Author Topic: FB Alpha 0.2.97.43 Bug Reports  (Read 650333 times)

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #900 on: February 13, 2018, 07:06:11 PM »
It's called an unimplemented feature.  I have a great idea, check your pm's regarding this.

best regards,
- dink

Offline barbudreadmon

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #901 on: April 15, 2018, 01:55:59 PM »
Hi everyone,

It seems Tournament Arkanoid is stuck with a "bad hardware" screen.

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #902 on: April 15, 2018, 06:41:19 PM »
Thanks for reminding me, all of the sets in arkanoid are kinda screwed up.  We need to update our mcu interface or the port handlers a little bit, it seems.  Hopefully another dev will help because I failed at fixing this.

Offline h-enigm

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #903 on: April 17, 2018, 09:39:38 PM »
hello all my respects to the dev teams
i am just making certain that this bug isnt a personal one..
it is about the games alpine racer 2& armadillo racing.
would be nice to have in fbalpha. the thing about it, it
seems as it is marked green long time ago by mame.
but the sound is very buggy. so my hopes of playing
these two isnt coming it seems. the gfx scroll is
perfect it seems but the music is garbled by bad routines
in the sample playback, which stops right in the middle
of a riff/section & plays it over again many times so it is
sort of a stuttering type only it stutters the music. so
we are talking about alot here & it comes over & over
again & is indeed a lot of headache. i have to stop after
a while with sound on to take a pill & eventually turn off
the sound which is a loss, cause it gets boring. whenever
you fba devs get into this driver remember this. i also
noticed that the audio driver in windows can get dirty &
cause even more noise/slowness clicks etc. due to unknown
reasons, probably a hack though. i use fixwmp utility for
this if anyone messes with it. released by
so best of luck with the 0299 release or maybe it is a 03
release. i have been waiting for it for a long time, but i aint
complaining :)
« Last Edit: April 18, 2018, 08:14:00 AM by iq_132 »

Offline Gab75

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #904 on: April 18, 2018, 05:36:51 AM »
Hi h-enigm,
the games you mentioned are based on NAMCO System 22 hardware (the same system of Ridge Racer) and I doubt that the DEVs would add the related emulation on FBA... but I could be wrong! ;)

Offline iq_132

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #905 on: April 18, 2018, 08:16:14 AM »
hello all my respects to the dev teams
i am just making certain that this bug isnt a personal one..
it is about the games alpine racer 2& armadillo racing.
would be nice to have in fbalpha. the thing about it, it
seems as it is marked green long time ago by mame.
but the sound is very buggy. so my hopes of playing
these two isnt coming it seems. the gfx scroll is
perfect it seems but the music is garbled by bad routines
in the sample playback, which stops right in the middle
of a riff/section & plays it over again many times so it is
sort of a stuttering type only it stutters the music. so
we are talking about alot here & it comes over & over
again & is indeed a lot of headache. i have to stop after
a while with sound on to take a pill & eventually turn off
the sound which is a loss, cause it gets boring. whenever
you fba devs get into this driver remember this. i also
noticed that the audio driver in windows can get dirty &
cause even more noise/slowness clicks etc. due to unknown
reasons, probably a hack though. i use fixwmp utility for
this if anyone messes with it. released by
so best of luck with the 0299 release or maybe it is a 03
release. i have been waiting for it for a long time, but i aint
complaining :)
Definitely not the sort of game well-suited for being in FBA. If you look in the games list there are precisely ZERO 3D [polygon-based] games in FBA.


Offline hazymovich

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #906 on: April 20, 2018, 01:05:08 PM »
when you check autoframeskip in the program , in the fba.ini it change "bAlwaysDrawFrames" to 0, but the explanation in the ini says that "//If non-zero, skip frames when needed to keep the emulation running at full speed"

 :confused:  :confused: :confused: :confused: :confused: :confused: :confused:

Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #907 on: April 20, 2018, 06:23:22 PM »
when you check autoframeskip in the program , in the fba.ini it change "bAlwaysDrawFrames" to 0, but the explanation in the ini says that "//If non-zero, skip frames when needed to keep the emulation running at full speed"

 :confused:  :confused: :confused: :confused: :confused: :confused: :confused:

I always thought that was funny, thanks reminding me to fix it :)
It will read (next version): // If zero, skip frames when needed to keep the emulation running at full speed


Offline dink

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #908 on: April 24, 2018, 12:27:35 AM »
after several days of insanity, arkanoid (and all games it's driver) are finally working with the real/non-bootleg prot mcu's.  yay!

best regards,
- dink
« Last Edit: April 24, 2018, 12:29:30 AM by dink »

Offline barbudreadmon

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #909 on: April 24, 2018, 06:16:51 AM »
hello all my respects to the dev teams
i am just making certain that this bug isnt a personal one..
it is about the games alpine racer 2& armadillo racing.
would be nice to have in fbalpha. the thing about it, it
seems as it is marked green long time ago by mame.
but the sound is very buggy. so my hopes of playing
these two isnt coming it seems. the gfx scroll is
perfect it seems but the music is garbled by bad routines
in the sample playback, which stops right in the middle
of a riff/section & plays it over again many times so it is
sort of a stuttering type only it stutters the music. so
we are talking about alot here & it comes over & over
again & is indeed a lot of headache. i have to stop after
a while with sound on to take a pill & eventually turn off
the sound which is a loss, cause it gets boring. whenever
you fba devs get into this driver remember this. i also
noticed that the audio driver in windows can get dirty &
cause even more noise/slowness clicks etc. due to unknown
reasons, probably a hack though. i use fixwmp utility for
this if anyone messes with it. released by
so best of luck with the 0299 release or maybe it is a 03
release. i have been waiting for it for a long time, but i aint
complaining :)
Well, i have been dreaming of seeing some stv games in fba myself (mainly my favorite shmup Radiant Silvergun, which was crashing around stage 10 last time i tried it in mame), but that won't happen.

after several days of insanity, arkanoid (and all games it's driver) are finally working with the real/non-bootleg prot mcu's.  yay!

best regards,
- dink
Nice work !

Offline Arcadez

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Re: FB Alpha 0.2.97.42 Bug Reports
« Reply #910 on: April 24, 2018, 09:17:07 AM »
@dink nice job ya did there!!

Offline el_rika

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #911 on: May 03, 2018, 08:00:38 AM »
Great release as always!

I tested a bit the libretro .43 core and found a small issue. Cyvern (Kaneko system) has very choppy video with "Speed Hack:On". The framerate number shows no fluctuations and the sound has no issues, but the image is slightly stuttery every two seconds or so. Before, with the hack, it had perfectly smooth image with some missing and delayed sounds and music.

Also, the buttons seem to be inverted/differently placed (what used to be fire is now nothing, what was nothing is now bomb and what was bomb is now fire....if that makes any sense), with no option in the ""Core options" to set them to either Gamepad or Arcade, like before.

Offline dink

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #912 on: May 03, 2018, 08:34:57 AM »
Cyvern is one of the games that uses nearly all of its cycles doing something (unlike other skns games), therefore a speedhack really isn't recommended on this game.
Although, if it's a case of using a speedhack or not playing the game at all, maybe barbudreadmon (libretro guy) can change it back to use the old speedhack mode (there's a few of them for sh-2) just for cyvern?

best regards,
- dink

Offline barbudreadmon

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #913 on: May 03, 2018, 10:22:43 AM »
Great release as always!

I tested a bit the libretro .43 core and found a small issue. Cyvern (Kaneko system) has very choppy video with "Speed Hack:On". The framerate number shows no fluctuations and the sound has no issues, but the image is slightly stuttery every two seconds or so. Before, with the hack, it had perfectly smooth image with some missing and delayed sounds and music.

Also, the buttons seem to be inverted/differently placed (what used to be fire is now nothing, what was nothing is now bomb and what was bomb is now fire....if that makes any sense), with no option in the ""Core options" to set them to either Gamepad or Arcade, like before.
I guess i could add a third option in the speedhack dipswitch to enable the old "cps3speedhack", saying "some missing and delayed sounds and music" is a big understatement though : the sound was a complete mess.

About the lr-fbalpha mapping, it was migrated to "Quick Menu > Controls" a year ago. There is no equivalent to the old "Arcade" setting though, because it relied on not having your retropad mapped as documented there, which is bad thing.

Offline el_rika

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Re: FB Alpha 0.2.97.43 Bug Reports
« Reply #914 on: May 03, 2018, 12:47:18 PM »
Ah i get it.

Really, don't bother adding the old hack. I mean, one could use the old core anyway for a different experience.

I guess i'll modify the touch controls to keep the button placements 😊