Author Topic: dink's FBN Development & Fixes thread  (Read 792658 times)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2625 on: December 11, 2023, 12:44:30 AM »
Stifu, always welcome :)

best regards,
- dink

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2626 on: December 11, 2023, 01:04:16 AM »
Hi guys, just a little news this time, with some old news mixed in:

fixed the samples loading progress-bar
emulated shadows on Shuuz [by codefrog2002]
Donpachi, fixed a weird click on the coin-up sound
Fixed black line at the top of the emulated screen when compiled with MS Visual Studio
Fixed FPS counter on 64bit exe's
added support for zero800's CPS2-Turbo (sfz3mix .22)
widescreen support for CPS-1, too

best regards,
- dink

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2627 on: December 11, 2023, 04:02:57 AM »
Thanks a lot for your work! :)

Offline Neildark

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Re: dink's FBN Development & Fixes thread
« Reply #2628 on: December 11, 2023, 09:12:53 AM »
Thank you very much for your work, widescreen support for CPS-1  :eek:, it seems incredible to me, especially for the new hacks, The king of dragons and other cps1 games have new life, ?Thank you! :cool: :cool:

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2629 on: December 16, 2023, 08:44:25 PM »
Gab75, Neildark: Thanks for thanks, I mean it! :)

best regards,
- dink

Offline xerf84

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Re: dink's FBN Development & Fixes thread
« Reply #2630 on: December 21, 2023, 11:38:40 PM »
Hi guys, some errors in sound samples in The King of Fighters '99 - Millennium Battle (Remix Pro v2.01 Final, Hack), when updating the romset appeared. Kyo: 427 shiki hikigane, 182 shiki

Offline barbudreadmon

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Re: dink's FBN Development & Fixes thread
« Reply #2631 on: December 22, 2023, 02:07:34 AM »
Hi guys, some errors in sound samples in The King of Fighters '99 - Millennium Battle (Remix Pro v2.01 Final, Hack), when updating the romset appeared. Kyo: 427 shiki hikigane, 182 shiki

Hi,

We are not the authors of those hacks, you should probably try contacting the author instead ?

Edit: it turns out the rom definition might be wrong, i'll let taoenwen know since he is the main maintainer of those hacks hence more knowledgeable about them.
Edit2 : Typo confirmed, the fix is in.
« Last Edit: December 22, 2023, 03:24:52 AM by barbudreadmon »

Offline xerf84

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Re: dink's FBN Development & Fixes thread
« Reply #2632 on: December 22, 2023, 09:40:36 PM »
Thanks, I'll view it as soon as I can. Best regards.

Offline test

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Re: dink's FBN Development & Fixes thread
« Reply #2633 on: December 24, 2023, 04:57:18 AM »
is it possible to add support for .xml cheats ?

Offline Silence4life

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Re: dink's FBN Development & Fixes thread
« Reply #2634 on: December 25, 2023, 03:43:13 PM »
Bells,&Whistles(world,version (L),Asia, version (M),japan,version( j) Konami Gx060 Hardware
Rom ram eeprom check not working..game
Finalburn v 1.0.0.03
« Last Edit: December 25, 2023, 03:46:28 PM by Silence4life »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2635 on: December 25, 2023, 08:22:35 PM »
Hi,
delete config/games/blswhstl*.nv and see if it will then boot?

edit:: If the problem still happens after deleting nvram, grab an updated fbneo exe from here:
https://github.com/finalburnneo/FBNeo/releases/tag/latest

If the problem still happens after update, please link your config files, especially these:
config/fbneo*.ini
config/games/blswhstl*.ini

These files will help me to find/re-create the problem and fix it :)

best regards,
- dink

Bells,&Whistles(world,version (L),Asia, version (M),japan,version( j) Konami Gx060 Hardware
Rom ram eeprom check not working..game
Finalburn v 1.0.0.03
« Last Edit: December 25, 2023, 09:08:54 PM by dink »

Offline Silence4life

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Re: dink's FBN Development & Fixes thread
« Reply #2636 on: December 26, 2023, 02:01:41 AM »
Thanks dink nv I deleted the file and the problem was solved, now everything is fine and working.

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2637 on: December 26, 2023, 04:33:56 PM »
@dink, can you explain what feature is this and how to use it?

**neocd from commandline feature

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2638 on: December 26, 2023, 08:18:56 PM »
Thanks dink nv I deleted the file and the problem was solved, now everything is fine and working.

That's good news, :)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2639 on: December 26, 2023, 08:41:30 PM »
@dink, can you explain what feature is this and how to use it?

**neocd from commandline feature

Hi,
It allows for running a neocd game from the command-line or drag-n-drop,
for example:
fbneo "e:\isos\Puzzle Bobble ~ Bust-A-Move (Japan) (En,Ja).cue"
.. to start windowed instead of fullscreen, add -w parameter to the end, like:
fbneo "e:\isos\Puzzle Bobble ~ Bust-A-Move (Japan) (En,Ja).cue" -w

or drag-n-drop the .cue file onto your fbneo icon, and it'll start fullscreen.

since its impossible to add a parameter with drag-n-drop, a little batch file can be made to
start windowed, save this as fbneo_windowed.bat, then make an icon for it and place it where you want :)

Code: [Select]
@echo off
%~dp0fbneo.exe %* -w

best regards,
- dink