data
{ "098-c2ch.bin", 0x400000, 0x226b1263, 3 | BRF_GRA },           //  3

{ "098-m1ch.bin", 0x020000, 0xda4878cf, 4 | BRF_ESS | BRF_PRG }, //  8 Z80 code

{ "098-v1ch.bin", 0x100000, 0x6f8ccddc, 5 | BRF_SND },           //  9 Sound data
};

STDROMPICKEXT(fr2ch, fr2ch, neogeo)
STD_ROM_FN(fr2ch)


Offline vbt

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Re: What should I port next?
« Reply #56 on: March 04, 2014, 07:08:34 PM »
nice, don't forget to try my choplifter port to fba

Offline Arcadez

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Re: What should I port next?
« Reply #57 on: March 05, 2014, 03:43:08 PM »
I think the FBA Shuffle guys wrote a driver for that. They're keeping it for their s00per Secret 1337 build that they wrote totally all on their own with no sources from fba, because we steal our sources from them. lol
So they take code from an open source project while at the same time maybe doing a few drivers then dont release their src for
fear others will use it now that is laughable!!!

kinda reminds of when bootleggers hack the PCB of a popular Arcade game say bubble bobble create their own version of it
then actually have the cheek to add their own protection scheme

Offline Arcadez

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Re: What should I port next?
« Reply #58 on: March 05, 2014, 04:11:13 PM »
nice, don't forget to try my choplifter port to fba
Nice Work classic game for sure

Offline iq_132

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Re: What should I port next?
« Reply #59 on: March 05, 2014, 08:50:02 PM »
So they take code from an open source project while at the same time maybe doing a few drivers then dont release their src for
fear others will use it now that is laughable!!
If by drivers, a few clones, yes.