Author Topic: dink's FBN Development & Fixes thread  (Read 760193 times)

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2175 on: June 26, 2021, 01:42:34 AM »
Interlace mode 2 on Megadrive gets an upgrade, old vs. new pics. 
Pay close attention to the little sonic/tails icon on the mid/bottom lefts of the screen & the pixels surrounding the clouds. (also the fonts and ring sprites)

The only games to use this mode are Combat Cars and Sonic 2 in 2player versus mode.

best regards,
- dink
« Last Edit: June 26, 2021, 01:43:44 AM by dink »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2176 on: July 11, 2021, 08:22:29 PM »
Hi friends & fbneo fans,
Some changes over the past 2 weeks:
Improved sound in Phoenix, still needs a bit of work for perfectionism sake, but, at least most of the sounds are correct now. 

Fixed some video bugs in Irem's Moon Patrol

Added Alpha One (alpha1v)

Added Exerion [iq_132 + dink]

best regards,
- dink

Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2177 on: July 11, 2021, 09:22:34 PM »
Wow ! Thanks for these updates  :smilie:

Exerion is a game I used to play the nes port as a child , and happy to be able to play the original too on my favorite emulator  :smilie:

In fact it was on my wishlist (the games I'd like to see on FBNeo some day) along with Bosconian and Missile Command  ;p

Thanks for all your efforts on this excellent emulator , Dink  :cool:

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2178 on: July 12, 2021, 12:59:00 AM »
As usual, excellent work... thanks! :)

Offline JacKc

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Re: dink's FBN Development & Fixes thread
« Reply #2179 on: July 12, 2021, 03:09:07 AM »
Well done :cool:


Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2180 on: July 19, 2021, 01:23:30 AM »
Great new happenings:

added driver for N.Y. Captor w/perfect gfx, an iq_132/dink endeavor.
It's a super-fun lightgun game, Taito's first lightgun game!

Fixed a bug where Battle Bakraid would go bonkers if you left attract mode go for a long time.

Liquid Kids level 6-1 had a strange issue w/background scrolling, fixed that.

Hooked up mcu's and remove mcu simulation for victnine and typhoon gal (onna34ro)

Working on 2 other new drivers with iq_132, they'll be a surprize!

best regards,
- dink
« Last Edit: July 19, 2021, 01:27:37 AM by dink »

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2181 on: July 19, 2021, 06:23:31 AM »
Thanks guys, excellent work!
... I agree, N.Y. Captor is a very funny light-gun game and FBN emulates it very well! ;)

Offline spkleader

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Re: dink's FBN Development & Fixes thread
« Reply #2182 on: July 19, 2021, 04:25:20 PM »
Awesome work! Can't wait to play Exerion!

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2183 on: July 20, 2021, 01:15:30 AM »
Hi Friends & fans,

Another new driver, this time emulating Missile Command and Super Missile Attack.  An iq_132 vs. dink endeavor :)

best regards,
- dink

Offline Gab75

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Re: dink's FBN Development & Fixes thread
« Reply #2184 on: July 20, 2021, 04:59:00 AM »
Atari Missile Command... a very classic from 1980 ! Thanks a lot! :)

Offline fastpop72

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Re: dink's FBN Development & Fixes thread
« Reply #2185 on: July 20, 2021, 06:15:34 AM »
Hi Friends & fans,

Another new driver, this time emulating Missile Command and Super Missile Attack.  An iq_132 vs. dink endeavor :)

best regards,
- dink

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Offline ClessxAlghazanth

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Re: dink's FBN Development & Fixes thread
« Reply #2186 on: July 20, 2021, 07:24:27 AM »
Missile Command !!!  :biggrin: :biggrin: :biggrin:

Thanks a ton !  :smilie: I'm very happy to be able to play one of my all-time favorite games on my favorite emulator !!

Keep up the excellent work  ;p

Offline retroFuture

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Re: dink's FBN Development & Fixes thread
« Reply #2187 on: July 23, 2021, 03:26:27 AM »
I just want to notify you of an audio bug in Kabuki Z (歌舞伎Z) (kabukiz.zip)
Many of the sound effects are jumbled.
They are not glitched or broken, rather the incorrect sound effect is played back. (eg. skeleton ninjas trigger player jumping sound when they appear, sword impacts trigger the child/imp enemy voices etc.)
« Last Edit: July 23, 2021, 05:19:20 AM by retroFuture »

Offline dink

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Re: dink's FBN Development & Fixes thread
« Reply #2188 on: July 23, 2021, 09:20:24 AM »
retroFuture, it should be fixed now, thanks!

best regards,
- dink

Offline geese howard

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Re: dink's FBN Development & Fixes thread
« Reply #2189 on: July 23, 2021, 11:10:14 AM »
What is ?cps3 speedhack? from latest build?